
Reflecting on that strategy, series producer Motoi Okamoto wrote on Twitter (translation via Automaton Media): “Three years ago, in 2022, we announced three titles: Silent Hill 2, Silent Hill f, and Silent Hill: Townfall. We didn’t want to just announce a single remake to ‘test the waters.'”
Okamoto said the simultaneous announcements were intended to show fans how seriously Konami intended to restore the series. Developing a remake and a new entry at the same time carries obvious risks, but the team wanted to demonstrate their commitment from the outset.
He added, “Only when a new game is announced can the future of a series be seen. Users won’t feel motivated to engage with an IP unless they can sense it has a future. If the company takes a wait-and-see approach, so will the players. The company needs to show how serious it is so that users can get genuinely excited. I think that’s only fair.”
Ironically, Konami has taken a more measured approach with another of its flagship franchises. Earlier this year the company released the Snake Eater remake and has been asking fans which Metal Gear titles they’d like to see remade next. Konami veteran says the goal with Metal Gear Solid Delta was to let new devs “figure out” how to make a Metal Gear so they can eventually “carry on the legacy on our behalf”
Source: gamesradar.com


