Tetris Effect, the long-awaited challenge from Rez and Lumines producer Tetsuya Mizuguchi, lastly has a launch date.
How do you enhance on a game like Tetris? Your most secure wager would in all probability be to offer it to Tetsuya Mizuguchi, the artistic thoughts behind puzzle games like Rez and Lumines. The finish outcome – Tetris Effect – was revealed at E3 2018 and can launch later this yr.
In Tetris Effect, whereas the core puzzle mechanics stay the identical, music has a far higher emphasis (thanks Eurogamer). Each motion has a corresponding influence on in-game visuals and audio, permitting for a extra hypnotic and meditative expertise. Mizuguchi additionally debuted a “Zone” system, the place gamers can freeze time, drop blocks with out stress, and clear additional strains with ease.
According to Polygon, Mizuguchi has been desirous to develop a Tetris game for years, however the license was managed by Electronic Arts. After the discharge of Lumines in 2004, he pitched an idea to the Tetris firm, with manufacturing beginning in 2012. It’s been an extended highway for Mizuguchi, in different phrases.
Tetris Effect launches on November 9 2018 for PlayStation 4, and can embody PS VR assist – simply in case you needed to immerse your self within the expertise somewhat extra.