While The Game Awards grabs headlines, Day of the Devs remains the showcase I look forward to most — its roster of inventive indie projects always signals fresh directions for the medium. If you missed the live stream, below is a succinct, ordered summary of every game presented during the December 10, 2025 showcase.

Awaysis gameplay with anthropomorphic characters

Awaysis

Developed by 17-BIT

This physics-driven dungeon crawler casts you and friends as charming bipedal animals — foxes, birds, frogs — wielding oversized weapons across vivid 3D arenas. Awaysis blends cooperative play with competitive moments (you’ll fight alongside allies and then turn on them at the level’s close), creating chaotic, memorable sessions. The title is slated for release in 2026 on PlayStation 5, Xbox Series X|S, and PC.

Lucid Falls atmospheric forest scene

Lucid Falls

Developed by Eldamar Studio

Lucid Falls is a surreal horror-adventure that sends players through misty woods, damp caverns, and derelict cabins to uncover a fragmented truth. Tools include a gravity-warping pyramid artifact and a crystal that functions like a spotlight to stun threats — reminiscent, at times, of Alan Wake’s flashlight mechanics. The team is targeting a 2026 launch; you can add it to your Steam wishlist: Steam.

Rock Beasts band management screenshot

Rock Beasts

Developed by Licthund

Rock Beasts is a slice-of-life management sim where you shepherd a band of anthropomorphic characters through the chaos of music careers. It combines rhythm gameplay, branching conversations, and resource management so you’re responsible for both the creative and logistical sides of the group’s life on the road.

Stretchmancer puzzle manipulation

Stretchmancer

Developed by Triangle Wave

Stretchmancer centers on spatial manipulation: tug walls and ceilings to warp rooms and solve inventive puzzles. Vast chasms become traversable when you pull distant ledges toward yourself, and the gaps between bars can be stretched wide enough to pass through. The game’s elastic aesthetic looks both ingenious and a little dizzying — and yes, you play as a frog-like character, another amphibian entry among this year’s indies.

Virtue and a Sledgehammer low-poly scene

Virtue and a Sledgehammer

Developed by Deconstructeam and Selkie Harbour

This low-poly, surreal action title mixes trippy visuals with a melancholic narrative. You wield a sledgehammer both as a gameplay tool and a metaphor — smashing the past, demolishing familiar places, and confronting mechanized inhabitants. Narrative sequences punctuate the experience, blending cinematic choices with interactive moments.

Beastro card combat and cafe setting

Beastro

Developed by Timberline Studio

Beastro merges animal-run café management with a deckbuilder roguelike structure. Serve adventurers by preparing dishes that send them out to gather resources, which in turn improve your restaurant. The combat and upgrades are expressed through a charming paper-art card aesthetic that gives the systems a tactile, handcrafted feel.

Un:Me psychological mind palace

Un:Me

Developed by Historia

Un:Me places you inside a fractured mind, inhabiting a girl alongside three alternate versions of herself. Your task is to discern which personality is authentic while navigating shifting, often horrific scenarios that change depending on which persona controls the body. The premise explores fear and identity through unsettling, variable encounters.

Soundgrass alien flora responding to audio

Soundgrass

Developed by Soundgrass Studio (Marcel Enderle)

Created by a composer and sound designer, Soundgrass is an experimental audio puzzle game with science-fiction threads and survival elements. Each alien plant emits unique tones and reacts to light and sound; puzzles unfold primarily through listening and manipulating audio environments. The trailer clarifies concepts that are trickier to describe in words, but the audio-driven design is the game’s core appeal.

The Dungeon Experience comedic characters

The Dungeon Experience

Developed by BONE Assembly

Pitching itself as borderline Adult Swim comedy, The Dungeon Experience is loud, surreal, and intentionally absurd. Bright color palettes, eccentric character designs, and escalating jokes dominate the trailer — it’s a comedy-first project where the tone and spectacle take precedence over tight mechanical systems. Expect outrageous set pieces and plenty of irreverent humor.

Scramble Knights Royale top-down claymation battle

Scramble Knights Royale

Developed and published by Funktronic Labs

Imagine Link’s Awakening mashed with battle royale — Scramble Knights Royale drops players into a top-down world of dungeons, bosses, and item gathering, all building toward a final, storm-constricted showdown. Its claymation visual charm pairs nicely with the frantic, competitive structure.

Mirria mirror puzzle environment

Mirria

Developed by Carl Burton

Mirria refines the classic spot-the-difference concept into an atmospheric 3D puzzler. You’re presented with paired environments mirrored along a base plane; by toggling lights, rotating objects, and making subtle adjustments, you must reconcile the top scene to match the bottom. It’s simple in idea but rich in mood and presentation.

Big Hops frog platforming

Big Hops

Developed and published by Luckshot Games

Drawing inspiration from titles like Super Mario Odyssey and Breath of the Wild, Big Hops emphasizes physics-based platforming and exploratory gadgets. You play as a cel-shaded frog who can cling to walls, swing with his tongue, and employ vegetables as traversal tools. The game is scheduled to release on January 12, 2026.

CorgiSpace PICO-8 retro screens

CorgiSpace

Developed by Adam Atomic (Adam Saltsman)

CorgiSpace is a curated assortment of PICO-8 mini-games from Adam Saltsman, featuring bite-sized Metroidvania segments, Tetris-inspired puzzles, and whimsical logic challenges. If you enjoyed the compact creativity of UFO 50, this retro-flavored collection is available now on Steam.

Into the Fire firefighting at a volcano

Into the Fire

Developed and published by Starward Industries

Into the Fire places you in the boots of a firefighter operating on an active volcano. Armaments include a firehose, an extinguisher shotgun, and water bombs, with an axe for breaking barriers. The team plans to enter early access during the first half of 2026.

Dogpile deckbuilding and roguelike presentation

Dogpile

Developed by Studio Folly and Toot Games

Dogpile combines familiar ingredients — deckbuilding, roguelike loops, and a bright hand-drawn aesthetic — into a cohesive, charming package. Although elements recall other indie successes, the outcome feels distinct and approachable. Dogpile launched on December 10, 2025.

Unshine Arcade abandoned arcade horror

Unshine Arcade

Developed by mardt

Half twin-stick roguelike, half psychological horror, Unshine Arcade traps you in a derelict arcade (the sign reads Sunshine with the S burned out). Gameplay alternates between a frog-in-a-UFO combat roguelike and unsettling exploration sequences, with gacha-style upgrades and a Tamagotchi-esque pet hidden in one of the machines. A demo is available as of December 10, 2025.

Moomintroll Winter's Warmth cozy scene

Moomintroll: Winter’s Warmth

Developed and published by Hyper Games

Following last year’s Snufkin title, Moomintroll returns in a gentle adventure about waking from hibernation earlier than expected and navigating a chilly, solitary world. Fans of the franchise can try a demo released on December 10, 2025.

Demon Tides fast-paced rail grinding

Demon Tides

Developed and published by Fabraz

Demon Tides is a spiritual successor to Demon Surf, leaning into high-speed rail grinding and speed-run platforming inspired by 3D Sonic titles. After appearing at prior showcases, the new trailer confirmed a firm release date: February 19, 2026.

Frog Sqwad cooperative sewer gameplay

Frog Sqwad

Developed by Panic Stations

Frog Sqwad is a cooperative multiplayer romp for up to eight players: scavenge sewers, devour food to grow, swing with your tongue, and serve the voracious Swamp King. Physics-driven chaos and procedural levels promise replayability; the team expects to release the game sometime in 2026.

Astromine voxel planetary combat

Astromine

Developed and published by Alientrap

Astromine is a survival sandbox across a fully destructible voxel solar system. Build bases, pilot ships between procedurally generated planets, and confront massive alien bosses whose scale can reshape the terrain. Rival robot factions also vie for territory, creating emergent conflict across the cosmos.

Find Your Words communication binder gameplay

Find Your Words

Developed and published by Capybara Games

From the studio behind Grindstone comes Find Your Words, a tender puzzle-adventure about Oscar, a nonverbal child at summer camp. Players use a symbol-based communication binder to solve problems and help others — a design crafted by two parents of nonverbal children to center authentic representation. The game is planned as a free release on Steam in 2026.

Xcavator 2025 NES cartridge

Xcavator 2025

Developed by Mega Cat Studios (originally by Chris Oberth)

The showcase concluded with Xcavator 2025 — an authentic NES release resurrected from an unfinished Chris Oberth prototype. Revived in partnership with iam8bit and the Video Game History Foundation, the finished cartridge is available with proceeds supporting the Foundation. It’s a unique intersection of preservation and playable history.

Day of the Devs operates as a non-profit organization. If you’d like to support future indie showcases, you can donate via their website: dayofthedevs.org.


Which of these games are you planning to try? Share your picks in the comments.

Notes: release and demo availability referenced above are accurate as of December 10, 2025 (the date of the Day of the Devs showcase).