Rebel Wolves showcases optimization for The Blood of Dawnwalker in Unreal Engine 5
The Blood of Dawnwalker performs well from a technical standpoint. Built on Unreal Engine 5, the game delivers stable performance on PC, PS5, and Xbox Series X without constant stuttering or crashes.
According to IGN, on a PC equipped with a Ryzen 7 9850X3D, 32 GB of RAM, and an RTX 5090, the game runs at roughly 70 to 80 FPS in 4K on ultra settings with DLSS Quality enabled. Throughout the playthrough, continuous stuttering is absent.
On Steam Machine at 1440p and mostly medium settings, players can achieve around 55 to 60 FPS, again without noticeable stuttering.
Console versions also deliver strong results. On PS5 and Xbox Series X, the game runs smoothly, though with certain graphical limitations. The PS5 Pro achieves about 60 FPS in performance mode, while the Xbox Series X reaches approximately 40 to 50 FPS in balanced mode. These are preliminary observations rather than exact measurements.
The game looks its best on a high-end PC. On consoles, detail and foliage density are reduced, which are important elements of the world of The Blood of Dawnwalker.
Source: iXBT.games
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