Kingdom Come Deliverance patch 1.03: respec potion, lock choosing, pickpocket, save and exit fixes incoming

Kingdom Come Deliverance’s patch 1.03 goes to ship loads of enhancements.

According to developer Warhorse Studios a respec potion, a save and exit function and enhancements to the lock choosing and pickpocketing minigames are going to be added to Kingdom Come Deliverance.

There’s no particular launch date for patch 1.03 but, nor precise patch notes. But content material and fixes are starting to agency up since last week’s hints of bug fixes and tweaking to stealth.

Lots of quests are going to get bug fixes, said Warhorse. “It’s mainly focused on bug-fixing as we are studiously going through every player report, watching every stream we can and fixing all the bugs as fast as possible.”

Kingdom Come Deliverance patch 1.03: respec potion, lock choosing, pickpocket, save and exit fixes incoming

Here’s the present record of fixes and enhancements deliberate for Kingdom Come Deliverance patch 1.03. It’s price noting however that none of that is “guaranteed for delivery in this patch”.

Kingdom Come Deliverance patch 1.03

  • Save and Exit performance
  • Lockpicking minigame controls enchancment on controllers
  • Pickpocket minigame enchancment
  • Alchemy recipe for respec potion
  • Many quest-related bug fixes

Kingdom Come Deliverance launched final week and has been plagued with bugs regardless of an enormous day-one patch. Players had been fast to name out the awkward controls for lockpicking and its unconventional save system, which Warhorse has stated it can tackle.

We have multiple guides to help with Kingdom Come Deliverance story and side quests, in addition to together with a guide to lockpicking and assist with saving if you’re playing on PC.

Warhorse went on to element the patching course of, after some confusion with the the numbering system on completely different codecs.

“When we finish any patch we can’t just upload it and send it to you immediately,” it stated. “There is a certification section during which platform holders verify whether or not the patch is steady. This course of takes numerous quantities of time on completely different platforms. This is the explanation why the patches are launched at completely different instances.

“However, they check not only stability but also platform-specific requirements, for example, whether the controllers are named correctly, whether you can change user mid-gameplay etc. If we fail any of these platform-specific requirements, we have to upload a correction just for that specific platform. This is the reason why we are releasing a different number of patches on each platform.”

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