Pizza Delivery: Death Stranding Through a Wes Anderson Lens

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Self-examination is rarely easy. Peering inward, dissecting past choices without flinching, and admitting your imperfections feels like one of the tougher tasks anyone can set themselves in 2025. Yet the characters in Eric Osuna’s A Pizza Delivery do just that with surprising calm. As they confront their own stories, you may well recognize something of your own struggles reflected back at you.

A Pizza Delivery is a surreal, story-driven indie with gentle puzzle moments. You step into the red visor of B, a delivery worker on the last run of her shift. Her moped carries her through shifting tableaux — from a shadowed, unsettling city to an amber-lit cemetery tucked in the woods — each locale crafted to evoke a distinct mood. The game is very much about atmosphere: LaFrancessa’s blend of synth textures and spare piano lines helps establish a quietly immersive, contemplative tone.

B riding her moped past a crowd of stop signs and a billboard that reads 'Go anywhere!' Image: Eric Osuna/Dolores Entertainment via Polygon

Along the route you’ll tackle light environmental puzzles that complement the story rather than derail it. Rain, for example, is more than decoration — it becomes a tangible obstacle. Cold pizza is forgivable to some, but a soggy box is a disaster, and several sequences require you to shepherd an exposed pie through downpours without letting it fall apart.

Tonally, the game sometimes recalls the connective ambitions of the Death Stranding series (minus the grotesque creatures and creepy infants). B carries a spare pizza that she offers to people she meets, and those small acts of sharing create intimate, human moments. Few things bridge strangers faster than offering someone food.

Noby, who dwells in a bleak, inhospitable city, embodies a sense of arrested motion: parts of him drain to stone-gray as though frozen in nostalgia. The game uses his condition to underline a simple truth — lingering too long in one place can calcify you. B risks the same pallor if she remains idle on a bench, which reinforces the idea that forward motion, however uncertain the destination, is itself a form of progress.

Backpack Guy in a reflective conversation with B about his past relationship Image: Eric Osuna/Dolores Entertainment via Polygon

B often fumbles when people unload their worries on her. At one point she holds out an open pizza box and offers nothing more than, “Um…” — awkward, sincere, and utterly human. She’s anxious, hesitant, and frequently unsure of what to say, which makes her easy to relate to. The journey is short — roughly two hours — but by the time the credits roll you may find your perspective subtly altered.

A Pizza Delivery is best approached with patience: let its moments wash over you and consider the same quiet questions its characters face. It’s an ideal companion for a dim, rainy afternoon when the world outside feels unwelcoming and you’d rather stay home with a pizza — even if it’s gone cold.


A Pizza Delivery is available now on PlayStation 5, Windows PC, and Xbox Series X. This review was conducted on PS5 using a prerelease download code provided by Dolores Entertainment. For more information on Polygon’s editorial guidelines, see Polygon’s ethics policy.

 

Source: Polygon

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