Team Fortress 2 Update from July 30, 2025

Team Fortress 2 Update from July 30, 2025

An update for Team Fortress 2 has been released. It will be automatically applied when you restart the game. The key changes include:

  • Added missing Engineer audio for the Taunt: The Final Score
  • Fixed an issue with props and team colors when using Australium weapons during taunts
  • Updated the Le Morne Uniforme to resolve some clipping issues
  • Updated the Kapitan’s Kaftan to hide the Heavy’s bullets
  • Fixed a refraction bug in the Fully Charged and Overcharged Unusual effects
  • Improved rigging for the Esprit De Corps
  • Adjusted team colors for the Blindin’ Bonnett and Shady Shelby
  • Updated/added tournament medals
  • Updated the Fat Friar
    • Enhanced rig
    • Adjusted mesh for absent bullets bodygroup
    • Removed misplaced ambient occlusion and light from texture
    • Eliminated normal map artifacts
    • Updated backpack icon to reflect these changes
  • Updated pl_citadel
    • Adjusted payload collision
    • Reduced spawn exit explosion radius
    • Adjusted decorative particles for low graphics settings
  • Updated pl_odyssey
    • Added 60 seconds to the timer when the final point is activated
    • Fixed projectile collisions with func_brush entities
    • Made visual fixes and adjustments
  • Updated koth_blowout
    • Added Experimental Cage around the central Blowout Preventer
      • Aims to make cover more consistent and prevent unfair shooting positions
    • Improved optimization
    • Fixed kill trigger delay in finale
    • Fixed unintended sightlines
    • Enhanced detailing and visual clarity in some areas
  • Updated koth_boardwalk
    • Fixed issue with enemy Spies entering spawn
    • Reduced ambient music
    • Added new voice lines for the Barker
    • Fixed hall-of-mirrors error in the water near the Sawmill of Love
    • Resolved visible nodraw under shoreline boardwalk
  • Updated cp_cargo
    • Added bullet block to prevent shooting into blue spawn
    • Added bullet block to last point wires
    • Fixed the setup goal text
    • Slightly extended fence next to red spawn
  • Updated cp_fortezza
    • Added more cover to Last
    • Defensive hold for Engineers holding valley between A and B
    • Rebalanced pickups in some areas
    • Lighting improvements
    • Reduced map file size
  • Updated koth_demolition
    • Replaced crane pillars using red texture with yellow texture
    • Fixed HDR to prevent overly bright lights
    • Replaced helicopters without Yeti Park logo
    • Replaced Coaltown frames with new ones showing the oilrig story
    • Added decal with oilrig name (Fort Water Rig No. 2) near spawns
    • Updated luxel scale in various map areas
    • Replaced blockbullets for better footsteps sound effects
    • Replaced health and ammo pack stands: metal outdoors, wooden indoors
    • Added mini ammo in furnace rooms
    • New clipping on furnace rooms to avoid remote attacks
    • Improved spawn platform clipping to prevent mid-air sticky placements
    • Added wooden sign pointing to shortcut and long path
    • New signs toggle based on shortcut state for easier navigation
    • Reworked helipad platform art pass
    • New catwalk behind furnace buildings for more route options
    • Adjusted office building stairs
    • Clipped open window in office for projectile access
    • Moved a prop in BLU spawn to avoid floor light clipping
    • Enhanced shortcut lighting for better illumination and fading

Source

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