Here’s some extra data on the upcoming LOOT ME$A!
Of course we’re kidding. We wished to take the time to tell everyone about our REAL recreation updates.
We’ve made a variety of progress since December. With the exception of some locations (primarily loading between chapters), Xen is playable from begin to end. The ranges have had a number of gameplay passes to get them to the place we wish them by way of enjoyable and problem. While we labored on these iterations, we constructed artwork in parallel so we will implement the artwork as quickly because the gameplay will get utterly locked down.
We’ve put a variety of effort into some ranges to get them prepared for outdoor testing. We stay up for getting suggestions and see what we will do to assist Xen and Black Mesa, even after we go away Early Access. We need to proceed to make the very best recreation for our group, previous veterans and new gamers alike.
In that spirit, listed here are our newest updates:
There have been a number of main points with our new renderer. The bugs fought tooth and nail, however we predict we now have solved most if not the entire main points. We are making ready a patch for the Public Beta that we’ll change to mainline as quickly as potential. Here are only a FEW of the massive ticket objects we fastened for the Public Beta:
-Game crashes on sure Radeon graphics playing cards
-Shadows and lights not rendering correctly on sure Radeon graphics playing cards
-Fixed full display screen blur that was related to dynamic lights utilizing god rays
-Fixed dynamic shadows flickering as the sunshine forged onto perpendicular surfaces
-Fixed decals flickering in maps
We have a variety of work left to do, and we now have determined to not give timelines in order that we don’t let our group down once more; nevertheless within the grand scheme of Black Mesa we’re VERY shut, and we’re tremendous enthusiastic about delivering our model of Xen!
We hope everybody has a very good week, and we could have extra data on our beta patch quickly.