Finish Your 100% Silksong Playthrough — A Must-Play Metroidvania with One of Steam Next Fest’s Best Demos Arrives Next Month

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Constance — purple-hued artwork of the game's artist

Constance controls beautifully from the first moments. You can slip beneath an enemy sitting in a pool of paint, spring out with a high or low jump, then follow up with a downward paint-stab to open enemies up for a flurry of brush strikes. Paint is the core resource—fueling special attacks and movement options—and staying mindful of it is part of the challenge: spend it all and you briefly enter a vulnerable corrupted state. Paint regenerates quickly, though, and you’ll be juggling it constantly across combat, platforming and puzzle encounters.

CONSTANCE – Official Release Date Trailer | Blue Backpack Games & ByteRockers’ Games – YouTube
CONSTANCE - Official Release Date Trailer | Blue Backpack Games & ByteRockers' Games - YouTube


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Progression follows a familiar Metroidvania curve: expanding your paint capacity and bolstering an already generous health pool unlock new possibilities. The demo—clearly bounded by yellow tape to limit the playable area—omits many movement abilities showcased in trailers, so expect more mobility in the full release. Upgrades called Inspirations behave like Charm slots on a grid, with larger, more powerful upgrades occupying more space; you’ll be packing them in like a game of Tetris to optimize your build.

I spent roughly 20 minutes with the Constance demo and didn’t want to uninstall it afterward. One platforming gauntlet humbled me enough times that I decided to return later rather than waste more work time headbutting it. I even accidentally beat the demo’s final boss on my first try—a surprisingly nasty, antagonistic cube—but that encounter still left me itching to revisit and improve.

Constance felt compelling within seconds, and after 20 minutes I was hungry for more—that’s about the best Steam Next Fest outcome I can ask for. The game releases on November 24, and it’s already landed in my personal top-three picks for the month, alongside Possessor(s) and Moonlighter 2. (I just remembered the tactics RPG Demonschool slipped its release into November, so make that a top four.)

Indie Metroidvania marketed as “purple Silksong” and “your next game after Silksong” gets flak for banging the Silksong drum so hard, dev says “I’m sorry but this is how the algorithm works” and it’s actually pretty different.

 

Source: gamesradar.com

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