S&Box

S&Box

S&Box news and updates. Patch notes, dev diaries, modding guides, best modes and maps, contests and community highlights.

Update 26.09.08

S&Box

2D Physics s&box now features built-in 2D physics driven by Box2D. By switching the physics mode directly within your scene settings, rigidbodies will accurately simulate across the XY plane. This implementation leverages the exact same physics components and APIs you are already familiar with, eliminating the old fragmentation between separate 2D and 3D interfaces. Open...

Update 26.09.01

S&Box

Refreshed Main Menu I realize that constantly overhauling our menu is becoming a running joke at this point, but we have rebuilt the main dashboard once again. A frequent critique we receive is the perceived lack of quality titles. The truth is, exceptional games exist; we simply haven’t done a sufficient job highlighting them. Players...

Update: August 26, 2019

S&Box

Movie Maker: Sequence Consolidation from Track Lists Managing extensive scene recordings with high track counts can quickly clutter cinematic timelines. To streamline this workflow, you can now seamlessly group selected tracks into nested sequences directly via the tracklist context menu. View Demonstration Video Movie Maker: Overhauled Undo/Redo Architecture Historical undo and redo operations (Ctrl+Z /...

Update 26.08.05

S&Box

Main Menu Overhaul The primary goal of the main menu is to bridge the gap between players and the experiences they want to dive into with minimal friction. We have implemented several foundational updates this week, and we will continue iterating on the design until it delivers maximum utility. Refined Friends List The friends list...

Update July 26, 2022

S&Box

Introducing AnimGraph 2 This week, we officially pushed the initial build of AnimGraph 2 to a dedicated Steam branch. We invite our developer community to dive in, experiment with the new systems, and share your early impressions. To get started, simply switch to the animgraph2 branch in your Steam settings. Automatic GameObject Bounds You can...

Update July 26, 2015

S&Box

Interactive NPC Dialogue We’ve implemented a robust system for NPC dialogue that adds integrated subtitles and synchronized lip-syncing to your audio files. Think of it as a modernized, refined evolution of the classic Half-Life 2 approach. Watch Demo Enhanced Sound Processing You can now define import-time processing directly within a sound’s .meta file. These settings...

Update: July 26, 2008

S&Box

Addons Previously, publishing assets to the workshop was limited to custom components and code, leaving you unable to leverage the game’s native engine systems. This week, we introduced support for addons to target specific games. By setting the “Target/Parent Game” field in your Project Settings, you can now tap into core game functionality. We are...

Update 07.26.01

S&Box

Enhanced Gizmo Performance Previously, our gizmo rendering performance was substandard. In complex scenes, the overhead would snowball, resulting in a stutter-prone editor experience. This week, we implemented initial optimizations to streamline gizmo drawing, yielding significant results. For instance, the gizmo render time for the My Summer Cottage scene dropped from 55ms to 19ms. While this...

Update June 26, 2024

S&Box

Enhanced Discovery Features We’ve overhauled the menu homepage to help you find content more effectively. On the right, a new social feed displays your friends’ interactions with games, provided they aren’t marked as private on Steam. In the top-left spotlight, we’re curating a rotating selection of new and overlooked titles to give hidden gems the...

Update 04.26.22

S&Box

Sandbox: Contraption Weapons I introduced this functionality a few weeks ago, but it truly excels now with the integration of the Rocket Launcher and comprehensive support for the Physics Gun. This means your contraptions can now fire rockets… …or utilize tools like a tractor beam. Sandbox: Real-Time Screens You can now link cameras directly to...

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