No precise snakes, mercifully… only a key.
Resident Evil 7 Guide: Walkthrough #10 – How to get the arm and snake key
At the tip of half 9, we picked up an elective grenade launcher however you then hopefully saved it and used different weapons to blast Maugertie’s long-armed spider-like kind to hell. With her gone the bug home is now a hell of quite a bit safer and simpler to discover. Before you go any additional, take into account returning there and having a sluggish wander round, checking for any further objects you would possibly’ve missed. You’re possible a bit battered from the final battle, so it all the time makes to do a sweep for any further objects that may assist.
When you’re prepared, head up by means of the crow door and for that small space to the place the door is. Having picked up the lantern, now you can use the lantern to steadiness the scales and head on in… oh, an alligator. Okay. But it’s not actual. Phew.
Anyway: this part of the sport is absolutely all in regards to the ambiance, and there aren’t any very important objects to talk of that I discovered – just a few story objects scattered all through these rooms.
Head by means of the rooms. We’ll preserve it spoiler-free, in order that’s all the recommendation you’re getting. Head proper the best way by means of this darkened space. When you attain a youngsters room – a useless finish – examine the doll home to study of the placement of a secret door within the again wall.
Inside you may get the arm, so go forward and try this. Once you will have the arm, head again to the trailer. Inside, save, deal with merchandise administration enterprise… after which, there, like clockwork, there’s the telephone. It’s time to go again to the primary home.
How to get the Snake Key
Head again to the home. Be cautious alongside the best way while you get close to the dissection room. Find the cop – he’s precisely the place he was earlier than, although he has been moved.
Once you discover the cop and study all of the stuff round him, Lucas will name out over an intercom to provide you some directions. Well… no selection however to do what he says. When you do, your reward would be the snake key.
That, sadly for you, is just not your solely reward. There are actually enemies completely all over the place, even exterior between the home and the trailer. They are nonetheless finite, however there’s fairly just a few of them scattered about. Be cautious popping out of the dissection room. There are two crawling enemies in your left. Take them out first. On your proper, there’s a moulded that’ll come out of the wall as nicely.
Head proper, down the steps, and open the snake door. This is a shortcut again to the maze-like space the place you fought molded earlier. There are just a few crawling round right here, so watch out! It’s darker, nastier and extra harmful down right here than it was earlier than, so watch out. Head again to the primary corridor as shortly and as rigorously as you’ll be able to.
Using the Snake Key to achieve entry to the Master Bedroom
Now each its meant occupants are useless, head in the direction of the Master Bedroom. That’s off from the primary corridor, upstairs on the alternative facet to the place you’ve visited earlier than. There are molded out right here, so be prepared for a battle.
Inside the primary snake room, the master suite:
- A herb inside a drawer
- A field with a lockpick inside
- Chem fluid in a wardrobe
- A clock (we’ll come again to this shortly)
There’s a storage room connected to the Master Bedroom. You need this place: inside there may be:
- Another backpack improve, increasing your stock
- A treasure photograph
- A plan for the grenade launcher and a clue as to its location (however you must have already got this if you happen to’ve been following our information)
- A herb inside a field on a shelf
Once you’ve cleaned that out, return to the master suite. The clock opens a secret passageway, and a clue is subsequent to it: “Same time as all other clocks”. You can exit to the primary corridor to examine in order for you as some stuff in RE7 is randomized, however in each playthroughs recreation that was 10:15.
- Previous: Part 9 – How to get the grenade launcher and beat the greenhouse boss
- Next: Part 11 – red keycards, blue keycards and a second shotgun
In part 11, we’ll head down the passageway that opens… and get ourselves a key. This doesn’t look threatening in any respect, nope.