S&Box

S&Box

S&Box news and updates. Patch notes, dev diaries, modding guides, best modes and maps, contests and community highlights.

Rethinking

S&Box

Rethinking Our Direction Over the past few weeks, I’ve spent a lot of time re-evaluating what s&box should ultimately be. The platform currently struggles with retention and public perception, and quite frankly, our user reviews are deeply humbling. I’ve taken the negative feedback to heart, absorbed it, and used it to critically evaluate our path...

Neck and Neck

S&Box

Game Jam: Final Four Watch Video Demonstration Roundabout has been eliminated, securing 5th place and a £5,000 prize. The remaining finalists competing for the top spot are: GAMMA TEAM RUN IT AGAIN Catz VS Ratz Keg Quest The next round of community voting is officially open! Citizen 2.0 Redesign We’ve implemented several updates to the...

This Is My Jam

S&Box

Game Jam Progress Nineteen days into our latest Game Jam, we have already received over 200 submissions. The overall caliber of these entries has completely blown us away, making it abundantly clear that we should have hosted an event like this six months ago. Moving forward, we are officially making Game Jams a regular fixture....

Update 26.09.15

S&Box

Painter Painter is a lightweight utility structure designed to replace HudPainter and the legacy panel rendering architecture. It now powers the entire panel rendering pipeline, enabling you to effortlessly draw UI elements, HUDs, overlays, and world panels using an intuitive, straightforward API. To ensure pristine visuals, all geometric shapes utilize Signed Distance Field (SDF) rendering,...

Update 26.09.08

S&Box

2D Physics s&box now features built-in 2D physics driven by Box2D. By switching the physics mode directly within your scene settings, rigidbodies will accurately simulate across the XY plane. This implementation leverages the exact same physics components and APIs you are already familiar with, eliminating the old fragmentation between separate 2D and 3D interfaces. Open...

Update 26.09.01

S&Box

Refreshed Main Menu I realize that constantly overhauling our menu is becoming a running joke at this point, but we have rebuilt the main dashboard once again. A frequent critique we receive is the perceived lack of quality titles. The truth is, exceptional games exist; we simply haven’t done a sufficient job highlighting them. Players...

Update: August 26, 2019

S&Box

Movie Maker: Sequence Consolidation from Track Lists Managing extensive scene recordings with high track counts can quickly clutter cinematic timelines. To streamline this workflow, you can now seamlessly group selected tracks into nested sequences directly via the tracklist context menu. View Demonstration Video Movie Maker: Overhauled Undo/Redo Architecture Historical undo and redo operations (Ctrl+Z /...

Update 26.08.05

S&Box

Main Menu Overhaul The primary goal of the main menu is to bridge the gap between players and the experiences they want to dive into with minimal friction. We have implemented several foundational updates this week, and we will continue iterating on the design until it delivers maximum utility. Refined Friends List The friends list...

Update July 26, 2022

S&Box

Introducing AnimGraph 2 This week, we officially pushed the initial build of AnimGraph 2 to a dedicated Steam branch. We invite our developer community to dive in, experiment with the new systems, and share your early impressions. To get started, simply switch to the animgraph2 branch in your Steam settings. Automatic GameObject Bounds You can...

Update July 26, 2015

S&Box

Interactive NPC Dialogue We’ve implemented a robust system for NPC dialogue that adds integrated subtitles and synchronized lip-syncing to your audio files. Think of it as a modernized, refined evolution of the classic Half-Life 2 approach. Watch Demo Enhanced Sound Processing You can now define import-time processing directly within a sound’s .meta file. These settings...

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