Starbeeze CEO blames his personal devs for failure of The Walking Dead

The lukewarm response to Overkill’s The Walking Dead has been blamed on the staff engaged on the game.

Starbeeze CEO Bo Andersson was fired final month following poor gross sales of Overkill’s The Walking Dead, and in his ultimate e-mail to the workers (by way of Eurogamer), he pointed the finger at his personal devs for not pulling their weight.

“Personally though I lost all my money, my family in divorce and my kids custody through the toil over the last 2-3 years working 100 hour weeks for Starbreeze and keeping you devs paid and in the game,” reads the paragraph in query.

“With less and less developers willing to put in the extra care in a product it clearly limits the possible result of enough quality in time. This is a new era and I did not leave the old one and adapt in time – my fault. Its ok – its new time.”

Eurogamer spoke to plenty of workers who requested to stay nameless, they usually weren’t pleased with Andersson’s ultimate ideas, to say the least.

“He’s really pushing the blame on everyone else but him,” stated one. “It’s a ridiculous thing to write.”

Overkill’s The Walking Dead launched in December, and Starbreeze acknowledged the game’s poor gross sales, calling them “disappointing.” Shortly afterwards the studio was raided by police as a part of an investigation into insider buying and selling.

Andersson was changed by deputy CEO Mikael Nermark, who responded to questions from Eurogamer concerning the state of affairs, saying, “the core staff, producers and others, labored arduous and sometimes late over the last 12 months of manufacturing.

“Our aim was to not have a compulsory crunch, however when wanted, particular folks had been requested, in the event that they had been prepared and in a position, to finalise a function or commit on a strictly situational degree. To be completely clear – the entire staff has a really excessive work ethic and all of us labored arduous collectively.”

Overkill’s The Walking Dead was resulting from launch on console in February. The date was pushed back earlier this month, though a brand new launch date has but to be confirmed.


 
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