Update July 26, 2022

Update July 26, 2022

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Introducing AnimGraph 2

This week, we officially pushed the initial build of AnimGraph 2 to a dedicated Steam branch. We invite our developer community to dive in, experiment with the new systems, and share your early impressions.

To get started, simply switch to the animgraph2 branch in your Steam settings.

Update July 26, 2022

Automatic GameObject Bounds

You can now snap Box Colliders to the dimensions of an attached GameObject instantly. This feature is accessible via a new button within the inspector or can be triggered directly through your code.

Watch Demonstration

Edge Loop Cutting

The edge cut tool has been upgraded, now supporting seamless loop cuts for faster geometry editing.

Watch Demonstration

Enhanced Selection Bounds

Gain better clarity while working in the viewport. We’ve added informative overlays that display precise edge lengths and vertex distances for your selections.

Selection Bounds Information

Edge Path Extrusion

Streamline your workflow with the new edge path extrusion feature. By extruding a selected edge along an existing path, you can create trims and complex geometry with significantly fewer clicks.

Watch Demonstration

Global Material Find & Replace

We’ve introduced a new utility for map design that allows you to efficiently search for and swap materials across specific faces within your scene.

Material Replace Tool

Improved SteamInput Support

Following our transition to SDL3 for gamepad handling, we previously recommended disabling SteamInput. We have since refined our compatibility; controllers should now function perfectly with SteamInput enabled, removing the need for manual workarounds.

Customizable Object Pivots

You now have full control over object pivot points. When adjusting the origin, the object’s physical bounds will remain locked in place, ensuring your scene layout stays intact.

Watch Demonstration

Custom External Code Editors

Rather than managing a massive list of VS Code forks, we’ve adopted a more flexible approach. You can now define your preferred code editor by pointing to its specific executable file.

Code Editor Settings

Supported replacement tokens: {file}, {line}, {column}, {solution}, {project_root}

Adjustable Joystick Deadzones

For those playing with controllers, we have added a dedicated setting to customize joystick deadzones, replacing the previous hard-coded 12.5% default.

Joystick Settings

Closing Thoughts

While this was a slightly quieter week as some of our team members attend industry events, we have made significant progress. Our primary focus remains refining AnimGraph 2; please join the branch, experiment with the new tools, and share your unfiltered feedback. Your input is vital in shaping these major features.

See you in the next update!

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