Changelog:
[ MAPS ]
- Zoo and Abbey are now available in Competitive matchmaking.
Zoo:
- Visual updates overall to match present standards
- Replaced SWAT with FBI
- Reduced the amount of corners/spots at B site
- Removed glow effects from wall mounted fixtures to prevent smoke exploits
- Replaced foliage at interior lower mid to improve sightlines
- Raised ceiling in connector between T spawn and A mid
- Moved swinging tire out of the way of sightlines
- Increased infographics’ resolution
- Removed dead guy at T spawn
- Disabled collision on some foliage
- Fixed minor visual glitches
Abbey:
- Opened mid skybox allowing T’s to throw grenades from river area
- Opened mid skybox allowing players to throw grenades from A bombsites
- Opened A skybox allowing T’s to throw grenades from right alley
- Replaced window model with wider one in library (T’s side of middle)
- Added block bullets brushes in some places to prevent full penetration
- Optimization
- Removed bomb stuck spots
- Enabled collision on window models
- Reduced size of clip brushes in some places
- Added missing overlays
- Fixed various clipping issues
- Added new 3d skybox
- Removed tiny mountain
- Added some color to the map
- Added building on mid
Vertigo:
- Made door into B site from CT side twice as wide
- Improved collision model of large HVAC units
- Blocked visibility under HVAC units
- Tweaked layout of staircase leading up to B site
- Blocked visibility from T spawn to B site catwalk
- Added some props near staircase to minimize fall damage
- Tweaked layout of bombsite B target
- Brightened ambient sunlight
[ MISC ]
- Fixed game state integration truncating long workshop map names.
- Fixed localization strings in some languages displaying numbers with zeroes after decimal point.