Hey everyone,
Experiencing some intense visuals? It’s not just you—it’s likely our doing. Today’s hotfix aims to address the vibrant kaleidoscope effect encountered when transitioning between locations, along with other various bugs present in the game.
We’re still ironing out some issues and will continue releasing minor hotfixes to address bugs. Please report any problems to our Support Team.
Haven’t caught up on Patch 8? Discover everything new here, and join us on today’s stream as our Dark Urge adventure continues on Twitch starting at 1pm UTC!
MODDING
Toolkit
- Resolved a potential crash when loading a level without a necessary mod and then loading with the mod.
GAME
Crashes and Performance
- Fixed a crash when hovering over specific inventory items or during trade.
- Addressed high-saturation graphical artifacts that appeared, particularly when teleporting through waypoints.
New Subclasses
- Hexblade warlocks can now swap a spell at Level 2, aligning with other warlock subclasses.
- Immutable Form now properly interacts with Arcane Shot: Banishing Arrow.
- The Fancy Footwork passive now functions even if you miss.
- Vaprak’s Greed now considers Human Versatility, increasing carrying capacity by an additional quarter.
- Arcane Shot: Grasping Arrow can now damage Flying targets when they move.
- Removed the Long Rest indicator from the Accursed Spectre passive tooltip.
- Dazzling Breath now correctly uses the spellcasting ability modifier when an enemy passes its Saving Throw.
- Dispelling Wind Walk and Gaseous Form no longer removes your Starry Form.
- The Shadow Blade no longer displays an empty tooltip when examined while upcasting.
- Fixed a bug causing Shadow Blade to lose properties when other conditions are cleared, such as losing bonus damage when Concentration is broken.
- Piercing Arrow’s total damage is now halved rather than just the bonus damage.
- Curving Shot will now only target adversaries, avoiding unintended conflicts with neutral parties.
- Fixed a bug allowing Sneak Attacks to trigger on Dirty Trick: Sand Toss.
Gameplay and Scripting
- Removed erroneous dialogue that incorrectly appeared in Minthara’s Speak with Dead dialogue in Patch 8.
- Fixed an issue preventing players from waking up if they took a Long Rest while Shadowheart was dead outside of camp after deciding her parents’ fate.
- Cloudkill’s recast at Level 6 is now correctly labeled as Level 6 in the UI.
- Fixed a bug preventing moving corpses into containers on controller or split screen UI.
- Addressed a multiplayer bug where the Traveller’s Chest owned by the client wouldn’t appear in the Basement (Blighted Village) camp in Act I.
- Fixed the appearance of Illusory Double invoked with Invoke Duplicity lacking gear and armor.
- Resolved an issue where Scratch, once summoned, would be dismissed and appear dead in your party line upon traveling to a new region.
- All barbarian Rages now correctly gain a 3 damage bonus for thrown objects in a Rage upon reaching Level 9.
- The Booming Blade condition no longer applies to immovable inanimate objects.
Photo Mode
- Fixed Wild-Shaped boars and cats ignoring the ‘Look at Camera’ option.
- Resolved a ‘FileSystem error’ that could trigger for users with non-Latin Windows user accounts when saving a screenshot in Photo Mode.
UI and Tooltips
- Fixed inconsistent damage values on Booming Blade tooltips at higher levels.
- Fixed a bug that prevented certain skill tooltips from appearing unless pinned.
- Resolved a Twitch extension bug that caused overlays to vanish upon clicking.