Critical Role Campaign 4’s Most Original Character Was Inspired by Travis Willingham’s Hilarious Habit


An image featuring the city of Araman behind Grog Stonejaw, a giant Barbarian with an axe on his shoulder and a smile o his face.
Image: Critical Role

The four-episode prologue of Critical Role Campaign 4 has wrapped, and it left viewers reeling — hearts broken, jaws dropped, and a stack of questions that may not be answered until the show returns to Aramán on November 6, 2025. Still, one major mystery has been resolved: it all comes down to Grog Stonejaw’s mishandling of enchanted armaments.

[Ed. note: Spoilers follow for Campaign 4, episode 4.]

Taliesin Jaffe, like his fellow cast members, has a knack for introducing unforgettable figures — this campaign he portrays the enigmatic Bolaire Lathalia, the masked curator of the Archanade, a museum dedicated to the revolutionary heroes of The Shapers’ War. One of the season’s lingering curiosities was what, or who, lay beneath Bolaire’s mask.

The episode largely answers that question. While visiting the Archanade, Halandil Fang (Liam O’Brien) confronts Bolaire about a warning letter claiming he’s untrustworthy. The truth: Thjazi, Halandil’s brother, recognized Bolaire for what he isn’t — a conventional person — and had warned accordingly.

That mask we were all eager to see peeled away? The reveal is unsettling: Bolaire is literally the mask, an animate artifact that puppeteers an otherwise vacant body.


Key art featuring Bolaire Lothalia from Critical Role campaign 4 Image: Critical Role

We learn Bolaire was forged as a weapon in The Shapers’ War — crafted to fell gods, including Rauwyn, the trickster deity venerated by halflings. The exact mechanics of that victory aren’t shown, but the result stands. When not in use, Bolaire’s mask lay dormant until it was worn again, typically during eras of conflict and mourning like The Falconer’s Rebellion. It was during those cycles that the artifact gained self-awareness; not wishing to be an instrument of bloodshed, it escaped to Dol-Makjar and attempted to live anew.

In short: Taliesin Jaffe’s Bolaire is a sentient magical mask that animates an empty shell — think of it as a macabre, fantasy-minded version of the puppet trope. And, amusingly, the concept traces back to Travis Willingham’s habit of picking up sentient weapons.


Screenshot of Critical Role Campaign 4 episode 4. It features Brennan Lee Mulligan, Marisha Ray, Luis Carazo and Liam O'Brien. They are sitting at a table, all wearing gothic attire. Image: Critical Role

Jaffe explained during the post-episode Cooldown that the idea sprang from watching Willingham repeatedly pick up sentient blades. “I started thinking about what happens to conscious weapons,” he said — and from there Bolaire emerged. While the mask isn’t a sword, the conceit is similar and unexpectedly poignant.

There are still intriguing threads to follow: Bolaire hints at kin — other masks like him — and episode 1 already showed a broken mask in the Coffin of Olbalad. Could that be one of his lost siblings? Will more of these artifacts surface over the campaign? I’m eager to see how Jaffe develops Bolaire and which callbacks to earlier campaigns the writers will weave into Campaign 4.

 

Source: Polygon

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