Epic Games has debuted Unreal Engine 5.7, a release specifically engineered to tackle one of the most persistent performance bottlenecks of recent years. This latest iteration brings substantial architectural optimizations for both CPU and GPU hardware.
Benchmarks conducted using the Photorealistic Venice Tech Demo reveal that systems equipped with an RTX 5080 can see GPU efficiency climb by up to 25%, effectively eliminating micro-stutters and ensuring a more fluid experience. Processor-bound performance has also seen a massive leap; chips like the Intel Core i7-14700F report gains of up to 35%. Beyond raw speed, the update prioritizes frame-time consistency to mitigate jarring performance dips during intensive scenes.
The update also introduces subtle yet impactful graphical refinements: the Lumen global illumination system is now more robust, and reflections boast higher fidelity. Nevertheless, internal denoising for specific light sources still trails slightly behind specialized third-party solutions like NVIDIA’s DLSS Ray Reconstruction.
While it will take some time for studios to integrate these upgrades into upcoming commercial titles, Epic’s proactive approach marks a major milestone toward achieving high-fidelity visuals and rock-solid framerates, even on mid-range hardware configurations.
Source: iXBT.games
