Valve has confirmed that 13 full time workers have been laid off at Valve final month, and plenty of contractors have been let go on the similar time. The precise nature of these layoffs are undisclosed, however lots of these affected appear to be from the corporate’s VR and {hardware} division. Valve was working on new VR hardware as lately as final 12 months, although a lot of that work wasn’t offered to the general public.
“Last month,” Valve says in a press release to UploadVR, “13 full time employees were let go and a portion of our contractor agreements were terminated. It’s an unfortunate part of business, but does not represent any major changes at the company. We thank those affected for their contribution and wish them well in future endeavors.”
Nat Brown lately tweeted that he was now not on Valve’s VR challenge, as of February 7. Other Valve workers have been faraway from the corporate’s personnel page over the previous month, as UploadVR notes, and people embrace folks engaged on initiatives starting from VR to the Steam Controller.
As a non-public firm, Valve isn’t topic to the identical kind of investor scrutiny as most of the business’s greatest publishers, so we’re not aware about the sorts of press releases that accompany information just like the current Activision layoffs.
There have been comparatively current rumours a few Half-Life prequel coming alongside a Valve-branded VR headset, although we by no means acquired any substantial concept of what that challenge would possibly seem like.
If Valve is transferring away from VR, that may match with its recently-stated deal with “making games again,” although it’s not as if Artifact player counts are setting the world ablaze. Whatever these layoffs symbolize for the corporate, we want one of the best for all the workers affected.
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