inZOI ModKit AMA: Official Questions and Answers

inZOI ModKit AMA: Official Questions and Answers

inZOI ModKit AMA: Official Questions and Answers

Greetings, Creators.

We appreciate your participation in the inZOI ModKit AMA. After carefully considering your questions and feedback, our team has decided to formally respond to some of the most common queries.

Q. Are there upcoming enhancements for the Mod Browser’s presentation and discovery features, such as categories, tags, or creator pages?

We are keen to enhance the Mod Browser’s usability. Features like categories, tags, and creator-specific pages are currently under review, and we aim to implement community suggestions promptly.

Q. Given that monetization is not permitted in inZOI, what support will be provided for modders? Putting significant effort into mods without compensation is challenging.

The inZOI modding policy prohibits direct monetization to ensure equal access for all players. However, recognizing creators’ efforts, we’re exploring ways to support modders indirectly. Acceptable methods include:

– Generating income through ads or donations on mod platforms

– Monetizing video content (e.g., tutorials) on platforms like YouTube

These options allow modders to receive support while keeping mods free, and we encourage these approaches.

Q. Will scripting mods be introduced for inZOI?

Development of scripting mods is underway, and we plan to include them in the December update. We aim to enable more flexible and expansive mod creation, so stay tuned!

Q. Are custom makeups and skin textures planned for future ModKits?

The June release of the ModKit will not feature dedicated settings for facial customizations.

Creators with a strong understanding of the game’s data structure can manually adjust facial textures. A specialized facial ModKit is in development, expected after September.

Q. For expansive mods, code modification is often necessary. Will Inzoi support code modification for more creative freedom?

We are crafting a scripting support system for inZOI to facilitate more creative and intricate mod development, aiming to accommodate community needs.

Q. How extensive will modding capabilities be with the kit? Will there be features for creating interaction menus or custom walk styles?

Currently, locomotion styles can be customized based on emotional states.

While altering general states is more challenging, emotional states and life stages can be expanded, including walk style changes.

Combining various buff states can trigger specific contextual behaviors. Additionally, scripting mod support efforts continue to broaden customization possibilities.

Q. Will we be able to export Zois to Blender, or is import the only option?

Exporting user-created Zois as 3D assets is unsupported.

The ModKit provides base Zoi body meshes and outfit samples, useful for custom clothing creation.

Q. Is the ModKit intended for both beginners and experienced modders?

The ModKit, launching in June, is user-friendly, featuring a Wizard that assists beginners in easily creating CC items like outfits and furniture.

inZOI provides sample data and tutorials to support new content creators.

Q. When will we be able to make jewelry with the ModKit?

You can create jewelry and other accessories. We are committed to enhancing ModKit features for easier access and will offer tutorials to guide you.

Q. Could importing poses and animations from rigged 3D models be included? Why not add a “Poses” category?

The import of animations is currently possible. You can create rigged poses and animations using tools like Blender and integrate them via data modding.

Aware of the complexities for beginners, we continuously improve tutorials and intend to implement suggestions such as categorized pose systems and user-friendly features.

Q. Can hair mods for Inzoi be created with mesh styles, or is Maya’s XGen necessary?

Hair mods can be fashioned using mesh card styles typical of games.

However, XGen Groom hair, often used for cinematic effects, is not currently supported.

Q. Does Inzoi support textures with a resolution of 8192px?

There are no specific limitations on high-resolution textures like 8192px.

For performance reasons, we advise optimizing textures to 2048×2048 (2K) or smaller.

Q. Will NPC scripting be possible for task automation, like controlling soil conditions?

Currently, lightweight scripting functions offer limited NPC control.

Since a “soil” object isn’t present in-game yet, such functionality would require a workaround.

Q. Can modders offer early access versions of their mods?

Mods on official platforms must be freely accessible, prohibiting any form of paywalled early access.

We understand the development costs involved. While official platforms don’t support early access, other methods like ads, donations, or monetized videos can support your efforts.

Q. Can accessories be created in Rhino and imported into the ModKit, and how are textures managed?

Rhino models can be converted to FBX and imported into the inZOI ModKit.

Textures can be crafted in Blender or Photoshop. Review sample data in the ModKit to ensure compliance with inZOI standards. We recommend consulting the documentation for workflows and guidelines.

Q. Is cloth physics enabled in the ModKit for clothing creation?

Cloth physics isn’t supported in the ModKit Wizard.

You can use Unreal Engine’s Cloth Simulation for movement. For hair, try DA_HairRigidBody system rigging.

Q. Can modders categorize items, such as uploading a necklace without an entire outfit preset?

We understand this need and plan to introduce more detailed categorization options post-ModKit release.

Q. Why is JSON support available in June but localization in December? Does localization refer to ModKit or mod functionalities?

December’s localization feature will support multilingual modding, surpassing the current 13-language set.

In June, you can edit furniture mod names and descriptions in your chosen language.

Q. Will body types for avatars be included with the Blender/Maya kits?

How are mod credits managed, and can mods be uploaded privately?

◽️ Avatar Body Types

– The June ModKit includes sample meshes for adults and children.

◽️ Mod Credits Protection

– Currently, creator names are not automatically displayed. We’re exploring solutions to protect against unauthorized reposting.

◽️ Private Mod Use

– You can create and use mods privately, storing them locally. Public sharing is optional.

Q. Will modification of post-process materials and volumes be possible to change rendering styles?

Currently, access to post-process materials and volumes isn’t supported. Future updates may include these features.

Q. Will vehicle mods expand to include realistic driving mechanics?

Vehicle appearance customization is available, though functional modding like driving mechanics is under consideration.

Q. Will inZOI enable customization for gameplay, animations, body shapes, text, voice, and relationships?

Current modding allows changes to gameplay and some text.

Support for animations, body types, voices, and relationships is planned for future updates.

Q. Can we mod public spaces or NPC households? Some areas lack stairs or editable lots.

Modding city backgrounds and public zones isn’t officially supported, but technical solutions are being explored.

Q. Will scripts be allowed to modify ZOI behaviors or object interactions?

Scripting mods are in development, but the Data Editor currently allows partial control of interaction elements.

Future updates will extend these capabilities.

Q. Can models from other games be uploaded to CurseForge, or used as references?

Creative freedom is vital, and users retain rights over their mods. Be cautious with assets inspired by other works, and adhere to moderation policies on platforms like CurseForge.

Q. Will there be a map editor to enable full gameplay mode creation, like in Warcraft III?

Currently, modding is limited to specific features, but broader expansion options are being considered based on community input.

Q. How open will inZOI be for mod developers? Will all game resources be fully accessible?

We aim to provide extensive access within copyright and security boundaries and are continuously reviewing ways to support creative and responsible asset use.

Q. Does the ModKit support Chinese language? How many languages are available?

Currently, the ModKit is available in English with Chinese subtitles in tutorials. We’re working to expand language support, including Chinese.

Q. Are there plans to integrate with the Steam Workshop for mod distribution?

Steam Workshop integration is not planned at the moment, but it may be considered depending on community interest and feasibility.

Q. Will the ModKit be optimized for low-end PCs?

The ModKit itself isn’t specifically optimized, but creators can consider performance when designing mods by adjusting resource sizes and settings.

Please feel free to reach out with additional questions or suggestions through our community channels. We remain committed to enhancing the gaming experience based on your feedback.

Thank you,

The inZOI Team

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