Why Fire Emblem Fans Should Play Tales of Berseria
Those still playing Fire Emblem: Fortune’s Weave know choosing a first route matters. Cai seems the intended starting point, with opening chapters full of explanations. Hedonic Dietrich is ideal for Three Houses fans seeking more Fódlan lore, Theodora offers insight into the cultures of Dagda and Saramis, and Leda is driven by vengeance after her father’s death.
Of the four, Leda stands out like a sore thumb. Her route has little to do with the overarching story of Fortune’s Weave and more to do with her personal vendetta. Yet, as someone who firmly believes in supporting women’s wrongs, I eagerly jumped to her route first anyhow. I don’t regret it, because seeing a woman allowed to be angry and make mistakes while pursuing her goal was refreshing. I could think of only one other game that allowed that: Tales of Berseria, a role-playing game released in 2017.

Leda fans, meet Velvet Crowe
Developed and published by Bandai Namco, Tales of Berseria follows Velvet Crowe, who witnesses her brother-in-law, Artorius Collbrande, killing her younger brother, Laphicet. She vows to keep fighting until she has avenged Laphicet by slaying Artorius.

The parallels between Leda and Velvet are clear. They are both witnesses to the deaths of the people they loved most, and they are forever changed by it. Unlike Leda, however, Velvet is utterly alone for the first few years afterward, forced into a stinking pit full of monsters in a basement cell.
When Leda and Velvet finally see an opportunity to get close to the men who ruined their lives—Leda through the Heroic Games and Velvet during her prison break—they seize it with both hands.

Because both the Tales and Fire Emblem series are character-focused and feature diverse, expansive casts, both women are accompanied by a group of companions. Leda’s group is relatively normal by role-playing game standards, whereas Velvet’s includes demons, angels, and a witch. The one thing their groups do have in common is their loyalty to Leda and Velvet.

That loyalty does not necessarily work out great for either party at first. After years of stewing in her prison cell, Velvet has plenty of rage and resentment, and anyone getting in her way is guaranteed to get hurt, whether friend or foe. The same goes for Leda, whose desire for vengeance leads her to threaten and blackmail other contestants out of the games and shrug off any concerns her friends might have.
The more they give in to their base desires, the more Leda and Velvet isolate themselves. This spiral of despair is exacerbated by their curses: Velvet with a demon arm that devours people, and Leda with her guitar-like vihuela, which urges her to kill and destroy those around her the more she plays. The further they inch toward fulfilling their quests for revenge, the more the two women deteriorate emotionally and mentally.
While some may argue that this single-minded vengeance makes both characters unlikeable, Leda’s path and Velvet’s story are not meant to glamorize their actions. Both Intelligent Systems and Bandai Namco depict their rage as putting them at odds with the people around them, without ultimately vilifying them. After all, Leda and Velvet’s inevitable breakdowns stem from the same place: deep grief and mourning for the ones they have loved and lost. This does not negate the harm they have caused, but it does provide context for why Leda and Velvet are the way they are.

Without venturing into spoiler territory, Leda and Velvet’s paths eventually diverge in their goals of vengeance. Still, both Fire Emblem: Fortune’s Weave and Tales of Berseria are thrilling for anyone who enjoys seeing women with blood on their faces and hatred in their hearts. They may have caused immense destruction, but they made me very happy while playing. And really, that is what matters most.
Source: Polygon
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