Ready or Not Development Briefing Vol. 86

Ready or Not Development Briefing Vol. 86

Attention Officers,

Welcome to the 86th edition of our Ready or Not Development Briefing, dated May 30th, 2025.

Today, we delve into the details of the upcoming free Los Sueños Stories update, featuring fresh weapon gameplay videos, previews of two new missions, and insights into NPC behavior adjustments with the new difficulty system. Though it’s been an extra week since our usual monthly update, we’re back and ready to share.

Our new lore series, “Down The Rabbit Hole,” has also recently debuted. Catch the first episode on our VOID Interactive channel!

Speaking of releases, the announcement of the Ready or Not console launch is fast approaching. Stay tuned on our social platforms.

Note: These development briefings are designed to keep you informed about our ongoing efforts for Ready or Not. However, they do not cover all projects we are currently working on. Please remember that the content in these briefings is a work in progress and may be subject to change.

Down the Rabbit Hole: Episode One

The premiere episode of “Down the Rabbit Hole,” a Ready or Not lore series, is now available on the VOID Interactive YouTube channel! Hosted by our community’s esteemed RoN lore experts and content creators, “Isaac Morgan” and “Shayne, Please Shut Up,” this episode offers an in-depth exploration of the RoN mission “Thank You, Come Again.” If you’d like more episodes on other missions, don’t forget to like and comment!

Video Thumbnail
Initial Mission Reveals

Hunger Strike

Previously known as ‘Fast Food,’ Hunger Strike was a fan favorite during the early access phase. It’s now polished and integrated into the base game, benefiting from years of enhanced level design.

Join your squad and restore order in this fast-paced active shooter scenario.

(Image below: This restaurant presents significant health and safety challenges for your team)

Stolen Valor

LSPD SWAT embarks on a search and rescue mission deep within the 213 Hillside Rollers territory. This lesser-known mission conceals new threats within each level of this compact apartment building. The central staircase offers a quick way to move between floors and a strategic flanking path for residents.

(Image below: This aging building might be considered a high-rise by the standards of the Rollers and the decaying city of Los Sueños)

New Weapon Gameplay Videos

M32A1 Multi-shot Grenade Launcher

Let’s kick things off with the M32A1 rotary grenade launcher. In this video, you’ll also notice the new magazine-check UI feature for weapons with a rotary ammo cylinder, like the .357 magnum revolver. Missions such as Greased Palms will become more manageable with this tool.

(Video below: M32A1 in action)

Video Thumbnail

The M32A1 occupies the primary weapon slot on your officer’s loadout, enabling the firing of either CS or Flash rounds. This powerful choice nonetheless permits different equipment in your long tactical kit. You might even carry two grenade launchers — the M32A1 as primary and a M320 as tactical.

With its capacity, bulk, and gameplay balance, you can only carry a few drums of ammo for this launcher.

MKV .50AE Pistol

Overkill? Perhaps. However, with escalating threats and limited resources, LPSD D-Platoon must make do. Seized from a raid’s weapons shipment, this oversized 1911 platform can fire the formidable .50AE caliber rounds. Attach the massive custom laser sight included and catch your adversaries off guard. No, it’s not a scope, but there’s also a low-profile trigger guard-mounted laser sight for a more straightforward approach.

(Video below: Prepare yourself if you’re going to wield the MKV)

Video Thumbnail
TRPL Less-Lethal Pepperball Pistol

Launch pepper-based munitions from this sidearm-sized package. Plan how many magazines you intend to carry.

(Video below: The TRPL Pepperball pistol in action)

Video Thumbnail
590M Mag-fed Shotgun

Pump to chamber another round and swap in a fresh magazine for ongoing action. The 590M shotgun merges reliable pump functionality with efficient reloading.

(Video below: The 590M loads a full tube of 12-gauge shells when you need it most)

Video Thumbnail
Expanded Suspect AI Behaviors

With the debut of our difficulty system, we’ve made significant updates to Suspect AI. Extensive playtesting, internal surveys, and focus groups led to many changes aimed at refining gameplay experiences, particularly across difficulty levels.

Our internal quality assurance team, affiliated with our design department, has spent months scrutinizing existing Suspect AI behaviors. This concentrated effort revealed much legacy code and irregularities.

Below are just some of the highlights of the changes; a complete list will accompany the release of the LSS/ronsole update 🙂

Enhanced Suspect Squad Behaviors

Suspect Squad behaviors like Rally, Support, Attack, and Retreat, previously exclusive to Dark Waters DLC, will now be implemented contextually according to mission demands and factions. Professional suspects on levels like Sins of the Father will utilize these behaviors extensively.

These squad behaviors include: Rally on leader, Support, Attack, regroup on ally/location, and Retreat.

In Standard difficulty mode, approximately half of the game’s missions (including all base game and DLC missions) will introduce some degree of Squad Behaviors based on suspect type. On Hard difficulty, all except “Thank You, Come Again” will feature the complete set of squad behaviors. On Casual mode, no Squad Behaviors will be present.

Expanded Weapons Cache Presence

Weapons caches will be more prevalent across various missions, offering suspects the opportunity to arm themselves when unarmed. Secure these caches to prevent usage.

Numerous Tweaks, Fixes, and Quality of Life Enhancements

Ever observed a suspect charging at you with a melee weapon in an almost trance-like state? This could result from a stress system endlessly raising their stress levels, erroneously treating them as unarmed. Such discrepancies have now been resolved.

Suspects with extensive backgrounds and capable weapons will now intelligently switch between semi-automatic and full automatic, depending on their distance from the player. On higher difficulties, professional suspects deliver accurate fire that players find challenging to locate, unlike the previously long-distance spray pattern.

Suspects now have a more nuanced chance to exit their surrender state and rearm. On harder difficulties, you’ll need more officers to monitor surrendering suspects. As rearming becomes more challenging, securing downed teammates’ weapons is crucial, as your partner’s Mk17 might end up used against you.

Conclusion

We understand you’re eagerly awaiting the ronsole release date announcement. Meanwhile, we’re fine-tuning some additional elements and fixes for the update, along with other exciting features. This summer is a major one for Ready or Not.

This concludes our 86th development briefing. Thank you for joining us, and be sure to tune in next time for more exciting development news!

Follow Ready or Not on Steam.
Our other links: , , , , , .

Stack up and clear out.
VOID Interactive

Source