Starbreeze Studios CHIEF EXECUTIVE OFFICER Tobias Sjögren is no more with the workshop and the Payday 3 designer is currently hiring for a brand-new leader. This information originates from a current notice to investors that clarifies board participant Juergen Goeldner is taking control of as acting chief executive officer in the meanwhile, as reported by GameDeveloper.
While Starbreeze’s messaging around Sjögren’s leave isn’t incredibly clear – the group merely states it is bidding goodbye to the previous chief executive officer – today’s information gets here after Payday 3 stopped working to fulfill assumptions, according to GameDeveloper.
“On behalf of the board of directors, I would like to thank Tobias Sjögren for his achievements during the past three years,” board chairman Torgny Hellström composes in the notification to financiers. “Tobias took over the helm of Starbreeze in a challenging phase of its journey and we wish him well in his future endeavors.”
Goeldner, the brand-new acting chief executive officer, includes, “Starbreeze has a strong history of developing and publishing games globally. After launching Payday 3, the company is well-positioned to leverage the strengths of the organization to monetize and develop the IP portfolio. I am looking forward to assuming an operative position and, together with the management, ensure the execution of this strategy.”
Goeldner has 40 years of experience in the games market, consisting of a number of executive settings, according to the notification. His last executive setting was as chief executive officer of Focus Home Interactive. He has actually belonged to Starbreeze’s board of supervisors given that in 2015. Starbreeze has actually started an employment procedure for an irreversible chief executive officer.
Payday 3 struck PlayStation 5, Xbox Series X/S, and COMPUTER on September 21. We appreciated the game around launch, offering it an 8 out of 10 in the Game Informer Payday 3 review. More than 3 million people played Payday 3 in its first month, yet the game still stopped working to fulfill the assumptions of the workshop.
[Source: GameDeveloper]
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