Peak developers admit to a “cardinal sin” of game development, say hit began as a four‑week game jam project

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Peak mesa biome

normal patch notes video – YouTube
normal patch notes video - YouTube

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For readers unfamiliar with Peak’s origins: several Aggro Crab developers, fatigued after working on an underwater soulslike, joined regular Landfall collaborators in Seoul for an intense four‑week game jam, according to PC Gamer. That rapid development process — similar to Content Warning’s one‑month production — help explain why a few pesky bugs slipped through as the game unexpectedly exploded in popularity.

The update also expanded Bing Bong’s lore. The recently divorced character is now written as a fan of bbno$ and is depicted as downcast after the rapper’s social post implying he’d quit music — despite a tour already scheduled for next year.

After a few months of work that led to 11 million Steam sales, Peak’s creators accepted a hard truth many businesses resist: “We’re not going to continually have a graph go up.”

 

Source: gamesradar.com

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