No Man’s Sky Worlds Part II Update – version 5.55

No Man’s Sky Worlds Part II Update – version 5.55

This update focuses on teleport improvements, stability fixes, and visual enhancements for No Man’s Sky. Below is a rundown of what’s been changed or corrected.

Teleporters and Routing

  • Favorites Remain Saved: Teleport destinations marked as favorites will no longer reset after use.
  • Priority List: When a mission is selected, the nearest teleport destination to that mission appears at the top of the list.

Exocraft and Structures

  • Nautilon Platform Stability: Fixed an issue causing the Nautilon platform to behave erratically on water.
  • Collision Improvements: Addressed collision-related issues with Exocraft, lasers, and biodomes.

Starships and Flights

  • Trader Ships: Resolved a bug where trading starships would crash-land immediately after takeoff on gas giant moons.
  • Landing Sounds: Removed instances where ships sounded like they were landing on water when they weren’t.
  • Freighter Hangar: Fixed a snag that caused some starships to get stuck at the freighter hangar entrance.

Player Movement

  • Erratic Movement: Smoothed out situations where player movement could become unstable, such as in the Space Anomaly or on certain bases.
  • Galaxy Map Routes: The map no longer tries to route through invisible systems.

Settlements

  • Rare Save Issues: Corrected various rare bugs related to saving settlement progress.
  • Abandoned Mode Indicator: The UI now clearly shows whether abandoned mode is active.
  • Marine Life Status: Adjusted discovery data to ensure sea creatures aren’t incorrectly marked as extinct.

Inventory and Interface

  • Damaged Slots: Broken inventory slots are no longer grouped with regular items when sorting.
  • Discovery Screen Flicker: Fixed flickering text in the discoveries tab during multiplayer.
  • Dialogue Duplication: Removed duplicate choices in certain “They Who Returned” dialogue trees.
  • Monolith Text: Corrected a few lines of text in monolith interactions.

Graphics and Effects

  • Water Rendering: Water surfaces now appear correctly when viewed from space, and underwater jetpack effects are easier to see.
  • Station Lighting: Abandoned and pirate space stations are no longer overly bright.
  • Holograms: Holographic elements remain visible against the sky.
  • Sea Creatures: Resolved an issue causing certain sea creatures to use incorrect death effects.
  • Underwater Bases on PS5: Fixed a bug that could make underwater bases disappear on PlayStation 5.

Stability

  • Memory Management: Addressed a crash caused by memory-related errors.

This patch is live on Steam and will roll out to other platforms soon. The team appreciates all feedback and bug reports sent through Zendesk or console crash reporting.

Source: nomanssky.com

No Man’s Sky