CS: GO update from 05/28/2021 (v1.37.9.2)

Changelog:

[ Misc ]

  • Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended.
  • Coach positions are now saved in round backup files.
  • In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command.
  • In Retakes, armor value now remains fixed during card selection.

[ VSCRIPT ]

  • Fixed bounding box issue for rotated entities.

[ Maps ]

  • Ancient
    • Art-revision on bombsite B and surrounding area
    • Higher contrast base textures at B for better player reads
    • Fixed random missing micro-polygons in bomb B totem/sculpture
    • Recolored plywood throughout the map for better contrast
    • Straightened out broken-wall passage to bombsite B
    • Tweaked spawnpoint placement for both teams
  • Grind
    • Reduced lurk positions in mid for more fluid rotations.
    • Lowered cover on A Short to allow boosting over smokes.
    • Removed unintended boost locations.
    • Fixed multiple bomb stuck spots.
    • Minor quality of life and art updates.
  • Mocha
    • Clipping improvements.
    • Navigation mesh improvements.
    • Added additional bombsite markers.
    • Bug fixes: deathmatch gamemode spawns, CT spawn soundscape, minor lighting errors.
  • Cache
    • Performance optimizations. (Thanks leplubodeslapin!)
    • Reduced bird sounds volume.
    • Reduced contrast on some textures.
    • Brightened sky slightly.
    • Fixed minor issues. (Thanks imik!)
    • Restored vivid color to select textures and models.
    • Restored select details even on lowest graphical settings.

Source: blog.counter-strike.net

cs go, update