Beyond authenticity, the developers also wanted a game that reflects the values conveyed by kung fu, namely training and self-improvement. There is also this desire for players to feel progress, that they have the impression of learning kung fu, of improving themselves and of gradually earning this feeling of power. To do this, the French studio has set up what they call the Structure system, which allows the use of impacts to break the opponent’s posture, and therefore their ability to attack and defend themselves. We also learn that blocking attacks will fill a balance gauge, knowing that parrying an attack at the right time allows you to deflect the blows, which will have the immediate effect of unbalancing the opponent, which will give you the opportunity to counter. attack or throw it to the ground. Keep in mind, however, that some powerful attacks are impossible to ward off, while in some situations it will be difficult to regain your balance and counterattack. This is where these dodges become particularly useful. In short, you will understand, Sloclap really racked its brains to offer a game with real depth.
But that’s not all, the developers have also returned to the respawn system, which, as you know, directly impacts the character since each game over, he will come back older. All this is justified by the presence of a pendant capable of healing it and bringing it back to life. The latter needs life energy and each time he brings the character back to life, the latter is aging. You will therefore have to be careful to reach the end of the quest. Fortunately, getting older does not mean that you weaken, on the contrary, but it will have an impact on the character’s abilities. We will gain strength but we will lose health, so it is a balance that must be found, knowing that it is quite possible to finish the game at any age. Good to know.