Ex-Sony Boss Criticizes Live-Service Games, Says Success Relies on Luck
Former Sony Interactive Entertainment head Shawn Layden stated that live-service games have no universal formula for success and that their survival largely depends on luck rather than copying other monetization and player retention models.
Against the backdrop of recent major multiplayer failures that consumed hundreds of millions of dollars and vanished weeks after release, Layden criticized the industry-wide push by corporations to create live-service games.
Speaking on the Kiwi Talkz podcast, he called publishers’ belief in a universal success formula “a complete illusion.” In Layden’s view, implementing engagement metrics, battle passes, and monetization systems does not automatically guarantee a steady influx of players.

The market is so saturated with major projects that mechanically copying other titles’ solutions often ends in financial failure. Developers retain more freedom for experimentation and original ideas in single-player games, whereas live-service audiences are losing interest in formulaic projects built to meet analysts’ demands. At the same time, smaller games with unusual concepts frequently find popularity.
Source: iXBT.games
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