Team Cherry Explains Hollow Knight: Silksong’s Price
Following Hollow Knight’s success — which surpassed 15 million copies sold — Team Cherry had little concern about Silksong’s potential revenue.
The new release is priced at $20 in the U.S., five dollars higher than the original. Silksong is also larger and was in development for roughly six years.
The relatively low price surprised many developers. Peers commented that Team Cherry are generous — “basically giving their game away” — since most indie studios couldn’t sustain that combination of scale and price.
One of the studio’s leads, Ari Gibson, explained:
We aim to set fair prices for our games. We also tend to expand the amount of content significantly — it was inevitable this would grow into a full game.
Silksong began as a DLC for Hollow Knight, but the project expanded until Hornet had her own world. Gibson added that choosing $20 made sense: “Yes — five dollars more, that feels right.”
Source: iXBT.games
Phantom Blade Zero Generates Estimated Hundreds of Millions Without an Xbox Release
Famitsu Gives The Legend of Zelda: Ocarina of Time Remake 37 out of 40 in First Review
Switch 2 Cartridge Manufacturer Exits the Market
Microsoft’s Alligator Xbox May Be a GTA VI Marketing Workaround
Analysts Say Gran Turismo 7 Is Not on PS Plus Because It Has Earned Sony Hundreds of Millions of Dollars
Mike Flanagan Hints at Unexpected Approach to Warhammer 40,000 Series Starring Henry Cavill
The Legend of Zelda: Ocarina of Time – Shadow Temple Dungeon Walkthrough
Ganondorf’s Castle Walkthrough in The Legend of Zelda: Ocarina of Time