Consoles Have Reached Their Limits: Opinion of the Former Head of PlayStation

Consoles Have Reached Their Limits: Opinion of the Former Head of PlayStation

Former PlayStation boss Shuhei Yoshida said the console’s hardware has essentially hit a ceiling. He observed that in-game visuals have become so lifelike it’s increasingly hard to tell many AAA releases apart. Sony used to ramp up raw power and graphics with every generation, but that strategy no longer delivers — something new is required.

Previously, Sony boosted performance and visual fidelity each generation, but that method has run its course and fresh ideas are necessary.

The games industry is at a crossroads: both PCs and consoles now offer powerful hardware, graphical fidelity is approaching its peak, and optimization — especially for Unreal Engine — remains the primary constraint.

In an interview on the Skill Up podcast, Shuhei Yoshida discussed PlayStation’s hardware situation. He admitted he hardly notices differences in visuals, whether from ray tracing or other techniques.

“Clearly, they can’t keep doing what they did before — simply increasing graphical horsepower each generation to deliver a top-tier experience.”

The PlayStation 5 is already very capable, so pushing its capabilities much further is difficult. He praised the console’s SSD as a genuine breakthrough. Optimization remains a challenge, but recent releases such as Death Stranding 2 and Ghost of Yotei show developers can still manage it. Yoshida hopes to see more innovation in the years ahead.

 

Source: iXBT.games