Subnautica 2 Early Access Buddy System Hotfix 2
Greetings, Subnauts,
Our second hotfix for the Subnautica 2 Buddy System update is officially live!
This patch addresses several prominent bugs and quality-of-life issues, including improved voice chat detection, resolving unintended Tadpole teleports, and enhancing the resource tracking accuracy of the Scanner Station.
We are closely monitoring player feedback, so please continue to submit bug reports directly through the in-game tool or via our support portal.
Below is the complete changelog for today’s hotfix.
General & Gameplay Fixes
- Fixed an issue where Biobeds would display an incorrect mesh after being relocated and the game reloaded.
- Resolved a bug preventing the Tadpole from docking correctly in certain orientations due to its vehicle geometry interfering with the docking check.
- Standardized voice chat detection for both local and remote players to ensure consistent and reliable audio activity detection.
- Fixed an issue causing the Tadpole to teleport incorrectly when returning from out-of-bounds locations.
- Resolved a bug where destroyed Tadpoles equipped with chassis modules failed to teleport back within bounds properly.
- Fixed a visual bug that made the multiplayer host appear dead to other players after their own character perished.
- Fixed an issue where Thermal and Hydroelectric Generators would lose or display erroneous power generation after being streamed out and back into the game world.
- Resolved a bug causing Hydroelectric Turbines to output incorrect power levels after streaming out and back in.
- Fixed a visual duplication glitch affecting tools mounted on Carryable Racks while the rack was being moved.
- Refined and improved the Leviathan grab attack interaction specifically for the Tadpole.
- Fixed the Scanner Station to ensure accurate resource detection.
- Corrected feedback tool category names and associated strings for proper localization.
- Resolved an issue where recipe crafting boxes would continuously loop after interaction.
- Fixed incorrect scan data associated with habitat display cases.
- Enlarged the excessively small scanning hitbox for the Advanced Battery.
- The Shiver Leviathan will no longer attempt to interact with unpiloted vehicles.
- Fixed a visual error causing the AEP Suit to display the wrong EVA Suit icon.
- Resolved visual effect glitches tied to the Tadpole Scout Ray.
- Restored missing names for several black box signals.
- Adjusted and fixed underwater currents within the Overgrown Ruins.
- Fixed a UI bug causing a black square to appear in the Scanner interface when scanning Bloom Biofilm samples in habitats.
- Resolved missing text prompts for Overgrown Ruins Blackbox signals when loading a save where those boxes were already unlocked.
- Replaced a placeholder icon in the Scanner UI with the correct Bloom Biofilm asset.
Performance & Graphics
- Corrected the VSync setting; it will now automatically disable whenever DLSS Dynamic FrameGen is enabled.
- Resolved an Xbox memory leak caused by audio commands accumulating while the game was paused or suspended.
System & Diagnostics
- Upgraded the crash reporting infrastructure to enhance diagnostics and stack trace collection.
- Re-enabled crash reporting and startup-crash logging following the resolution of potential game-hang issues.
- Updated underlying crash reporting frameworks across all supported platforms.
A quick reminder: If you utilize mods in Subnautica 2, please temporarily disable, remove, or uninstall them before booting up the game after this update. Un-updated community mods will likely not be compatible with the newest hotfix and may trigger crashes or unexpected errors upon launch. You can safely reinstall and re-enable your mods once their creators release compatible updates.
Please note that the rollout for this hotfix may take a short while to reach all regions globally.
Keep diving!
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