If, like me, you’ve been having a tremendously good time with Mordhau since its launch simply the opposite week, then you definitely’ll little doubt be considering all of the upcoming content material and new options that builders Triternion have promised are on their to-do listing. Our Mordhau patch notes and future content material information won’t solely run by means of every little thing that’s modified in Mordhau since its launch, but additionally provide you with a glimpse at every little thing that’s coming quickly to this marvellous medieval brawler, from new maps and game modes to modding help, and extra.
If you’re scratching your head and asking what all this Mordhau stuff is all about, then you definitely’d higher take a look at our Mordhau guide information, the place you’ll discover some moderately helpful newbie’s explanations alongside superior tricks to get you to the highest of the leaderboards very quickly. You’ll additionally discover hyperlinks there to each different part of our guides sequence, from stats and opinions on the assorted Mordhau weapons to my in-depth exploration of the Mordhau melee combat system, and way more.
Mordhau patch notes & future content material information
Whether you’re considering what’s subsequent for Mordhau by way of future content material, or should you’re simply trying to inspect the current Mordhau patch notes, every little thing you’re after is an easy mouse-click away. Click any of the hyperlinks just under to skip forward to a particular part.
Official Mordhau 1v1 Duel mode |
New maps – Feitoria and Castello |
Mordhau modding tools |
New weapon and armour skins, character options |
Mordhau patch notes archive – full patch notes since release |
Official Mordhau 1v1 Duel mode
Yes, an official Mordhau duelling game mode is within the works! Triternion confirmed that of their makes an attempt to carry some extra ranked and aggressive modes into Mordhau, they’ll be beginning with 1v1 duels. Which is sweet information for many people who’ve needed to content material ourselves with the unofficial duelling servers arrange utilizing Deathmatch or Skirmish game modes, which aren’t precisely best because the 1v1 guidelines can merely be ignored by a handful of misguided ignorami.
This complete course of is more likely to be very acquainted for these of you who performed Chivalry again within the day. First we had unofficial duelling servers, after which later an official duel mode was introduced out which gave gamers a way more automated and controlled surroundings the place they’ll show their value in superb single fight. We’ve no particulars on the precise internal workings of this new Mordhau duelling game mode, however one factor I absolutely anticipate is that we’ll be combating on all the identical maps we all the time have been, moderately than new maps being created particularly for duels.
Well, I say “the same maps we always have been”, however actually we’re more likely to have a minimum of two new maps launched by the point the duelling mode is launched…
New maps – Feitoria and Castello
Feitoria and Castello are, by all accounts, the subsequent maps we’ll be seeing launched to Mordhau’s seven current places. Feitoria, pictured above, is the map we now have essentially the most particulars on, in addition to a handful of screenshots; whereas Castello stays one thing of a thriller. Some have mentioned that Castello is actually an expanded model of the tiny map Contraband, made match for the larger-scale game modes like Frontline and Horde. But this could be a bit odd, as a result of it might make Contra-stello the primary map that modifications names between its bigger and smaller variants. But we’ll have to attend and see what Triternion develop.
For full particulars on the brand new maps (together with each current map in Mordhau), have a gander over at our Mordhau maps & locations information.
Mordhau modding instruments
Now it is a moderately thrilling prospect. Triternion have confirmed that one longer-term aim as soon as the above have been achieved is to launch a number of modding instruments for gamers and creators to make use of for all method of fascinating ideas. Unfortunately presently we haven’t been given any additional particulars than this, so all we will do is speculate on what precisely “modding tools” means.
But I believe we will fairly anticipate a wide range of new creations to come up from such a number of instruments. New user-created maps; new game modes with distinctive guidelines and ideas; player-created skins for weapons and armour; even perhaps new weapons, relying on the sophistication and limitations of the instruments gamers are given. It’s definitely very thrilling, and matches proper in with the already current system of player-run servers, the place hosts have already began to arrange their very own environments with distinctive guidelines, from Frontline matches with out horses or workforce injury to Skirmish 1v1s the place shields are banned, and so forth. Lots of potentialities right here.
New weapon and armour skins, character choices
Finally, we’re more likely to see a smattering of recent skins and character customisation choices launched with every content material replace for Mordhau over the approaching months. New skins for weapons have already been launched in patches because the game’s launch on 29th April (examine the patch notes beneath for full particulars), and it’s a no brainer for Triternion to proceed including snazzy-looking deal with and blade variants for his or her huge roster of weapons and gadgets, simply as it’s so as to add extra haircuts and different look choices so gamers can good their newest loadout’s look.
Speaking of loadouts (what a segue, eh?), we’ve obtained a reasonably candy Mordhau builds/loadouts information so that you can take a look at if you wish to understand how finest to spend these 16 factors of yours.
Mordhau patch notes archive – full patch notes since launch
That’s all we all know thus far concerning future updates for Mordhau; however just under you’ll additionally discover a full listing of all patch notes since Mordhau’s launch. Simply click on on any of the containers to broaden them and think about the small print of no matter replace you select.
Note: tiny hotfixes that don’t introduce new options and vital modifications have been omitted.
Gameplay
- Spectators can not provoke or take part in vote kicks
- Starting votekicks and casting votes in opposition to enemies is not doable in workforce modes
- Avoiding votekicks by leaving the server is not doable
- Votekicks now want extra vote majority to succeed
- Fixed unlocking getting caught
- Fixed excessive degree unlocks staying locked regardless of reaching the extent
- Added Gothic buckler pores and skin
- Added Kleines Messer (Cleaver pores and skin)
- Added Baron’s Cutter (Cleaver pores and skin)
Combat
- Kicks now have extra vary in opposition to lively held blocks and restoration. This will considerably improve vary of kicks in opposition to shields and fist block solely (Doesn’t have an effect on parries/timed blocks)
- Increased kick tracer width barely (making it extra dependable in facehug vary)
- Nerfed chase mechanic barely – now has a bit much less activation vary & motion pace bonus upon activation. This will make it weaker principally in opposition to unarmored builds.
- Increased stab early launch by 25ms (this can make all stabs hit very barely slower)
Weapons & Equipment
- Heater and Kite protect block adjusted, it’s now barely simpler to hit round these shields
- Fixed parry backpedal pace being decrease on targe/buckler than common parry
- Fixed eveningstar having 5 stamina on hit as an alternative of 10 on stabs
- Mallet and Blacksmith hammer now have extra vary
- Mallet restore capability buffed
- Deployable ballista can now flip extra, has quicker ammo replenish and has barely extra well being
- Deployable spikes now have barely extra width, overlaying extra space
- Toolbox now spawns with 5 out of 6 ammo and now resupplies 6 ammo at ammo containers as an alternative of three
- Smokes now disable chase mechanic
Maps & Gamemodes
- Frontline capturing & neutralizing is now quicker
- Fixed straw shack roof having no collision on MountainPeak
- Fixed some icicles
- Fixed try for bug in BR the place should you die at warmup 1 second you may get the defeat display regardless of respawning
Networking
- Potential repair for slots not being reserved for current gamers on map change
- Potential repair for server browser not working for some individuals / not seeing any servers
- Server browser and matchmaking filters now save correctly
Visuals & Misc.
- Shortspear holster is simply on the again
- Fixed floating weapons in demos
Audio
- Lowered quantity of ballista hit sound
AI
- Fixed bots being given too many turds up-front in sure instances, which might trigger them to unload the volleys of turd reserves even lengthy after the participant leaves the caught spot
- Horde bots turds now have AOE injury, nerfing the flexibility to keep away from the horde by tenting towers and different locations the place the horde can’t attain the participant
UI
- Scoreboard now routinely scrolls to all the time present the participant’s entry
With this patch, we’re rolling out the gold compensation for our rocky launch. It comes within the type of 10Ok gold, and you’ll select to just accept or decline it while you launch the game. We haven’t any method to know who was affected, so it’s prolonged to all present gamers. This is a one time factor. If you decline it, it’s gone. You will be capable to declare this compensation till (together with) Sunday UTC.
Networking
- Matchmaking enhancements
- Joining a server will now reserve a slot upfront, fixing the problem of being booted after loading.
Server house owners must ensure that the beacon port (15000) is reachable; it may be overridden on the command line with BeaconPort=
Maps & Gamemodes
- Fixed gamers having the ability to get out of bounds on Mountain Peak
- Fixed some icicles not dropping on Mountain Peak
- Weapons/projectiles not collide with bounds on sure maps
Visuals & Misc.
- Fixed spectators being kicked for AFK even when shifting
- Fixed hearth kills not being tracked
- Fixed pyromaniac achievement not working
- Fixed Whack A Mole achievement
- Fixed couched head kills not being tracked
- Potential repair for a uncommon(?) crash (might additionally crash the server)
- Added m.ThirdPersonDeathCamera by default it’s disabled, added it to settings as effectively. Does what it says, forces 3p digital camera on loss of life. Can assist for individuals who get movement sick.
Audio
- Increased quantity of human footsteps and horse galloping, growing sound consciousness
- Catapult & Ballista firing sounds can now be heard from additional away, growing consciousness
- Fixed horn on camp being too loud at sure instances
- Increased quantity of low stamina respiratory and made it extra even throughout voice units, making it simpler to note in fights
- Lute is now louder
UI
- Added buddy UI marker – could be toggled with H, within the choices or m.friendlymarker console command. Has three states (pals & celebration, all teammates and off).
- Frontline spawn display now reveals pals and celebration members as orange dots
- Added “Show Killed By” toggle within the choices or m.ShowKilledBy, can be utilized to show off the killed by panel
- Tutorial reward message on predominant menu now hidden when it’s accomplished