Early on in Doom Eternal, you’ll choose up your first weapon mod. These are secondary fireplace results and there are a most of two per weapon. You can swap on the fly if you happen to’ve unlocked each of them and so they could make an ordinary shotgun both throw sticky bombs or flip into a completely automated shotgun. But there’s a technique to make them even higher.
Doom Eternal weapon mods information
From the second mission onwards, you’ll start to earn weapon factors. They are obtained by means of commonplace fight encounters, however will also be earned through boss fights, secret encounters, and particular onerous arenas referred to as “Slayer Room challenges”. This Doom Eternal weapon mods information offers you all the data you want from which weapon mod perks can be found, to find out how to get weapon mod mastery abilities.
Contents
Weapon mod perks
Weapon factors could be spent on upgrading your weapon mods so as to add just a few extra results. Almost all weapons have two weapon mods obtainable to it, although the Super Shotgun solely has the Meat Hook. There is one different gun within the game, but it surely doesn’t have any weapon mods obtainable for it (Not that it wants it).
If I’ve any suggestions for which perks to unlock as quickly as doable, each of the Heat Blast perks for the Plasma Rifle are strong upgrades. When you get the Super Shotgun, attempt to nab each of the obtainable perks for it because it provides you one other technique to burn enemies with out having to attend for the recharge time on the flamethrower.
The following desk has the entire weapon mod perks obtainable, their results, and their prices. I extremely advocate utilizing the search perform for this desk, utilizing the weapon mod title because the search time period.
Weapon mod improve | Upgrade impact and Weapon Point value | Weapon mod |
---|---|---|
Quick Rack | Sticky Bomb reload pace +20%. (Cost: 3) |
Sticky Bomb (Shotgun) |
Bigger Boom | Sticky Bomb explosion measurement +45%. (Cost: 6) |
Sticky Bomb (Shotgun) |
Quick Recovery | Full Auto mode restoration pace +50% (Cost: 1) |
Full Auto (Shotgun) |
Faster Transform | Full Auto mode rework pace +50% (Cost: 3) |
Full Auto (Shotgun) |
Fast Feet | Movement pace whereas in Full Auto mode +20% (Cost: 5) |
Full Auto (Shotgun) |
Mobility | Precision Bolt motion pace +15%. (Cost: 3) |
Precision Bolt (Heavy Cannon) |
Fast Loader | Precision Bolt reload pace +20% (Cost: 6) |
Precision Bolt (Heavy Cannon) |
Quick Recharger | Micro Missile reload time -35% (Cost: 1) |
Micro Missiles (Heavy Cannon) |
Instant Loader | Micro Missile load time -75% (Cost: 3) |
Micro Missiles (Heavy Cannon) |
Primary Charger | Kills with the Heavy Cannon enhance Micro Missile harm by 30% for five seconds (Cost: 5) |
Micro Missiles (Heavy Cannon) |
Quick Fire | Firing delay after utilizing Heat Blast -25% (Cost: 3) |
Heat Blast (Plasma Rifle) |
Super Heated Round | Heat Blast cost per shot +25% (Cost: 6) |
Heat Blast (Plasma Rifle) |
Faster Beam Charge | Microwave Beam cost time -66% (Cost: 3) |
Microwave Beam (Plasma Rifle) |
Increased Range | Microwave Beam concentrating on vary +50% (Cost: 6) |
Microwave Beam (Plasma Rifle) |
Proximity Flare | Rockets set off a flare when close to targets that can be broken by Remote Detonation (Cost: 3) |
Remote Detonate (Rocket Launcher) |
Concussive Blast | Remote Detonations now generate massive, non-damaging concussive blast to interrupt demons (Cost: 6) |
Remote Detonate (Rocket Launcher) |
Fast Reset | Lock-On Burst recharge time -37.5% (Cost: 3) |
Lock-On Burst (Rocket Launcher) |
Quick Lock | Lock-on pace +50% (Cost: 6) |
Lock-On Burst (Rocket Launcher) |
Quick Hook | Meat Hook recharge time -25% (Cost: 3) |
Meat Hook (Super Shotgun) |
Fast Hands | Super Shotgun reload pace +33% (Cost: 6) |
Meat Hook (Super Shotgun) |
Full Speed | Arbalest mode motion pace +30% (Cost: 3) |
Arbalest (Ballista) |
Stronger Explosion | Arbalest explosion facet +60% (Cost: 6) |
Arbalest (Ballista) |
Charging Blast | At max cost, Destroyer Blade mod will emit a blast wave that falters demons (Cost: 3) |
Destroyer Blade (Ballista) |
Rapid Chains | Destroyer Blade recharge time -20% (Cost: 6) |
Destroyer Blade (Ballista) |
Rapid Deploy | Mobile Turret mode rework time +50% (Cost: 3) |
Mobile Turret (Chaingun) |
Fast Gunner | Increased motion pace whereas in Mobile Turret mode (Cost: 6) |
Mobile Turret (Chaingun) |
Faster Recovery | Energy Shield recharge time -37.5% (Cost: 3) |
Energy Shield (Chaingun) |
Dash Smash | Dashing into heavy demons will trigger them to falter. (Cost: 6) |
Energy Shield (Chaingun) |
Mastery abilities and duties
Once you’ve gotten spent sufficient weapon factors to earn all of a mod’s obtainable perks, you’ll have an opportunity to unlock that mod’s “Mastery” ability. These are extremely highly effective results that may, simply for instance, flip a gun from a quite common machine gun right into a mini-rocket launcher.
The catch is that there’s a problem you need to full earlier than you unlock that mastery ability. Luckily, the Fortress Of Doom hub space has a basement jail the place the Doomguy likes to maintain some demons prisoner.
You’re proven it after the second mission and you’ll come right down to slay some demons as a lot as you want. Here are the entire mastery abilities and the challenges you might want to full to unlock all of them:
Shotgun
- Sticky Bomb: Launch 5 sticky bombs earlier than having to reload.
- Task: Destroy 25 Arachnotron turrets with sticky bombs.
- Full Auto: Killing a demon with the Full Auto mod will drop shell ammo.
- Task: Kill 15 Pinkies with Full Auto mode.
Heavy Cannon
- Precision Bolt: A headshot kill will set off a strong, secondary blast that offers harm to close by demons.
- Task: Get 75 Precision Bolt headshot kills.
- Micro Missiles: Fire micro missiles indefinitely with out having to reload (nonetheless consumes ammo).
- Task: Hit three enemies with a single salvo of missiles, 15 instances.
Plasma Rifle
- Heat Blast: After triggering a completely charged Heat Blast, plasma projectiles may have a harm enhance for a short while.
- Task: Kill two demons with a single Heat Blast, 30 instances.
- Microwave Beam: Demons which are detonated by the Microwave Beam will set off a concussive blast that falters close by enemies.
- Task: Kill at the least one demon with the Microwave explosion, 15 instances.
Rocket Launcher
- Remote Detonate: If a rocket is detonated whereas the Proximity Flare is lively, further explosives will activate to create a bigger space of impact.
- Task: Kill 60 enemies whereas the Proximity Flare is lively.
- Lock-On Burst: A second lock-on goal can now be acquired earlier than firing rocket bursts.
- Task: Kill 15 Prowler Demons with the Lock-on Burst.
Super Shotgun
- Meat hook: Meat hook now units enemies on fireplace, inflicting armor drops if blasted with the Super Shotgun.
- Task: Kill 50 enemies with the tremendous shotgun whereas grappled onto them.
Ballista
- Arbalest: Arbalest will begin recharging immediately after a direct hit.
- Task: ?
- Destroyer Blade: Fire Destroyer Blades earlier than they’ve reached most width.
- Task: ?
Chaingun
- Mobile Turret: Mobile turret now not stalls.
- Task: Kill 5 enemies with a single turret with out overheating, ten instances.
- Energy Shield: Dealing sufficient harm with the Chaingun whereas the Energy Shield is lively will launch it ahead on launch. Any demons hit by this projectile will falter.
- Task: Deal 20,000 harm whereas Energy Shield is lively.
Doom Eternal guides sequence
And these are all of the weapon mastery abilities and perks which you could unlock to rain fury on the demonic hordes. We have loads of different guides which you could try, together with find out how to unlock all of the secrets and techniques, what Praetor Suit Points and Sentinel Shards do, and areas for the entire collectables in every mission.
- Doom Eternal guide – Return to our fundamental information for the highest 20 ideas and tips.
- Doom Eternal upgrades – What to spend Praetor Coins and Sentinel Shards on.
- How to unlock Doom Eternal secrets and techniques – Doom Eternal has a number of hidden stuff, right here’s find out how to get it.
Collectables – Find all of the collectables hidden in every mission.
- Hell On Earth
- Exultia
- Cultist Base
- Doom Hunter Base
- Super Gore Nest
- Arc Complex
- Mars Core
- Sentinel Prime
- Taras Nabad
- Nekravol
- Nekravol Part II
- Urdak
- Final Sin
Bosses – Strategies for find out how to beat Doom Eternal’s boss fights.
- Doom Hunter boss – How to kill the Doom Hunter boss.