Version 1.13 Patch Notes

Version 1.13 Patch Notes

Version 1.13 Patch Notes

PvP-Specific Balance Changes

Equipment
  • Enhanced grace damages for typical assaults with the complying with tools: Light Greatswords, Backhand Blades, Hand- to-Hand Arts, and Beast Claws.
  • Increased grace damages for double possessing assaults with these tool kinds: Straight Swords, Thrusting Swords, Curved Swords, Katanas, Spears, Whips, Fists, and Claws.
  • Increased grace damages for Claws of Night tossed assaults.
  • Reduced invincibility home window for backsteps when geared up with the Fine Crucible Feather Talisman or the Talisman of All Crucibles.

Skills
  • Savage Lion’s Claw:
    – Easier to link the 2nd hit of the follow-up assault.
    – Reduced damages computer animation of the initial assault versus gamers.
  • Raging Beast: Reduced invulnerability home window versus gamer assaults.
  • Blind Spot: Reduced invulnerability home window versus gamer assaults.
  • Palm Blast: Reduced grace generation when billing this ability.

Spells and Incantations
  • Miriam’s Vanishing: Reduced invulnerability home window versus gamer assaults.
  • Knight’s Lightning Spear:
    – Increased preliminary spear assault power.
    – Decreased power of succeeding spears.
    – Reduced grace damages throughout all spears produced by this spell.

General Balance Adjustments
  • Enhanced damages computer animation for Light Greatsword cost assaults versus non-player adversaries.
  • Increased statistics and standing impacts for the complying with summonable NPCs in particular locations:
  • Needle Knight Leda, Pureblood Knight Ansbach, Thiollier
  • Boosted assault power and damages negation for mobilized spirits (omitting the Mimic Tear) with the Revered Spirit Ash Blessing at [5] or greater.
  • Increased assault power and damages negation for mobilized spirits (omitting the Mimic Tear) when updated to +8 or past.

Armament
  • Enhanced assault power scaling when updating the following: Repeating Crossbow, Spread Crossbow, Rabbath’s Cannon
  • Shield of Night: Improved damages negation for physical blocks.
  • Euporia:
    – Increased Holy damages when the tool’s gloss is brought back.
    – Reduced the variety of assaults required to recover gloss.
    – Extended gloss remediation period.
  • Golden Lion Shield: Increased guard stamina.
  • Golem Fist: Added damages hitbox to hand part of the varied hand assault.
  • Smithscript Greathammer: Increased grace damages for swing part of tossing assaults (projectile continues to be unmodified).
  • Spread Crossbow: Decreased standing accumulation when made use of with standing impact screws.
  • Ailment Talisman: Immediate decrease of standing accumulation (or period) after a condition condition start.
  • Clarifying Horn Charm/ Clarifying Horn Charm +1/ Clarifying Horn Charm +2: Enhanced Focus resistance.

Skill
    Savage Lion’s Claw: Enhanced preliminary assault power and grace damages.

  • Swift Slash:
    – Reduced activity range.
    – Extended healing time.
  • Overhead Stance: Increased assault power versus non-player adversaries.
  • Aspects of the Crucible: Wings
    – Boosted assault power.
    – Enhanced directional control and grace generation.
  • Lightspeed Slash: Additional light assaults currently scale with tool assault power and capabilities.
  • Rancor Slash:
    – Increased malevolent spirits’ assault power.
    – Enhanced endurance damages versus protecting adversaries.
  • Revenger’s Blade: Improved directional control for follow-up assaults after a solid assault.
  • Horn Calling: Increased assault power versus non-player adversaries.
  • Horn Calling: Storm: Increased assault power versus non-player adversaries.
  • Weed Cutter: Accelerated assault rate.
  • Romina’s Purification: Enhanced grace worth throughout ability activation.
  • Red Bear Hunt:
    – Increased assault power.
    – Enhanced grace worth throughout ability activation.
  • Rancor Shot: Reduced standing accumulation generation with standing impact arrowheads.
  • Repeating Fire: Adjusted assault power to match boosted tool damages.
  • Feeble Lord’s Frenzied Flame: Reduced Frenzy standing impact accumulation versus adversaries.
  • Revenge of the Night: Increased grace damages and assault power when made use of right away after protecting.

Spells
  • Glintblade Trio: Increased assault power.
  • Blades of Stone:
    – Adjusted assault power throughout all cost assaults.
    – Enhanced non-charged assault power.
    – Enhanced initial billed assault hit; minimized 2nd and 3rd hits.
    – Increased assault variety and rate.
  • Glintstone Nail: Enhanced assault power and boosted opponent monitoring.
  • Glintstone Nails: Enhanced assault power and boosted opponent monitoring.
  • Impenetrable Thorns:
    – Improved monitoring on produced thorns.
    – Reduced assault power and grace damages.
    – Reduced Hemorrhage standing accumulation and endurance damages versus protecting adversaries.
  • Rings of Spectral Light: Enhanced assault power and Frostbite accumulation.
  • Vortex of Putrescence: Enhanced assault power and Frostbite accumulation.

Incantations
  • Minor Erdtree: Increased HP healing.
  • Land of Shadow: Improved opponent monitoring.
  • Spira: Increased assault rate.
    Watchful Spirit: Improved opponent monitoring.
  • Divine Beast Tornado:
    – Enhanced assault power.
    – Enemies struck by the hurricane will certainly be released upwards.
    – Tornadoes are much less most likely to disappear as a result of surface accidents.
  • Rain of Fire:
    – Boosted assault power.
    – Reduced periods in between hits.
  • Roar of Rugalea: Enhanced grace damages and assault power.
  • Furious Blade of Ansbach: Increased assault power.
  • Rotten Butterflies:
    – Increased Scarlet Rot accumulation.
    – Reduced damages tick periods.
    – Expanded assault variety.

Ash
  • Wandering Noble: Greater resistance to startling.
  • Noble Sorcerer: Greater resistance to startling.
  • Nomad Ashes: Greater resistance to startling.
  • Putrid Corse: Greater resistance to startling.
  • Skeletal Militiaman: Greater resistance to startling.
  • Skeletal Bandit: Greater resistance to startling.
  • Albinauric: Greater resistance to startling.
  • Winged Misbegotten: Greater resistance to startling.
  • Demi-Human: Greater resistance to startling.
  • Clayman: Greater resistance to startling.
  • Oracle Envoys: Greater resistance to startling.
  • Man-Fly: Greater resistance to startling.
  • Lone Wolf Ashes: Greater resistance to startling.
  • Rotten Stray Ashes: Greater resistance to startling.
  • Giant Rat Ashes: Greater resistance to startling.
  • Warhawk:
    – Increased HP, physical assault, and Fire assault power.
    – Enhanced Stance standing.
  • Land Squirt:
    – Increased HP.
    – Greater resistance to startling.
  • Spirit Jellyfish:
    – Increased HP, physical assault, and poisonous substance condition accumulation.
    – Greater resistance to startling.
  • Spider Scorpion:
    – Increased physical assault, poisonous substance condition accumulation, and damages negation (omitting strike and fire).
    – Greater resistance to startling.
  • Fingercreeper: Greater resistance to startling.
  • Fanged Imp: Greater resistance to startling.
  • Bigmouth Imp:
    – Increased HP and Fire assault power.
    – Greater resistance to startling.
  • Gravebird:
    – Increased HP and magic assault power.
    – Greater resistance to startling.
  • Soldjar of Fortune: Greater resistance to startling.
  • Archers: Greater resistance to startling.
  • Greatshield Soldiers: Greater resistance to startling.
  • Page: Greater resistance to startling.
  • Vulgar Militia: Greater resistance to startling.
  • Marionette Soldier: Greater resistance to startling.
  • Avionette Soldier: Greater resistance to startling.
  • Kaiden Mercenary:
    – Increased HP and physical assault power.
    – Greater resistance to startling.
  • Mad Pumpkin Head:
    – Increased physical assault power.
    – Greater resistance to startling.
  • Fire Monks:
    – Increased HP and Fire assault power.
    – Greater resistance to startling.
  • Ancestral Follower:
    – Increased physical assault power.
    – Greater resistance to startling.
  • Horned Warrior:
    – Increased HP and damages negation (omitting pierce assaults).
    – Greater resistance to startling.
  • Azula Beastman:
    – Increased HP and lightning assault power.
    – Greater resistance to startling.
  • Man-Serpent: Greater resistance to startling.
  • Crystalian:
    – Increased physical assault power.
    – Greater resistance to startling.
  • Kindred of Rot: Greater resistance to startling.
  • Bloodfiend Hexer’s:
    – Increased hemorrhage accumulation on adversaries.
    – Greater resistance to startling.
  • Glintstone Sorcerer: Greater resistance to startling.
  • Twinsage Sorcerer: Greater resistance to startling.
  • Inquisitor:
    – Increased HP.
    – Greater resistance to startling.
  • Godrick Soldier: Greater resistance to startling.
  • Raya Lucaria Soldier: Greater resistance to startling.
  • Leyndell Soldier: Greater resistance to startling.
  • Radahn Soldier: Greater resistance to startling.
  • Haligtree Soldier: Greater resistance to startling.
  • Mausoleum Soldier: Greater resistance to startling.
  • Messmer Soldier:
    – Increased HP and physical assault power.
    – Greater resistance to startling.
  • Stormhawk Deenh:
    – Increased HP and physical assault power.
    – Greater resistance to startling.
    – Extended period of assault power enthusiasts to allies.
  • Banished Knight Oleg:
    – Increased physical assault power and protection versus physical injury.
    – Greater resistance to startling.
  • Banished Knight Engval:
    – Increased physical assault power and protection versus physical injury.
    – Greater resistance to startling.
  • Bloodhound Knight Floh:
    – Increased HP, physical assault power, and protection versus physical injury.
    – Greater resistance to startling.
  • Black Knight Captain Huw:
    – Increased physical assault power and protection versus physical injury.
    – Greater resistance to startling.
  • Black Knight Commander Andreas:
    – Enhanced protection and guard increase versus Holy and Physical assaults.
    – Greater resistance to startling.
  • Fire Knight Hilde:
    – Increased Fire assault power.
    – Greater resistance to startling.
  • Fire Knight Queelign: Increased Vigor and Faith.
  • Swordhand of Night Jol án: Increased Vigor and Dexterity.
  • Jol án and Anna: Increased Vigor and Dexterity.
  • Battlemage Hugues:
    – Increased physical and magic assault power.
    – Greater resistance to startling.
  • Latenna the Albinauric:
    – Increased HP, physical assault power, and magic assault power.
    – Greater resistance to startling.
  • Perfumer Tricia:
    – Increased HP.
    – Greater resistance to startling.
  • Depraved Perfumer Carmaan:
    – Boosted Fire assault power.
    – Greater resistance to startling.
  • Omenkiller Rollo:
    – Increased HP, physical assault power, and Fire assault power.
    – Greater resistance to startling.
  • Blackflame Monk Amon:
    – Increased HP and Fire assault power.
    – Greater resistance to startling.
  • Curseblade Meera:
    – Increased HP and physical assault power.
    – Greater resistance to startling.
  • Demi-Human Swordsman Yosh:
    – Increased HP, physical assault power, and magic assault power.
    – Greater resistance to startling.
  • Ancient Dragon Knight Kristoff:
    – Increased Lightning assault power and protection versus Physical, Lightning, and Holy assaults.
    – Greater resistance to startling.
  • Redmane Knight Ogha:
    – Increased physical assault power and protection versus Physical and Fire assaults.
    – Greater resistance to startling.
  • Lhutel the Headless:
    – Increased physical assault power and protection versus physical injury.
    – Greater resistance to startling.
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