Psyonix’s blog has introduced that they’re taking paid for randomised loot containers out of their soccar game (that appears like a typo, however it’s a wonderful pun), Rocket League. Soon, you’ll know precisely what you’re shopping for while you pony up for an unlock.
You can see new owner Epic’s fingerprints throughout this, and certainly Psyonix says the brand new system is impressed by adjustments made to Fortnite Save the World. Earlier this 12 months, Epic began letting players scope out what was inside their, er, loot llamas earlier than buying. If the llama’s loot was missing, the participant might wait a day and loot would renew. As an novice vet, I can verify that this kind of factor occurs in the actual world: while you hit a llama till it explodes, you recognize precisely what’s going to spill out. Good work, Epic!
There aren’t any llamas in Rocket League, however there are randomised loot crates that can quickly get replaced with “a system that shows the exact items you’re buying in advance”. It’s a daring transfer, permitting folks to see what they’re shopping for relatively than blindfolding them and handing them a bat. Psyonix already had one thing comparable in place with DLC, the premium cross, and the esports store, in order that they in all probability know the price of displaying folks what they’re shopping for. You don’t make a change like this to lose cash.
There’s at all times been some wariness about randomised unlocks, and Psyonix has already made changes to accommodate laws about playing in Belgium and the Netherlands. A change like this is sensible if they need the game to retain the identical options throughout the globe. Interestingly, I’ve performed 96 hours of Rocket League, however I can’t keep in mind shopping for a single key for it. Despite this, I’ve glowing wheels on an Irn Bru impressed automotive, and once I rating a dinosaur screams. This might be not going to vary the game all that a lot for me.