Hello again, fellow scientists!
We’ve been working on a number of small fixes to polish the game and prevent rare bugs. Here is a list of what we have been working on:
Possible fix for huge FPS drop during the rocket raise in On A Rail
Fixed missing wall stripe near control room in Unforeseen Consequences
Fixed scientist falling speed in Office complex
Fixed a small visual issue with the Tau’s sprint animation
Fixed weapons being removed if a satchel or snarks are thrown into portal 9 in Lambda Core
Adjusted emergency shutters in Lambda Core to prevent players from backtracking where they should not
Fixed the HEV chargers giving you the wrong charge amount
Fixed female scientists not healing you
Fixed text size during HEV bootup sequence on various resolutions
Added separate label for gamepad options in menu
Added an option to invert the Y axis on controllers
Added sensitivity sliders for X and Y axis on controllers
Added enable/disable for vibration on controllers
Fixed bug with video options when setting presets for quality
Implemented a possible fix for the new UI not working on Linux
Fixed hangs on Linux when pressing Escape button
Updated/fixed translation files based on community feedback
Try and replicated the crash in Interloper A
Looking into fixing the “No Free Edicts” issue in Interloper
Looking into fixing rare softlocks in On A Rail (for the tram elevator by the rocket)
Fixing smoke clipping through distant blue haze on Surface Tension cliffside
Fixing some values where RPG crates don’t instantly refill the player’s ammo
Fix missing props in multiplayer maps
Look into fixing the workshop on Linux
The Next Patch Will Break Saves. Players caught mid campaign can start a new game at the chapter they left off on, or load a map using the console. Sorry for any future inconvenience! We will warn everyone on our socials before the patch is released!
Till July 8th at 1pm EST
You can grab Black Mesa at 60% off in the Steam Summer Sale! Please share this memo and help us reach as many scientists as we can.
Sunday, June 27th at 12 PM EST
The team will be playing multiplayer Sunday, June 27th at 12PM EST. Come join us for some fun.
Saturday, July 3rd at 2 PM EST
We are also planning a playdate for Saturday, July 3rd at 2PM EST (might change due to the U.S. holiday)
We have some other Streams and events we would like to do soon, and we’ll be sending out the new patch in the next few months. Other than that, we may be quiet for a while until we can talk about what is next for Crowbar Collective.
Until then, come hang out on our Discord and check out our Twitch to stay in touch!
Discord:
Facebook:
Twitter: @BlackMesaDevs
Instagram:
Thanks! And have a great Summer!