Bloodborne Ported to PC and Runs Without Emulator

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Sony has yet to release an official PC port of FromSoftware’s game, but an alternative solution has emerged.

PC gamers have recently turned their attention back to Bloodborne. Enthusiasts have long known how to run the FromSoftware game using an emulator and even install various modifications to improve graphics and more. Now, everything has reached the next level.

An enthusiast known as deadinside28 shared that they built a native Bloodborne port for Linux. They emphasized that this is not a universal emulator:

No CPU emulation and instruction translation: the game code runs at full speed. The game’s own x86-64 code executes natively, the PS4 system libraries are replaced by a small runtime written for this game, and GPU operations are translated to Vulkan by a renderer based on shadPS4, heavily modified for Bloodborne—down to AMD FSR 3.1, FSR 4, and FSR 4.1.1 temporal upscaling.

At present, the project’s status is “experimental, playable.” deadinside28 explained that the current version of the unofficial Bloodborne PC port launches, allows players to load saves, and can be “completed (Hunter’s Dream and several Yharnam locations) with audio” while supporting gamepads. They have not yet finished playing through the entire game.

deadinside28 published the source code for the “bloodborne_pc” project publicly on GitHub. There is a catch: the archive does not include copyrighted assets, meaning players will need to supply their own Bloodborne dump (CUSA03173, v1.09) in order to play.

Bloodborne will be playable on a PC equipped with an Intel Core i5-9400 class processor and an AMD RX 580 graphics card.

 

Source: iXBT.games

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