FBC Firebreak “died on impact”; Remedy loses CEO and reports 32% revenue drop — still calls its first multiplayer launch “technically successful”

A closeup of the squad aiming weapons in a fiery furnace in FBC: Firebreak

In its public filing, Remedy acknowledges that it is “not satisfied with our recent financial performance,” but the company remains confident it can produce compelling games that resonate with players and return the business to profitability.

The company reported a 32% drop in revenue for the third quarter of 2025 compared with the same period in 2024. Still, Remedy says game sales and royalties grew, helped by subscription agreements for FBC: Firebreak, royalties from Alan Wake 2, and sales of Control.

Put simply: although FBC: Firebreak recorded weak sales and has very low Steam activity, Remedy generated revenue from placement deals on services such as PlayStation Plus and Xbox Game Pass.

Remedy plans to keep developing FBC features that add player value and align with revised long-term sales expectations, but it has reallocated some development resources to other projects while maintaining the communicated FBC roadmap. The company adds that its other in-development titles continue to progress as planned.

Remedy highlights the key upside: FBC: Firebreak allowed the studio to execute its first multiplayer launch without catastrophic technical failure. While the live-service gamble did not translate into commercial success, the team gained cross-platform multiplayer experience and the publisher arm developed capabilities that will help future self-published releases.

Another studio known for single-player games takes the live-service gamble: Heavy Rain dev is making a competitive multiplayer game even as “development of Star Wars: Eclipse continues.”

 

Source: gamesradar.com

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