Fallout 76 weapons: the place to search out the bow in Wastelanders

Fallout 76 weapons

Fallout 76 has extra stuff making an attempt to kill you than ever earlier than, with different people being different gamers which might be extra prone to shoot first. Therefore, you’ll want good weapons to defend your self: Melee weapons, ranged weapons, possibly an explosive or two. Perhaps the one technique to get an enemy off your again is to make them eat a Fat Man nuke.

Fallout 76 weapons information

While the weapons you could have aren’t massively completely different from Fallout 4, they now have ranges along with the a number of mods you’ll be able to add to them. In this Fallout 76 weapons information, we’ll go over find out how to make weapons, the place to search out and making use of weapon mods, and the place to search out the bow within the Wastelanders replace.

Those in search of a newbie’s information to get began with Fallout 76 ought to take a look at our Fallout 76 guide. Weapons work in very a lot the identical means they’ve all the time had, however there’s a few issues to maintain an eye fixed out for, such because the situation of your weapons.


How to craft weapons in Fallout 76

At any Weapon Workbench, you can also make your personal weapons supplied that you’ve got the related supplies. These require recipes for the related weapon, which means you’ll must scavenge the world for notes with the related weapon, or to interrupt down any copies of that weapon you could have crafted. This can be conveniently the place you restore gadgets, which is necessary as a result of damaged weapons do nothing for you and ideal situation weapons could be scrapped for an elevated likelihood to acquire the recipe for that weapon.

Keep an eye fixed on situation

One of the stranger and unexplained issues about Fallout 76 is irrespective of which weapon you create or discover out within the wild, it’s going to have a distinct most situation. For a visible demonstration of this click on play on the GIF above. Note how the utmost situation will go up and down even though each weapons are the identical sort of weapon, have the identical stats, and don’t have any modifications hooked up to them.

That isn’t to say that modifications don’t do something in any respect, they positively have an effect on your situation somewhat bit. Weapons additionally degrade fairly shortly, so just remember to have a good amount of junk to restore your gear with.


How to get the bow in Fallout 76 Wastelanders

With the Wastelanders replace, there are some new weapons that have been launched. One of them is the bow. The best technique to get the bow in Fallout 76 is to purchase the recipe. They could be discovered at both one of many distributors within the new settlements: the raider stronghold on the crashed area station within the northern a part of Appalachia, or the settler city of Foundation close to Spruce Knob to the south.

You can purchase the plans for the bow for roughly 300 caps after you have acquired a relationship standing of not less than “cautious”. Once you’ve purchased it, be sure to’ve learn the recipe. The recipe will probably be listed within the machine weapons checklist and is crafted within the tinker workbench.

If you wish to save on caps although, there’s a quest on the Wayward that if you happen to full, you’ll get the recipe for the bow.

Getting the compound bow

Do you need one thing with somewhat extra punch? There is a compound bow you could get, however you want to put in much more work to get it. Keep doing favours for one of many two factions (Settlers or Raiders) to extend their approval of you to “ally”. This is the very best score and will provide you with entry to extra gadgets through their distributors.

Fallout 76 weapons

Obtaining mod recipes in Fallout 76

The easiest technique to seize modification recipes is to scrap weapons. You’ll get a random recipe for a specific mod you could then craft to connect to your weapon of selection. These can do something from placing a brand new sight onto a gun, to turning a machete’s blade right into a serrated blade so as to add a bleed impact per hit. It’s price gathering some further gear everytime you see a workbench close by, simply so you’ll be able to nab these recipes.


What are distinctive weapons?

Naturally, there are specific weapons which might be simply flat out higher than others, or certainly “Exceptional”. The methods you get hold of them are both based mostly on finishing sure Events or quests. These weapons are normally based mostly off a specific base weapon, say a Snubnosed .44 Pistol, and add extra stuff on prime of that. These weapons can’t be scrapped both, so that you don’t want to stress an excessive amount of about something aside from sustaining them. Some of those weapons, specifically the Voice of Set and Blade of Bastet, could be upgraded at weapon workbenches as you enhance in degree as effectively. Below are all of the Exceptional weapons which might be within the game, in addition to the place to search out them.

Weapon Name Weapon Type Buffs (if any) Location
All Rise Two-handed melee N/A Complete the aspect quest “Mayor for a Day”.
Ancient Blade One-handed melee (Sword) N/A Complete the Event quest “Breach and Clear” in The Ash Heap.
Chance to drop.
Anti-Scorched Training Pistol 10mm Automatic Pistol +25% injury to Scorched.
-20% injury to all different foes.
Obtained simply earlier than getting into the Belching Betty mine within the quest “Into the Fire”.
Black Diamond One-handed melee N/A Complete quest “Flavors of Mayhem”
Blade of Bastet One-handed melee Increases the armour penetration when hitting enemies.

The armour penetration is elevated when carrying the Eye of Ra outfit.

Complete quest “Forging a Legend”.
Bunker Buster Heavy Gun (Explosive) N/A Complete quest “One of Us”.
Camden Whacker One-handed melee (blunt) N/A Spend Fuzzy Tokens accrued in Camden Park store. Tokens could be obtained with the Daily Quest in Camden Park.
Daisy Cutter Heavy Gun (Explosive) N/A Complete aspect quest “An Organic Panic”.
The Dragon Non-automatic Rifle (Exotic Weapon) Extra limb injury and an elevated likelihood to cripple. N/A
Dross Thrown Weapon – not helpful. None – not helpful. Picked up throughout Daily Quest “Mistaken Identity” in Camden Park. Not helpful outdoors of that quest.
Grant’s Saber One-handed melee (Sword) N/A Obtained throughout quest “Forging a Legend”.
Meteoric Sword One-handed melee (Sword) +10% injury towards people.
90% diminished weight and 50% elevated sturdiness.
Event: Lode Baring in The Ash Heap
Only a sure likelihood to drop when finishing the occasion.
Nailer One-handed melee (Sword) Increased injury given at decrease HP. Event: One Violent Night in Savage Divide.
Chance to drop.
Paddle Ball Exotic Weapon N/A Spend Fuzzy Tokens accrued in Camden Park store. Tokens could be obtained with the Daily Quest in Camden Park.
Pumpkin Grenades Grenade Target takes extra injury and radiation for five seconds. Complete Daily Quest “Trick or Treat” in Pumpkin House (Savage Divide)
Pyrolyzer Heavy Gun (Energy) Reduces your goal’s injury output by 20% for Three seconds when hit. Reward for Side quest: “Tracking Unknowns”.
Rose’s Syringer Pipe Gun (Exotic) N/A (low injury, however wanted for the hunt.) Obtained in the course of the starting of Rose’s essential quest “Flavors of Mayhem”.
Somerset Special .44 Non-automatic Pistol (Scoped) N/A Complete Event “Back on the Beat” in Morgantown (The Forest)
Voice of Set Non-automatic Pistol Adds electric-based injury when hitting robotic enemies.
Increased injury and an opportunity to stun robots when carrying the Eye of Ra.
Complete quest “Prototypical Problems”.
Vox Syringer Pipe Gun (Exotic) Enables your goal to talk. Start the Daily Qurest “Someone to Talk To” in Monongah (Savage Divide)

Fallout 76 weapons

Fallout 76 weapon stats

Not a lot is thought about all the weapons in Fallout 76, although there are an enormous variety of them you could create at Weapon Workbenches. Each one has an related degree with it, so naturally the higher the extent, the higher the stats. It’s additionally price noting that the corresponding bullets for ranged weapons could be created at Tinker’s Workbenches.

There are three tables under that describe all the ranged weapons, melee weapons, and all the legendary weapon results.


Ranged weapons

Weapon Name Base injury Base Fire price Base Range Base Weight
.44 Pistol 49 6 84/156 4.3
10mm Pistol 16 43 120/228 4.3
10mm SMG 12 91 84/156 6.2
50 Cal Machine Gun 18 91 204/395 28.8
Anti-Scorched Training Pistol 12 75 108 4.4
Assault Rifle 17 40 120/228 13.2
Auto Grenade Launcher 118 91 395 18
Black Powder Blunderbuss 108 4 12 3
Black Powder Pistol 108 4 204/395 3
Black Powder Rifle 132 4 204/395 6
Broadsider 104 3 204/395 24.4
Combat Rifle 27 33 120/228 11.2
Combat Shotgun 61 20 72/180 11.9
Crossbow 100 4 168/359 7.2
Cryolator 14 (power) 286 120/228 13.3
Double Barrel Shotgun 87 36 180 9.6
The Dragon 170 4 419 6
Enclave Plasma Gun 18 (+18 Energy) 33 120/228 4
Fat Man 473 4 117 20.5
Flamer 26 (Energy) 91 72 16.1
Flare Gun 5 6 147 2
Gamma Gun 33 (+50 Rad) 67 228 3.1
Gatling Gun 27 105 120/228 28.4
Gatling Laser 9 (Energy) 273 204/395 19.4
Gatling Plasma 16 (Energy) 91 204/395 30.6
Gauss Rifle 235 67 204/39 15.8
Handmade Rifle 20 40 120/228 13.6
Harpoon Gun 141 2 120 16.4
Hunting Rifle 45 3 132/240 9.6
Laser Pistol 10 (Energy) 50 120 4
Lever Action Rifle 82 5 123/231 9
Light Machine Gun 16 929 156/247 21.6
M79 Grenade Launcher 92 4 120/228 8.9
Minigun 25 273 395 27.5
Missile Launcher 124 4 395 21
Paddle Ball 1 25 12 2
Pipe Bolt-Action Pistol 40 3 92/168 3.2
Pipe Pistol 14 60 84/156 4.7
Pipe Revolver 40 6 84/156 3.2
Nuka Quantum Grenade 300 N/A N/A
Plasma Pistol 20 (+20 Energy) 33 120/228 4
Pump Action Shotgun 67 5 72/180 11.2
Radium Rifle 30 (+13 Rad injury) 40 120/228 11.9
Railway Rifle 99 10 120/228 14.4
Rose’s Syringer 1 4 156 1.3
Salvaged Assaultron Head 72 (Energy) 4 94 8
Single Action Revolver 45 6 204/395 6.2
Submachine Gun 12 91 84 6.15
Syringer 1 4 156 5.3
Tesla Rifle 48 (Energy) 40 120/228 8.2
Ultracite Gatling Laser 16 (Energy) 273 204/395 19.4
Ultracite Laser Pistol 24 (Energy) 50 120/228 4
Voice of Set 56 6 84 4.6
Vox Syringer 1 4/7 204/395 2.3
Western Revolver 67 6 120/228 5.3
Baseball Grenade 125 N/A 94 1
Cryogenic Grenade 100 N/A 94 0.5
Dross 5 N/A 94 0.5
Fragmentation Grenade 150 N/A 94 0.5
Fragmentation Grenade MIRV 100 N/A 94 1
Hallucigen Gas Grenade 1 (causes frenzy) N/A 94 1
Molotov Cocktail 50 (8 Energy) N/A 94 0.5
Nuka Grenade 250 (125 Rads) N/A 94 0.5
Nuka Quantum Grenade 300 (125 Rads) N/A 94 0.5
Orbital Scan Beacon 1 (Energy) – marks enemies N/A 94 0.5
Orbital Strike Beacon 1 – Throws an orbital missile platform on the designated location. N/A 94 1
Plasma Grenade 200 (200 power) N/A 94 0.5
Pulse Mine 175 (175 power) N/A 94 0.5
Pumpkin Grenade 80 (40 Rads) N/A 94 0.5
Throwing Knives 75 N/A 12 0.25
Tomahawk 100 N/A 12 0.7
Cryo Mine 175 N/A 94 0.5
Explosive Bait 200 N/A 94 0.5
Fragmentation Mine 150 N/A 94 0.5
Nuke Mine 250 (125 Rads) N/A 94 0.5
Plasma Mine 200 (200 Energy) N/A 94 0.5
Pulse Mine 175 (175 Energy) N/A 94 0.5


Melee weapons

Weapon Name Base injury Speed Weight
Ancient Blade 24 Medium 3
Assaultron Blade 32 Medium 3
Baseball Bat 35 Slow 3
Binoculars 7 (not meant as a weapon) Fire Rate: 1
Range: 117
2
Blade of Bastet 53 Medium 3
Board 31 Slow 3
Bowie Knife 17 Fast 1
Boxing Glove 23 Medium 1
Camden Whacker 6 Medium 2
Chainsaw 1 Speed: 45
Range: 12
12
Chinese Officer Sword 25 Medium 3
Combat Knife 15 Fast 1
Commie Whacker 6 Medium 2
Cultist Blade 29 Medium 3
Cultist Dagger 20 Fast 1
Death Tambo 28 Medium 0.5
Deathclaw Gauntlet 48 Medium 10
Drill 22 Very Fast 2.4
Fire Axe 42 Slow 3
Golf Club 31 Slow 3
Grant’s Saber 26 Medium 3
Grognak’s Axe 40 Medium 10
Guitar Sword 40 Medium 3
Hatchet 22 Medium 3
Knuckles 17 Medium 0.5
Lead Pipe 17 Medium 3
Machete 22 Medium 2
Meat Hook 25 Medium 2
Meteoric Sword 36 Medium 0.3
Mole Miner Gauntlet 33 Medium 15
Mr. Handy Buzz Blade 51 Very Fast 10
Multi-purpose Axe 31 Slow 4
Nailer 32 Medium 3
Pickaxe 37 Slow 3.5
Pipe Wrench 24 Medium 2
Pitchfork 24 Medium 2
Pole Hook 46 Slow 7
Pool Cue 31 Slow 1
Power Fist 48 Medium 4
Protest Sign 11 Slow 3
Revolutionary Sword 25 Medium 3
Ripper 4 Very Fast 6
Rolling Pin 15 Medium 1
Security Baton 23 Medium 2
Shishkebab 41 (+37 Energy) Medium 3
Shovel 17 Slow 6
Sickle 22 Medium 3
Ski Sword 35 Medium 3
Sledgehammer 46 Slow 12
Spear 25 Medium 2
Super Sledge 77 Slow 20
Switchblade 28 Fast 1
Tire Iron 22 Medium 2
Walking Cane 22 Medium 2
War Drum 45 Slow 20


Legendary weapon results

Sometimes you’ll randomly discover some particularly good weapons out within the area, totally on legendary enemies. If your chosen quarry has a star subsequent to its title and is randomly restoring its well being, these are the enemies which have likelihood of dropping legendary gear.

You might obtain good weapons as a part of a quest reward too. Given that they’re randomised drops, we will’t let you know way more than that to trace them down, however listed here are those we’ve seen within the game to this point:

Modifier title Modifier description
Anti-Scorched +25% injury to Scorched.
-20% injury to all different enemies.
Anti-Tank Ignores 50% of goal’s armour.
Assassin’s +10% injury to human gamers.
Berserker’s Deal extra injury to enemies in case you have low injury resistance.
Bloodied Deal extra injury when at decrease well being.
Concussive +33% likelihood to hit with VATS.
Executioner’s +50% injury when goal foe is under 40% well being.
Explosive Bullets explode for an extra 15 injury when fired. It has an space of have an effect on.
Exterminator’s +50% injury to Mirelurks and bugs.
Furious Each consecutive hit on the identical goal will enhance the injury they take.
Ghoul Slayer’s +50% injury to Ghoul enemies.
Hunter’s +50% injury to animals.
Instigating Deal double injury to focus on if goal is at full well being.
Junkie’s Deals extra injury based mostly on the variety of Chem withdrawal results you might be presently affected by.
Medic’s Dealing VATS Critical injury heals you and your group.
Mutant’s +10% injury if you’re mutated.
Mutant Slayer’s +30% injury to Super Mutant enemies.
Never Ending Unlimited ammunition capability when firing this weapon.
Nocturnal Increases injury in the course of the nighttime because it progresses.
Reduced injury throughout daytime hours.
Stalker’s +100% VATS accuracy at 50% of the AP price if not in fight.
Suppressor’s Reduce your goal’s injury output by 20% for Three seconds.
Troubleshooter’s +30% injury to robotic enemies.
Two Shot Each shot fires an additional projectile.
Vampiric Restores a small chunk of well being when the weapon is swung/fired. If it is a melee weapon, it does not need to hit an enemy.
Zealot’s +30% injury to Ghouls.

Fallout 76 guide

Fallout 76 information collection

These are all the Fallout 76 weapons. We hope you’ll examine again quickly as there’s the numerous quests that the game has all through the ruined world of Appalachia, what every perk card does, and what you want to craft sure weapons. But for now, do take a look at the remainder of our guides under:


Source

Bethesda Game Studios, Bethesda Softworks, Fallout 4, Fallout 76, Feature, guides

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