The Kerbal Space Program neighborhood has been abuzz as we speak with the information portion of the KSP workforce at Squad have been employed by Valve. It all started when an ex valve artist spoke in regards to the hires throughout a latest podcast.
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Roger Lundeen, who labored at Valve as an architect and environmental designer between 2010 and 2013, mentioned the hires occurred round 5 or 6 months in the past. You can hear the precise quote within the Game Dev Unchained podcast at across the 20:00 mark. It’s embedded beneath for ease.
The information got here throughout a chat about mod creators and folks making their approach into the business. “[Valve] are still buying up mod teams,” says Lundeen. “There’s the group that made Kerbal Space [Program] – I think that happened about five or six months ago. They gave that entire team jobs. Those guys were out of Mexico, I believe.”
In the remark, Lundeen received the secret barely improper and he additionally referred to as KSP a mod, however we have since clarified with him that he meant the sport, not a workforce behind a mod for the sport.
“Fortunately a listener posted a clarification that KSP is a stand-alone game built in Unity, not a mod,” Lundeen tells me. “I guess some members of that team are now at Valve, how many I don’t know. I imagine KSP remains the IP and property of Squad, in Mexico City. So the devs, not a mod-team.”
We additionally emailed Valve for remark, and a consultant responded confirming the rent. “Yes, they joined a little while ago and we will have more news about what they are doing soon,” explains the Valve spokesperson.
Late final 12 months there was some hassle at Squad, with seemingly a mass exodus of key staff. That exodus adopted some allegations made by a former worker about working situations – allegations Squad firmly denied.
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