Teamfight Tactics 9.16 patch notes

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Twisted Fate and Graves having each other's back like the best friends they are.

Well, that’s definitely a reasonably hefty checklist of adjustments and a a lot bigger checklist than we thought could be the case for Teamfight Tactics. The TFT 9.16 patch notes introduce the brand new Hextech origin, in addition to 4 new champions and an entire host of adjustments to champions, traits, bugfixes, and little particulars that most individuals gained’t discover.

The game has modified considerably since its unique construct, and whereas it’s but to be seen whether or not the brand new Hush potential will make a giant distinction or adjustments to Elise will lastly make her a viable decide past being a assured Star Rank Three champion, however we’ll be holding a detailed eye on issues within the newest replace.

TFT little legends

Teamfight Tactics 9.16 patch notes information

Our TFT 9.16 patch notes information will go over the newest updates as of the present patch, together with the brand new champions, Hextech origin, and different massive adjustments launched on this patch.

TFT 9.16 patch notes

TFT 9.16 patch notes

In addition to the brand new champions and Hextech trait, TFT 9.16 patch notes element varied buffs to underused weapons and champions. There are additionally reworkings of Demons and Hush, whereas the underused Wild trait additionally good points a buff to make it extra enticing. Here are the changes that can be coming to the TFT 9.16 patch when it drops in your area.

Jinx and other Hextech champions are coming in patch 9.16

Hextech – TFT 9.16 patch notes

It seems like we’ll be seeing a giant shift with the introduction of a brand new origin on this new replace. Hextech champions are coming to the game and we’ll be seeing 4 of them.

The 9.15 patch notes included particulars on new breakpoints for sure lessons, this seems to be a brand new Origin that Riot is introducing to TFT. Given simply how loopy objects get in TFT, Hextech having the ability to disable the objects may have an enormous impression on the game’s meta. Here’s the total breakdown of what Hextech does. This is topic to alter because it’s being labored on within the PBE testing for TFT.

Hextech Origin

  • (2) Throw a bomb at an enemy unit with an merchandise, and disables all objects in a [1] hex radius for Eight seconds.
  • (4) Throw a bomb at an enemy unit with an merchandise, and disables all objects in a [2] hex radius for Eight seconds.

The new champion - Vi - coming to TFT.

New Champions – TFT 9.16 patch notes

With the brand new Origin comes 4 new champions, each combining the brand new origin with one of many beforehand up to date lessons within the 9.15 patch. Below is a abstract of their expertise and what lessons every new champion can be bringing to TFT. Their stats can be displayed in our TFT tier list 9.15b information so do ensure you test it out.

Camille

  • Origin/Class: Hextech/Blademaster
  • Cost: 1 gold
  • Ability: Camille singles out an enemy, dealing 75 magic injury and rooting them for Four seconds. Her allies in vary will prioritise attacking that enemy.
  • Ability injury: 200/325/450

Jayce

  • Origin/Class: Hextech/Shapeshifter
  • Cost: 2 gold
  • Ability: Jayce knocks away an enemy in melee vary, dealing injury and beautiful them. He then transforms his hammer right into a cannon, rising his assault vary and gaining a burst of assault velocity.
  • Ability injury: 200/350/500

Vi

  • Origin/Class: Hextech/Brawler
  • Cost: 2 gold
  • Ability: Vi fees down the furthest enemy, knocking apart anybody in her approach. When she reaches her goal, she offers magic injury and knocks them up. Any different enemies knocked apart will take the identical injury.
  • Ability injury: 250/450/650

Jinx

  • Origin/Class: Hextech/Gunslinger
  • Cost: Four gold
  • Ability: With her potential, Jinx will get excited as she participates in kills, first gaining assault velocity after which pulling out her rocket launcher that causes auto-attacks to deal AoE injury.
  • Rocket injury: 100/225/350 magic injury to each champion in a 3 hex radius.

TFT placing champions

Systems – TFT 9.16 patch notes

There are some adjustments being made below the bonnet within the TFT 9.16 patch notes. Changes to how gamers are match-made in games, additional time, ranked mode alterations, and participant injury tweaks are the principle adjustments featured on this a part of the replace.

Matchmaking

Improved matchmaking to stop “streaky scenarios where you would face the same player (or ghost army) two or more times in a row.” This ought to now be extremely uncommon.

URF Overtime mode

URF Overtime is new to the TFT 9.16 patch and can start at 30 seconds into each battle. This implies that all champions are sped up fr 15 seconds, together with different adjustments. This ought to make issues faster and extra tense for gamers, but when we had one criticism, it could be that you could’t presumably add 30% extra affection in the direction of maritime mammals on high of infinity p.c!

URF Overtime stats

  • 30 seconds into each battle the URF Overtime bonus will activate.
  • 300% Attack Speed
  • 200% Ability Damage
  • 66% decreased Crowd Control length
  • 66% Healing Reduction
  • 30% elevated affection in the direction of maritime mammals.

Ranked adjustments

There have additionally been some alterations and fixes to how ranked mode works within the TFT 9.16 patch.

  • As supposed, everybody will now be demoted for those who lose LP in any game you begin at 0LP.
  • For Grandmaster and Challenger gamers, for those who’re demoted you’ll now skip Master and go on to Diamond 1.
  • Adjustments made to LP good points and losses beneath the hood for excessive edge circumstances. For essentially the most half, you’ll not see or really feel any adjustments based mostly on this optimisation.

Player injury

Some adjustments made in 9.15 to how a lot participant injury is dealt, however these led to games going longer than anticipated. Riot have now overhauled how a lot base injury is dealt by scaling it in levels with the TFT 9.16 patch. This makes it easier to grasp and may nonetheless be beneath the reasonably excessive injury dealt to gamers on the launch of TFT.

Base injury per stage

  • Stage 1-2 – 1 injury
  • Stage 3-4 – 2 injury
  • Stage 5 – Three injury
  • Stage 6 – Four injury
  • Stage 7+ – 5 injury

TFT traits

Traits – TFT 9.16 patch notes

We had hints about Traits adjustments within the leadup to the TFT 9.16 patch notes being launched, however the adjustments appear to be extra wide-reaching than initially thought. In addition to the Demon rework and the Wild buff we knew about, Brawlers and Sorcerers are getting a nerf, whereas Ninjas and Nobles are getting a buff to their key traits.

If you’d prefer to study extra about how the traits have modified, head to our TFT champions information.

Brawler

  • Bonus well being – 300/700/1200 ⇒ 300/600/1000

Demon

  • New potential – Basic assaults from Demons have a 40% likelihood to burn 20 of the enemy’s mana and acquire some mana
    • [2] 15 mana gained
    • [4] 30 mana gained
    • [6] 45 mana gained

Ninja

  • Bonus assault injury and skill energy – 40/60 ⇒ 50/70

Noble

Bonus Armor and Magic Resist – 60 ⇒ 70

Sorcerer

Bonus potential energy – 45%/100% ⇒ 40%/100%

Wild

Attack velocity acquire – 10% per stack ⇒ 12% per stack.

It's down to the final two and plenty of spells are being flung at each champion.

Champions – TFT 9.16 patch notes

Here are the majority of the adjustments within the TFT 9.16 patch notes. A number of champions have seen tweaks, largely to do with when talents are used in order that they don’t find yourself attacking champions which might be not alive.

Particular highlights embody Akali lastly getting a buff for a change, whereas Cho’Gath lastly will get that much-needed potential injury nerf. Karthus can also be getting a little bit of a nerf as a result of his general casting value is elevated, even when he does get a head begin, whereas Miss Fortune ought to now final lengthy sufficient to make use of her unfold shot.

Oh and Elise is getting one other buff to her well being and spiders, however whether or not or not this might have an effect on her standing is but to be seen. The full adjustments might be present in our TFT tier list 9.15b information.

Elise

  • Health – 450 ⇒ 500
  • Spiderling Attack Speed – 0.6 ⇒ 0.7

Kha’Zix

  • Non-Isolated injury – 150/300/450 ⇒ 150/250/350

Mordekaiser

  • No longer casts his potential if there are not any enemies in vary at the beginning of the forged time.

Nidalee

  • Now at all times heals two models when she transforms. Previously she would solely heal herself if she had the bottom well being in your workforce.

Vayne

  • Attack Speed – 0.75 ⇒ 0.7
  • Ability Damage (% of Max Health) – 8%/10%/12% ⇒ 8%/12%/16%

Braum

  • Health – 750 ⇒ 650

Lissandra

  • Total Mana (the mana required to forged her potential) – 150 ⇒ 125

Lulu

  • Ability Health – 300/475/650 ⇒ 300/400/500

Zed

  • Health – 500 ⇒ 550
  • Attack Speed – 0.65 ⇒ 0.7
  • Ability Damage – 200/300/400 ⇒ 200/350/500

Aatrox

  • No longer casts his potential if there are not any enemies in vary at the beginning of the forged time.

Evelynn

  • Now prioritises her present goal along with her potential
  • No longer casts his potential if there are not any enemies in vary at the beginning of the forged time.

Katarina

  • No longer casts his potential if there are not any enemies in vary at the beginning of the forged time.
  • Attack Damage – 50 ⇒ 65

Kennen

  • No longer casts his potential if there are not any enemies in vary at the beginning of the forged time.

Shyvana

  • Leap AI improved to higher kite away from her goal.

Akali

  • Attack Damage – 70 ⇒ 80

Brand

  • Ability Damage – 200/375/550 ⇒ 250/450/650
  • Starting and Total Mana – 0/125 ⇒ 50/150

Cho’Gath

  • Ability Damage – 250/500/750 ⇒ 175/350/525

Karthus

  • Starting and Total Mana – 0/85 ⇒ 40/125

Kayle

  • Attack Speed – 1.1 ⇒ 1.0

Miss Fortune

  • Health – 650 ⇒ 700
  • Total Mana – 100 ⇒ 75

Dragging a second basic item over a champion with the first one will show you the item that both items will turn into.

Items – TFT patch 9.16 patch notes

Many objects are additionally seeing some reasonably massive adjustments inside the TFT 9.16 patch notes. Hush is being reworked to assist make the flexibility make a bit of extra sense, whereas the likes of Ionic Spark and Statikk Shiv are getting much-needed nerfs as they’ve dominated the meta for a number of weeks now. Guardian Angel has additionally seen a big well being restoration drop, whereas Redemption a big improve.

The most complicated buff is to the appropriately named Red Buff, although Morellonomicon additionally sees an analogous buff of elevated burn length. Expect to see much more of those on defensive groups.

There may even be uncommon events the place a completely accomplished merchandise drops as a substitute of the 2 parts wanted to make it. This ought to make issues simpler for extra informal gamers, whereas on the identical time delay the development of things for extra skilled ones by giving them a random mixed merchandise as a substitute. We can be updating our cheat sheets accordingly, however you will discover these in our TFT item cheat sheet 9.15b information.

Hush

New potential – A 33% likelihood on hit to stop the enemy champion from gaining mana for 4 seconds. This is known as “Mana Lock”.

Infinity Edge

Critical Strike Damage – 150% ⇒ 200%

Ionic Spark

Damage – 150 ⇒ 125. Now correctly stacks.

Locket of the Iron Solari

Shield Duration – Four seconds ⇒ 6 seconds

Morellonomicon

Burn Damage – 20% max well being over 5 seconds ⇒ 20% max well being over 10 seconds

Red Buff

Burn Damage – 13% max well being over 5 seconds ⇒ 20% max well being over 10 seconds

Redemption

Heal – 1000 well being ⇒ 1500 well being

Statikk Shiv

Damage and Bounces – Four bounces, 90 injury per bounce ⇒ Three bounces, 100 injury per bounce

Warmog’s Armor

Heal – Now heals a most of 400 well being per tick. This largely nerfs its impact on PVE dragons.

Guardian Angel

  • Tooltip up to date to replicate performance (doesn’t interrupt talents or take away constructive buffs). It now correctly removes Grievous Wounds and resurrects correctly.
  • Health gained on resurrection – 800 ⇒ 500

New drop mechanic

  • In uncommon cases, it’s now attainable to drop a full accomplished merchandise as a substitute of the 2 parts individually.

Bugfixes – TFT patch 9.16 patch notes

Finally, listed below are some bug fixes. Most notably, Graves has now been mounted in order that the Rapidfire Cannon now works correctly, whereas Blitzcrank will now goal another person if he can’t use his potential on the primary goal, reasonably than hand over and simply begin punching issues. Finally, the opposite models generated by Elise and Elementalists will now be targetable to many talents and objects they weren’t in a position to be beforehand.

  • Spiderlings and Golem can now correctly be the goal of Frozen Heart, Kindred, Swain, Karthus, Shen, and Veigar.
  • Graves now correctly good points vary with Rapidfire Cannon.
  • Frozen Heart not applies too many slows when stacked.
  • Fixed some merchandise slots not exhibiting up or being in bizarre spots.
  • Fixed Win/Lose streak gold being granted after PvE Rounds as a substitute of after the PvP Round that occurred earlier than (streak gold ought to be granted on the finish of all PvP rounds and no PvE rounds).
  • Fixed Little Legends having collision after dying (and subsequently physique blocking gamers within the shared roulette).
  • Fixed Blitzcrank trying (and failing) at focusing on untargetable enemies, and subsequently not casting.

Previous TFT patches

If you wish to know the way issues have modified since TFT’s inception, listed below are the earlier patch notes in full.

TFT patch 9.15b (07/08/2019)

TFT Veigar

TFT 9.15b patch notes

As the TFT 9.15b patch is a minor replace, there are fewer adjustments consequently. The adjustments are primarily to regulate champion stability and merchandise effectiveness, relying on whether or not the champion or merchandise was overused or simply by no means picked. A few bug fixes have additionally been utilized to Blitzcrank and Statikk Shiv in order that they now work as supposed. You can discover the official notes over on Riot’s website together with some summaries of why sure adjustments had been made.

TFT patch 9.15b champion replace

Below are all of the champion adjustments on a person degree. We can be updating our TFT tier list 9.15b information accordingly. Blitzcrank can now be successfully performed on the backline, making any comps with him of their lineup much more efficient at coping with problematic models.

The most important issues to bear in mind are that each Karthus and Kayle have seen nerfs, although the one utilized to Karthus is a little more drastic. Pyke’s stun was simply that little bit too good, although Assassins are seeing a fall in recognition by all of the nerfs to the category in latest patches, so his relevance is perhaps decreased with this nerf. Rengar did additionally get a discount in potential assault velocity bonus, so it’ll be attention-grabbing to see how that adjustments issues.

Veigar‘s injury buff gained’t matter a lot to anybody apart from the comps involving Yordles and Sorcerers. Elise was broadly considered one of many worst champions within the game, so it’s good to see a buff to make her a tad extra fascinating, even when she’s nonetheless dramatically outclassed. For extra on the comps that work nicely within the present meta, try our Comps TFT information.

Blitzcrank

  • Fixed a bug in order that different allies correctly prioritize the goal of Blitzcrank’s potential…once more.

Elise

  • Attack Damage – 40 ⇒ 45
  • Spiderling Attack Damage – 40 ⇒ 50

Karthus

  • Ability Damage – 400/700/1000 ⇒ 350/600/850
  • Ability Targets – 5/9/13 ⇒ 5/7/9

Kayle

  • Mana required to activate potential – 100 ⇒ 125

Pyke

  • Stun Duration – 2/2.5/3 ⇒ 1.5/2/2.5

Rengar

  • Ability Attack Speed Bonus – 0.4/0.7/1.0 ⇒ 0.3/0.5/0.7

Veigar

  • Ability Damage – 300/500/700 ⇒ 300/550/800

TFT patch 9.15b merchandise replace

Items have seen yet one more batch of adjustments and these are extra vital usually. It seems that Statikk Shiv had a bug the place it dealt extra injury to targets if there have been fewer than 4 out there. This made it a must-make merchandise and now it ought to be rebalanced to fall extra in keeping with the others in its tier. It’ll nonetheless see plenty of use because it’s not been “nerfed” in its base stats. Morellonomicon, nevertheless, did get a nerf to the quantity of harm dealt by way of its burn impact, nevertheless it’s unlikely to make a lot of a distinction.

Speaking of nerfs that gained’t make a lot of a distinction, Guardian Angel has seen a restorative nerf. This gained’t matter an excessive amount of as a result of the true energy of the merchandise was that revived champions retain Mana gained and the champions attacking it transfer onto completely different targets if any can be found.

The massive winner right here is Runaan’s Hurricane which now has such a serious buff that it’s a possible third merchandise on the likes of DravenVolibear, and Rengar (if he’s nonetheless related after this patch). It’s extremely possible that Draven and Volibear will now dominate the meta because of this main buff to Runaan’s Hurricane, so we’ll be keeping track of this improvement. Guinsoo’s Rageblade can also be in a scary state for a lot the identical builds.

Phantom Dancer now avoids Critical Strikes from talents, which is sensible and makes an already good merchandise much more fascinating. It does imply that Akali is much more nerfed consequently. Not even the buff to Sword of the Divine will assist this out, although it’s a small little bit of compensation to the Assassin builds.

Guardian Angel

  • Health on restoration – 1000 ⇒ 800

Guinsoo’s Rageblade

  • Attack Speed per stack – 4% ⇒ 5%

Morellonomicon

  • Burn Damage – 25% ⇒ 20%

Phantom Dancer

  • Now permits the holder to dodge important strikes from talents.

Runaan’s Hurricane

  • Bonus Damage – 25% ⇒ 75%

Statikk Shiv

  • Fixed a problem the place it could deal extra injury than supposed when lower than 4 targets, the place out there.

Sword of the Divine

  • Chance to activate – 5% ⇒ 7%

TFT patch 9.15b bugfixes

Finally, listed below are all the opposite adjustments that occurred in patch 9.15b.

  • Fixed a bug that delayed gamers loading into the game till after the primary carousel spherical. This was mounted final week.
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TFT patch 9.15 (31/07/2019)

TFT 9.15 patch

The newest patch was a serious overhaul that modified a ton of stuff. You can discover the official notes over on Riot’s website together with some summaries of why sure adjustments had been made. This checklist of adjustments is kind of dramatic, so let’s start with the system adjustments:

TFT 31/07/2019 mid-patch replace – Frozen Heart bug

When 9.15 dropped, evidently a number of objects weren’t working as supposed, whereas Akali had a 100% Critical Strike likelihood for her potential and Cho’Gath’s potential was doing upwards of 16,000 AOE injury. That’s completely loopy numbers, nevertheless it’s what Frozen Heart was doing that put gamers off taking part in Ranked Mode.

Frozen Heart

  • Now works as supposed. Frozen Heart can solely apply its debuff to any enemy as soon as. If the Frozen Heart holder leaves and returns to an affected unit, the debuff can be refreshed not stacked.

Ionic Spark

  • Now works in opposition to Assassins as supposed.

Thornmail

  • Thornmail Damage – True ⇒ Magic.

Akali

  • Akali’s potential now critically strikes in keeping with her crit likelihood as supposed, down from at all times.

Cho’Gath

  • Ability Damage – 250/500/750 ⇒ 200/400/600

Mordekaiser

  • Health –  500 ⇒ 550 (“Let’s try this one again”)

TFT patch 9.15 system adjustments

The greatest focus of this patch was to change how Critical Strike injury works. It will increase the quantity of harm dealt when stacked, reasonably than multiply the quantity of harm dealt.

Win/Loss streaks

Win and loss streak factors have been altered so that you simply get gold earlier for the second and third breakpoints. You’ll be capable to see how this adjustments expertise gained for streaks in our TFT gold information.

  • Win/Loss streak breakpoints –  2/5/8 ⇒ 2/4/7

Class Breakpoints

Riot has additionally added a number of new “breakpoints” for 4 of the lessons. While the Blademaster one is at present attainable, it’ll be very tough to realize. These updates may very well be seen as hints to which new champions are coming to TFT, so it’s time to look by the League of Legends roster and see who would match the mould.

  • Gunslinger 6 ⇒ Gunslingers have an opportunity to fireside Three extra assaults.
  • Brawler 6 ⇒ All Brawlers acquire 1200 additional HP
  • Shapeshifter 6 ⇒ Shapeshifters acquire 120% Bonus Health on Transform
  • Blademaster 9 ⇒ Blademasters have an opportunity to achieve Four additional assaults. (This one is at present attainable, good luck)

Player Damage

As was revealed throughout this patch, participant injury is set by the champions tier and star rating. Spiderlings from Elise and Elementalists’s golem perk additionally deal injury if they continue to be on the board. This has been lowered for the next tiers and star ranks with a purpose to give gamers taking part in the long-game an opportunity to make a comeback.

  • Damage from Spiderlings/Elemental Golem – 2 ⇒ 1
  • Tier 4 (1 Star) – 3 ⇒ 2
  • Tier 5 (1 Star) – 4 ⇒ 3
  • Tier 3 (2 Star) – 4 ⇒ 3
  • Tier 4 (2 Star) – 5 ⇒ 4
  • Tier 5 (2 Star) – 6 ⇒ 5
  • Tier 4 (3 Star) – 7 ⇒ 6

Carousel Stage

The closing change within the system is the variety of out there models within the carousel. This implies that gamers going final may have fewer choices to select from.

Available Units – 10 ⇒ 9

TFT patch 9.15 trait adjustments

The newest patch has drastically modified a number of traits, some in actually apparent methods, whereas others are a bit extra refined. Assassins have simply seen some tweaks to make their leaping potential extra helpful. Demons and Dragons, however, have seen vital nerfs to their traits, although within the Dragons’ case they’ve altered particular person champions to compensate for the change.

Other massive adjustments embody an overhaul of Void, Knight, and Guardian. Other traits have seen changes too, so take a look at our checklist beneath for extra particulars. Numbers in brackets check with breakpoints of their trait talents. You can get the up to date checklist of particular person champion traits in our TFT champions information.

Assassins

  • Assassins bounce earlier and their jumps are faster.
  • Non-Assassin champ motion is slowed for the beginning of fight.
  • Assassins might be focused sooner.

Demons

  • Demon Mana Burn – 25%/50%/85% likelihood ⇒ 20%/35%/60% likelihood

Dragon

  • Dragon – 100% Magic Immunity ⇒ 83% Magic Immunity

Guardian

  • Guardians – (2) 40 armor per stack ⇒ (2) 50 armor per stack. Guardian’s don’t buff themselves.

Knight

  • Knights block 20/40/80 injury from primary assaults ⇒ Your workforce ignores 15/30/55 injury from all sources.

Ninja

  • Ninja Trait Bonus – (1) 40% AD/(4) 80% AD ⇒ (1) +40 AD & AP / (4) +60 AD & AP

Noble

  • Noble – 100 Armor/+35 Life on Hit ⇒ 60 Armor & MR/+35 Life on hit

Pirate

  • Pirate – Average Gold Per Chest: 1.6 ⇒ 1.75

Void

  • Void Trait Bonus – All your models ignore 50% armor ⇒ Void models now deal True Damage.

Yordle

  • Yordles – (3) 25%/(6) 60% Dodge ⇒ (3) 30%/(6) 55% Dodge. Also dodges On-hit results.

TFT patch 9.15 champion adjustments

Below are all of the champion adjustments on a person degree. We can be updating our TFT tier list 9.15b information accordingly. The greatest beneficiaries have been the likes of EvelynnKatarina, Rengar, Brand, and Lissandra, as all of them have seen some vital buffs to their assault injury, assault velocity, and skill injury.

Aurelion Sol might have taken a giant hit on the Dragon trait not making him resistant to magic, however his potential injury buff could also be a major step within the different course. Garen has additionally seen some main adjustments and bug fixes that make him extra helpful in the long term.

Akali has been additional nerfed, whereas Kennen’s potential has been drastically decreased in injury. suffered essentially the most with a drastic discount of well being and assault velocity, whereas Volibear’s armour and assault velocity have additionally been nerfed.

Evelynn

  • Attack Damage – 60 ⇒ 70
  • Ability Damage – 200/250/350 ⇒ 200/300/400

Katarina

  • Ability Targets – 3/5/7 ⇒ 4/6/8

Rengar

  • Attack Damage – 65 ⇒ 70
  • Attack Speed – 0.55 ⇒ 0.60
  • Ability Attack Speed Buff – 0.3/0.5/0.7 ⇒ 0.4/0.7/1.0

Varus

  • Ability Damage – 400/600/800 ⇒ 300/550/800

Aatrox

  • Ability Damage – 400/700/1000 ⇒ 250/600/950
  • Health – 750 ⇒ 700

Morgana

  • Ability Damage – 300/375/450 ⇒ 200/325/450
  • Ability forged time – 0.35 ⇒ 0.5 sec to match all different champs

Shyvana

  • Armor – 20 ⇒ 30

Aurelion Sol

  • Health – 600 ⇒ 650
  • Ability Damage – 250/450/650 ⇒ 250/500/750

Lissandra

  • Ability Damage – 150/200/250 ⇒ 150/275/400

Brand

  • Ability Damage – 175/325/475 ⇒ 200/375/550

Braum

  • Armor – 25 ⇒ 75

Leona

  • Armor – 55 ⇒ 100

Darius

  • Armor – 25 ⇒ 40

Garen

  • Armor – 35 ⇒ 40
  • Attack Damage – 55 ⇒ 50
  • Attack Speed – 0.55 ⇒ 0.6
  • Ability Damage – 450/585/720 ⇒ 360/585/810
  • Fixed a bug the place he wouldn’t transfer whereas spinning. Beyblade is again!

Mordekaiser

  • Armor – 35 ⇒ 40

Sejuani

  • Armor – 35 ⇒ 40
  • Stun Duration – 2/3.5/5 ⇒ 2/4/6

Kayle

  • Health – 800 ⇒ 750
  • Armor – 35 ⇒ 40

Shen

  • Attack Speed – 0.6 ⇒ 0.7

Zed

  • Attack Speed – 0.6 ⇒ 0.65
  • Attack Damage – 60 ⇒ 65

Kennen

  • Ability Damage – 400/650/900 ⇒ 225/450/675

Akali

  • Ability Damage – 200/375/550 ⇒ 150/275/400

Vayne

  • Attack Damage – 45 ⇒ 40
  • Attack Speed – 0.65 ⇒ 0.75

Graves

  • Attack Speed – 0.5 ⇒ 0.55

Twisted Fate

  • Improved forged velocity
  • Ability Damage – 100/150/200 ⇒ 150/250/350

Kassadin

  • Kassadin Attack Damage: 45 ⇒ 55
  • Kassadin Attack Speed: 0.65 ⇒ 0.6

Khazix

  • Khazix Ability Damage Non-Isolated: 150/250/350 ⇒ 150/300/450
  • Khazix Attack Damage: 50 ⇒ 55

Rek’Sai

  • Attack Damage – 40 ⇒ 50
  • Ability Damage – 150/250/350 ⇒ 200/350/500
  • Ability Heal – 300/400/500 ⇒ 150/300/450

Cho’Gath

  • Attack Speed – 0.55 ⇒ 0.6
  • Ability Damage – 200/400/600 ⇒ 250/500/750
  • Ability Knockup – 1.5/2/2.5 ⇒ 1.5/1.75/2

Lulu

  • Armor – 25 ⇒ 20

Veigar

  • Health – 450 ⇒ 500

Gnar

  • Attack Damage – 45 ⇒ 50

Blitzcrank

  • Mana – 150 ⇒ 125

Ashe

  • Attack Damage – 60 ⇒ 65

Kindred

  • Attack Damage – 55 ⇒ 60

Yasuo

  • Attack Damage – 65 ⇒ 75

Karthus

  • Ability Damage – 350/600/850 ⇒ 400/700/1000
  • Ability Targets – 4/7/10 ⇒ 5/9/13

TFT patch 9.15 merchandise adjustments

Items have seen yet one more batch of adjustments. , although this solely impacts 4 objects. Locket of Iron Solari has been a serious thorn in Riot’s aspect for some time as its potential was nonetheless too dominant, so that they’ve now reworked it in order that its shields it grants are stronger however solely momentary.

Ionic Spark has seen a injury discount, although tellingly no indicated replace to “it being usable from the bench”, whereas Hush‘s silence length is shorter and Statikk Shiv‘s injury decreased. For the total checklist and a cheat sheet of how one can make all of the objects, head on over to our TFT item cheat sheet 9.15b information.

Locket of Iron Solari

  • Gives a 200 HP Shield ⇒ Gives a 250 HP Shield that lasts for Four seconds.

Ionic Spark

  • Damage –  200 ⇒ 150

Hush

  • Silence Duration – 5 seconds ⇒ Three seconds

Statikk Shiv

  • Damage – 100 ⇒ 90

TFT patch 9.15 readability, VFX adjustments, and bugfixes

Finally, listed below are all the opposite adjustments that occurred in patch 9.15.

  • Adjusted Akali’s potential VFX to nearer resemble its actual hitbox.
  • Improved barrel placement logic, and so they persist if Gangplank dies whereas the fuse is lit.
  • Added forged VFX and adjusted auto-attack missile VFX for Kayle.
  • Changed which animation performs whereas casting Kennen’s potential.
  • Changed which animation performs whereas casting Sejuani’s potential.
  • Changed which animation performs when Volibear crits.
  • Rek’sai will now be healed by Redemption whereas burrowed.
  • The Darkin merchandise will not give mana to demons when equipping throughout fight part.
  • Vayne can not apply Silver Bolts onto models in Shen’s Spirit Refuge.
  • Frozen Heart will not break for a spherical when promoting its host unit.
  • Dragon’s Claw will not scale back injury from champion talents that deal true injury.
  • The play once more button will take you again to the identical queue you simply performed (Darkhorse MVP candidate of this patch).
  • Voicechat and celebration will persist by a number of games.
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TFT patch 9.14b (24/07/2019)

Teamfight Tactics patch 9.14b replace

The newest patch wasn’t as massive because the earlier one, nevertheless it brings some vital adjustments to the meta. You can discover the official notes over on Riot’s website together with some summaries of the adjustments to be made. It’s largely to scale back the effectiveness of assassins, and to use nerfs to Volibear and Cursed Blade whereas buffing Sorcerer and Wild.

TFT patch 9.14b system adjustments

  • Critical strike injury now stacks additively reasonably than multiplicatively. Paired with adjustments to Assassins and Infinity Edge, additionally on this patch, Assassins will deal round 25% much less injury and IE will come out internet impartial.

TFT patch 9.14b trait adjustments

  • Assassin
    • Critical Strike Damage: 150%/350% ⇒ 125%/350%
  • Sorcerer
    • Bonus Ability Power: 35/100 ⇒ 45/100
  • Wild
    • Attack Speed per Stack: 8% ⇒ 10%
  • Elementalist
    • Golem HP: 2500 ⇒ 2200

TFT patch 9.14b champion adjustments

  • Ahri
    • Ability Damage: 100/175/250 ⇒ 100/200/300
  • Akali
    • Health: 700 ⇒ 650
    • Attack Speed: 0.75 ⇒ 0.7
  • Evelynn
    • Attack Damage: 50 ⇒ 60
    • Health: 600 ⇒ 550
  • Kennen
    • Attack Damage: 70 ⇒ 65
  • Mordekaiser
    • Health: 500 ⇒ 550
  • Poppy
    • Ability Damage: 300/400/500 ⇒ 300/500/700
  • Rengar
    • Attack Damage: 55 ⇒ 65
  • Tristana
    • Attack Speed: 0.7 ⇒ 0.65
  • Volibear
    • Armor: 35 ⇒ 30
    • Attack Speed: 0.65 ⇒ 0.55

TFT patch 9.15 merchandise adjustments

  • Cursed Blade
    • Trigger Effect Chance: 25% ⇒ 20% (For the curious, Swordbreaker has a 25% likelihood and Hush has a 50% likelihood.)
  • Infinity Edge
    • Critical Strike Damage: 100% ⇒ 150%
  • Locket of the Iron Solari
    • Shield Amount: 300 ⇒ 200 (This was micropatched final week.)
  • Morellonomicon
    • Percent Max Health Damage: 3% ⇒ 5%

TFT patch 9.14b bugfixes

  • Raptors will now at all times correctly drop a loot field.
  • The Guardian trait not fades when a guardian dies.
  • Redemption will now correctly heal 1000HP.
  • Guardian Angel will now set off in all circumstances.
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TFT patch 9.14 (17/07/2019)

TFT patch 9.14 replace

Riot Games have put out patch notes particularly for Teamfight Tactics, which incorporates the brand new champion and the introduction of Ranked play, amongst plenty of smaller adjustments that drastically change the game. Most notably, the principle new options you’ll discover right away are Ranked mode and the introduction of Twisted Fate.

TFT 19/07/2019 Mid-Patch replace – Locket

  • Shield Amount: 300 ⇒ 200

TFT 17/07/2019 Imperial replace & Health Bugfix

  • Items not profit from the Imperial trait bonus
  • Fixed a bug that was inflicting well being objects to offer an excessive amount of well being to all 2 star models
  • Fixed a bug that precipitated 2 and three star shapeshifters to obtain an excessive amount of well being on transformation from all sources

TFT Patch 9.14 system adjustments

  • Added Ranked mode.
  • Changed the assault velocity ratios in order that assault velocity bonuses are actually based mostly on a proportion of the champion’s base assault velocity, reasonably than a hard and fast quantity.
  • Altered assault velocity objects and champions to replicate the above change.
  • In the occasion that you don’t get an merchandise throughout a PvE spherical, one of many minions, monsters, or epic monsters will now drop gold as a substitute.
  • Dragon and Elder Dragon not profit from the Dragon Trait bonuses. All sorcery comps rejoice.
  • The ranked premade celebration dimension is now restricted to 3 gamers in any respect ranks. Down from 5 beneath plat.
  • XP wanted to get from degree Eight to degree 9: 70 ⇒ 64
  • Abilities that focus on low well being champions now decide “lowest health” by HP proportion as a substitute of whole HP
  • When you reroll your store after levelling up from spherical XP, the store is rolled at your new degree as a substitute of your previous degree
  • Added “Streak” indicator subsequent to gold whole. It shows your present streak (win or loss) and the rewards for sustaining streaks of various lengths
  • Added a fight recap so you may see how a lot injury every champion offers every spherical.
  • Added champion stats (assault injury, armor, magic resist and so on) on their pop up examine panel once you proper click on

TFT Patch 9.14 trait adjustments

  • Demon
    • Mana burn likelihood: 40/60/80% ⇒ 25/50/85%
  • Elementalist
    • Golem well being: 3000 ⇒ 2500
    • Golem Attack injury: 200 ⇒ 100
  • Guardian
    • Armor buff: Stacks as much as 2 occasions ⇒ Stacks any variety of occasions
  • Gunslinger
    • Improved visualization of Gunslinger AoE assaults
    • Fixed some bugs the place Gunslinger additional assaults might fail to fireside at excessive assault speeds
    • Extra Units Hit: 1/all ⇒ half
  • Pirate
    • Average gold per chest: 2 ⇒ 1.6
  • Shapeshifter
    • Bugfix: Shapeshifters will now acquire the right amount of well being after they rework, beforehand they’d fail to take into consideration the well being they gained from their star degree.
    • Transform well being acquire: 100% ⇒ 60%
  • Wild
    • Attack velocity per stack: 7% ⇒ 8%

TFT Patch 9.14 champion adjustments

Tier 1 champions

  • Darius
    • No longer casts his potential at occasions when no enemies could be in vary at begin of forged
  • Elise
    • Cost: 2 ⇒ 1
    • Spiderlings now profit from the Demon Origin impact
    • Mana value: 75 ⇒ 100
    • Number of spiderlings: 2/3/4 ⇒ half/4
    • Health: 500 ⇒ 450
    • Armor: 25 ⇒ 20
  • Fiora
    • Attack velocity 0.7 ⇒ 1.0
    • Damage: 100-250 ⇒ 100-400
  • Graves
    • Health: 500 ⇒ 450
  • Vayne
    • Attack Speed: 0.6 ⇒ 0.65
  • Warwick
    • Ability now applies on-hit results

Tier 2 champions

  • Ahri
    • Fixed a bug the place Ahri’s potential wouldn’t deal injury whereas she was lifeless
    • Now retargets her potential if the goal dies in the course of the forged time
    • Ability focusing on: Random enemy ⇒ Current assault goal
  • Blitzcrank
    • Fixed a bug the place Blitz might hook a unit off the board if he died whereas casting
    • Nearby allies are actually extra more likely to goal the unit Blitzcrank pulls
  • Braum
    • Fixed Braum’s tooltip to correctly replicate that his defend reduces a proportion of all incoming injury
    • Damage discount: 60-90% ⇒ 70-90%
    • Mana value: 75 ⇒ 50
    • Ability focusing on: nearest enemy ⇒ furthest enemy
  • Lucian
    • Relentless Pursuit second shot injury: 65/150/235 ⇒ 150/250/350
  • Pyke
    • Mana value: 100 ⇒ 125
    • Starting mana: 50 ⇒ 75
  • Rek’Sai
    • Burrow length: 1.5 ⇒ 1
    • Knockup length: 1.25 ⇒ 1.75
    • Damage: 150-250 ⇒ 150-350
  • Shen
    • Starting mana: 50 ⇒ 100

Tier Three champions

  • Aatrox
    • Mana value: 100 ⇒ 75
    • Damage: 350-850 ⇒ 400-1000
  • Evelynn
    • Health: 550 ⇒ 600
    • Execute threshold: 50% HP ⇒ 65% HP
    • Execute injury multiplier: 300/400/500% ⇒ 300/500/700%
    • Eve’s potential now roots targets in the course of the forged time (0.35s) to stop them from transferring out of the world of impact.
  • Gangplank
    • Ability now applies on-hit results
    • Fixed quite a lot of bugs with animations and barrel chains
    • Attack velocity: 0.6 ⇒ 0.65
    • Health: 650 ⇒ 700
  • Katarina
    • Fixed a bug the place her potential wasn’t correctly stopping enemy therapeutic
  • Kennen
    • Damage: 300-660 ⇒ 400-900
    • Attack injury: 60 ⇒ 70
  • Morgana
    • No longer casts her potential at occasions when no enemies could be in vary at begin of forged
    • Damage: 250-450 ⇒ 300-450
  • Poppy
    • Armor: 30 ⇒ 40
    • Stun length: 1.5/2.5/3.5 ⇒ 2/3/4
    • Number of targets hit: 1 ⇒ half/3
  • Rengar
    • Savagery’s assault velocity buff is now multiplicative (it will increase Rengar’s assault velocity ratio)
  • Shyvana
    • Attack velocity: 0.65 ⇒ 0.7
    • Health: 550 ⇒ 650
    • Bonus assault injury whereas dragon: 60-160 ⇒ 100-200
  • Veigar
    • Damage to decrease star champions: 9999 ⇒ 19999
    • Mana value: 85 ⇒ 75
  • Volibear
    • Health: 650 ⇒ 700
    • Attack velocity: 0.55 ⇒ 0.65
    • Mana value: 100 ⇒ 75
    • Lightning assault injury ratio: 60-100% ⇒ 80-100%

Tier Four champions

  • Akali
    • Fixed quite a lot of bugs that may generally trigger her potential to not deal injury
    • No longer casts her potential at occasions when no enemies could be in vary at begin of forged
  • Brand
    • Mana value: 100 ⇒ 125
  • Cho’Gath
    • Health: 1100 ⇒ 1000
    • Knockup length: 2/2.25/2.5 ⇒ 1.5/2/2.5
  • Draven
    • Attack velocity: 0.85 ⇒ 0.75
  • Gnar
    • Health: 850 ⇒ 750
    • Armor: 35 ⇒ 30
  • Leona
    • Mana value: 150 ⇒ 100
  • Sejuani
    • Stun length: 3/4/5 ⇒ 2/3.5/5

Tier 5 champions

  • Anivia
    • Ability not cancels when Anivia dies
  • Miss Fortune
    • Ability focusing on: random enemy ⇒ present assault goal
    • Now retargets her potential if the goal dies in the course of the windup
    • Fixed a bug the place Miss Fortune would generally transfer and alter her ult’s trajectory whereas channeling
    • Mana value: 75 ⇒ 100
  • Yasuo
    • Ability now applies on-hit results
    • Knockup length: 1.25 ⇒ 1.5
    • Damage: 150/250/350 ⇒ 150/350/550

TFT Patch 9.14 merchandise adjustments

Items have seen a giant change in the case of assault velocity and the way the Spatula works when mixed with different objects. For the total checklist and a cheat sheet of how one can make all of the objects, head on over to our TFT item cheat sheet 9.15b information.

  • Items not profit from Ability Power
  • Spatula now doubles the stat energy of its sister part. For instance: Youmuu’s Ghostblade grants 40 Attack Damage
  • Cursed Blade
    • Can now scale back targets to Zero stars.
    • Fixed a bug the place Cursed Blade would reset an enemy champion’s degree if it triggered a second time.
  • Frozen Heart – Effect now applies extra constantly to any unit close to the wearer
  • Guardian Angel
    • Revive delay: Four sec ⇒ 2 sec
    • Health restored: 500 ⇒ 1000
    • Bugfix: Guardian Angel now correctly clears Grievous Wounds
  • Guinsoo’s Rageblade – Attack Speed per stack: 3% ⇒ 4%
  • Hextech Gunblade
    • Fixed a bug the place spell vamp was generally not correctly granted
    • No longer advantages from merchandise results (taking a look at you Shyvana with Thornmail)
  • Ionic Spark
    • Now offers true injury as a substitute of magic injury
    • Fixed a bug the place Ionic Spark was making use of 75 injury as a substitute of 200
  • Locket of the Iron Solari
    • Now shields the wearer and the champions two areas to the left and proper of the wearer at the beginning of the spherical
    • Shield worth: 200 ⇒ 300
  • Luden’s Echo
    • Fixed a bug the place targets weren’t taking the right amount of harm
    • Fixed a bug the place Luden’s would proc on primary assault hits however not on potential hits
    • Primary goal injury: 100 ⇒ 200
    • AoE Damage: 0 + 1.Zero AP ⇒ 200
  • Morellonomicon – Max HP injury per second: 2.5% ⇒ 3%
  • Rapidfire Cannon – Now updates in response to vary adjustments (RIP RFC Nidalee)
  • Recurve Bow – Attack Speed: 15% ⇒ 20%
  • Redemption
    • Now triggers at 25% well being
    • No longer damages enemies
  • Runaan’s Hurricane
    • Bolts: 2 ⇒ 1
    • Bolt Damage: 50% ⇒ 25%
    • Now applies on-hit results
  • Seraph’s Embrace – Fixed a bug the place Seraph’s impact wouldn’t stack
  • Statikk Shiv
    • Now at all times hits Three extra targets, reasonably than all champions in a frontal cone
    • Now solely prompts a most of 1 time per launch assault
  • Thornmail
    • Reflect injury: 35% of bodily injury taken ⇒ 100% of bodily injury mitigated
    • Damage sort: Magic injury ⇒ True injury
  • Warmog’s – Regen: 3% max HP ⇒ 6% lacking HP
  • Zeke’s Herald
    • Now solely grants assault velocity to champions two areas to the left and proper of the wearer
    • Attack Speed Aura: 10% ⇒ 15%

TFT Patch 9.14 bugfixes

  • Updated missile VFX on Enchanted Crystal Arrow
  • Enchanted Crystal Arrow now performs sounds
  • Fixed a bug the place champions levelling upon combining from a shared draft choice generally duplicated the champion
  • Reconnecting to a TFT game will not stop finish of game stats from being displayed
  • Fixed quite a lot of bugs that may trigger melee champions to AFK and cease transferring
  • A billion different bugfixes listed within the sections above

Twisted Fate's stats and skill is highlighted.

Twisted Fate

On 1st July, a teaser from Twitter consumer “Wittrock” confirmed a part of a picture that was rapidly deciphered and confirmed by Richard Henkel – the product lead for Teamfight Tactics. In it, he calls the character by his initials, “Tf”, referring to Twisted Fate. As of patch 9.14, Twisted Fate is now within the game.

Those acquainted with him in League of Legends know he’s a ranged fighter that makes use of cube to randomly acquire gold for each enemy he kills, whereas on the identical time utilizing playing cards to carry out expertise. True to type, his playing cards are an enormous a part of his talent in TFT and beneath is precisely what his talent does:

  • Pick a Card – Twisted Fate throws a card that both stuns, offers injury round his goal, or restores mana to himself and close by allies.
    • Damage – 100/150/200
    • Stun length – 2/3/Four seconds
    • Mana restore – 20/35/50

Twisted Fate is a Pirate Sorcerer, so will mix in properly with any Pirates and Sorcerers, and his potential to sometimes restore mana to different champions in your workforce makes him a useful if a considerably random possibility. You’ll need to get him utilizing his potential typically, so any objects that have an effect on mana era are respectable for this activity.

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Teamfight Tactics information sequence

We have an entire host of different helpful Teamfight Tactics information pages in your comfort. Why not take a gander?

TFT guide [9.15b] – Overview of TFT and high tricks to win you games.

TFT item cheat sheet 9.15b – A group of the merchandise cheat sheet and merchandise rankings.

Comps TFT – A group of the very best workforce comps to put money into.

TFT tier list 9.15b – The full champion’s tier checklist with all the abilities and stats.

TFT champions – Learn about Champion drop charges and their Classes and Origins.

How to play TFT – The fundamentals of how one can play TFT and an evidence of the consumer interface.

TFT gold – Tips for earning profits as rapidly as attainable in TFT.

TFT beta pass – Learn every little thing concerning the beta cross, upcoming champions, and ultimately all concerning the upcoming Season Pass.


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