BioShock’s director has apologised for that bare remaining boss struggle

"BioShock Frank Fontaine"

Last evening, on September 18, the Jewish competition of Yom Kippur started. It’ll run till this night, marked by prayer, fasting, and synagogue companies. Yom Kippur is the holiest day of the 12 months in Judaism, a day of atonement for previous sins throughout which every particular person’s destiny for the upcoming 12 months is sealed.

So it ought to come to no shock that it is a day on which the Jewish group would apologize for the failings of their previous, and search forgiveness from these they’ve wronged. It would possibly, nevertheless, come as extra of a shock that the director of Bioshock could be a type of piping as much as admit their sins.

Last evening Ken Levine, who labored because the director on Bioshock and Bioshock Infinite, took to Twitter to atone for the errors of his previous. Or quite, extra particularly, he was apologising for one mistake particularly – the climactic boss battle on the finish of that first game, in opposition to a considerably monstrous model of one of many game’s central characters.

In the tweet, which you’ll be able to see under, Levine says “today is the Jewish day of atonement, it seems. So I’m here to apologize for the naked Atlas boss battle at the end of BioShock.”

Whether Levine is apologising for the mechanical failures of the boss struggle, the impact it has on the game’s narrative, or that giant bare metallic man, is a matter of non-public interpretation. In my opinion, it’s the latter, as a result of coming throughout that tweet this morning has been alarming.

 
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Bioshock, FPS, рпг

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