Xbox Cloud Gaming is Unprofitable as Critical Threshold is Identified
Xbox Cloud Gaming begins to lose money for Microsoft if a user spends more than roughly 15 hours per month in the cloud.
Cloud gaming was supposed to become a key direction for the development of Xbox, making it possible to run demanding games without a console or a powerful PC, even though maintaining data centers is becoming increasingly expensive.
Windows Central journalist Jez Corden revealed, citing Microsoft representatives, that the Xbox Cloud Gaming service becomes unprofitable after roughly 15 hours of streaming per month. This is attributed to growing demand for computing power for artificial intelligence systems, which use the same expensive resources. Microsoft has not published exact calculations confirming this threshold.

This does not mean abandoning the service, but the company may reconsider its development. The longer a user plays, the more server time they occupy at the same subscription cost. Microsoft will reduce technological costs by attracting more users or change the payment model. For players, the main question is whether this will lead to price increases or the introduction of stricter limits.
Source: iXBT.games
Phantom Blade Zero Generates Estimated Hundreds of Millions Without an Xbox Release
Famitsu Gives The Legend of Zelda: Ocarina of Time Remake 37 out of 40 in First Review
Switch 2 Cartridge Manufacturer Exits the Market
Microsoft’s Alligator Xbox May Be a GTA VI Marketing Workaround
Analysts Say Gran Turismo 7 Is Not on PS Plus Because It Has Earned Sony Hundreds of Millions of Dollars
Mike Flanagan Hints at Unexpected Approach to Warhammer 40,000 Series Starring Henry Cavill
The Legend of Zelda: Ocarina of Time – Shadow Temple Dungeon Walkthrough
Ganondorf’s Castle Walkthrough in The Legend of Zelda: Ocarina of Time