Horizon Zero Dawn has loads of content material. Make positive you see and do all the things earlier than you provoke endgame. Spoilers, clearly.
Horizon Zero Dawn has tens of hours of essential quests, aspect quests and open world content material to discover.
On this information web page, we’ll go over the stream of Horizon Zero Dawn’s essential path of essential story quests, focus on the factors of no return, get a bit spoiler-y speaking about what you could do earlier than the sport’s ending for greatest outcomes, inform you the place to kick off both sides quest and errand we’ve discovered to date, go over weapon tutorial quests, and listing the open world content material you’ll discover as you discover.
Obviously, it will embody some Horizon Zero Dawn spoilers when it comes to quest names, however we’ll watch out to not point out any story particulars as we go.
Horizon Zero Dawn: essential path essential story quests
Below you’ll discover are the quests listed as essential story missions in Horizon Zero Dawn’s menu. Occasionally you’ll have a couple of essential quest obtainable, and though you’ll discover that a few of the essential quests are of a a lot increased degree than others, you may sort out them in no matter order appears greatest to you – up till the purpose of no return cut-offs, anyway. More on that shortly.
In basic we advise following your unique Horizon Zero Dawn questline till you attain The War-Chief’s Trail. Complete that and it’s followup, Revenge of the Nora, earlier than returning to the primary questline in A Seeker on the Gates. Level allowing, department off once more at Field of the Fallen, which leads into Into the Borderlands and The Sun Shall Fall, earlier than getting again to Maker’s End.
This strategy appears to take advantage of sense narratively given the urgency of every of the search’s objectives. If you’re on the lookout for sidequest steerage there’s a listing under, however on the whole, tick off all the things on the east aspect of the map earlier than finishing A Seeker on the Gates, and do one other sweep for the rest of the map earlier than Deep Secrets of the Earth, and also you’ll be rewarded with acknowledgment of your many accomplishments in Horizon Zero Dawn by dialogue in subsequent scenes.
- A Gift From The Past
- Lessons of the Wild
- The Point Of The Spear
- Mother’s Heart
- The Proving
- The Womb of the Mountain
- A Seeker on the Gates
- The War-Chief’s Trail
- Revenge of the Nora
- The City of the Sun
- The Field of the Fallen
- Into The Borderlands
- The Sun Shall Fall
- Maker’s End
- The Grave-Hoard
- To Curse the Darkness
- Deep Secrets of the Earth
- The Terror of the Sun
- The Heart of the Nora
- The Mountain That Fell
- The Looming Shadow
- The Face of Extinction
How to get one of the best ending and All Allies Joined trophy in Horizon Zero Dawn
Horizon Zero Dawn doesn’t actually have a number of endings however when you full all the key sidequests earlier than finishing the ultimate mission, you’ll get a stack of additional dialogue and even a trophy – All Allies Joined.
Additionally, there are a number of dialogue scenes triggered alongside the essential path, and even on the finish of sure sidequests, that fluctuate significantly relying on what aspect quests you’ve accomplished up till that time.
That’s about all we will inform you with out ruining issues story-wise, however mainly: it’s in your greatest curiosity to do each sidequest as quickly as you may earlier than progressing additional down the essential path. The closing level of no return happens in the course of the mission The Looming Shadow: don’t proceed with this quest till you’re positive you’ve executed all the things you may.
When you’ve got executed all the things you are able to do at this level, reap your reward by visiting the 2 optionally available goal websites listed in The Looming Shadow’s quest log. With that executed, make a backup save simply in case, and permit Aloy to go to mattress. When you achieve this, the search ends and it is best to obtain your All Allies Joined trophy.
Here are the quests and aspect quests that appear to impact dialogue throughout The Looming Shadow and your probabilities of getting the trophy:
- The War-Chief’s Trail and Revenge of the Nora (essential quests)
- The Field of the Fallen, Into the Borderlands and The Sun Shall Fall (essential quests)
- A Moment’s Peace (aspect quest)
- Traitor’s Bounty and Queen’s Gambit (aspect quests)
- Hunting for the Lodge (errand)
- Hunter’s Blind, Deadliest Game and Redmaw (aspect quests)
- Heap of Trouble (aspect quest)
- Sun and Shadow (aspect quest)
There’s one other level of no return a bit of earlier in Horizon Zero Dawn, throughout Deep Secrets of the Earth. The sport itself flags this closely in dialogue. Again, you’ll get further dialogue if in case you have executed all the key aspect quests as you proceed previous this level.
All Horizon Zero Dawn aspect quests and errands, and the place to seek out them
Below you’ll discover a listing of each aspect quest and errand we present in Horizon Zero Dawn. We’ve grouped them by basic area, and put them within the order you’ll probably discover the map in.
Mother’s Embrace
These quests could be present in Horizon Zero Dawn’s beginning zone, earlier than Aloy has entry to the entire map.
- Side quests
- The Forgotten
On the principle street south in direction of Mother’s Watch, search for a tall rock spire. Speak to the girl on the prime. - In Her Mother’s Footsteps
North east of Mother’s Watch, alongside the riverbank, you’ll discover an injured man who offers this quest.
- Errands
- Odd Grata
Ask Rost “Anything else?” firstly of the grownup Aloy sequence within the prologue, or encounter Grata at her camp excessive within the mountains to the west of your place to begin.
The Sacred Lands
All of those quests could be activated earlier than leaving the Nora looking grounds and crossing into Carja lands at Daytower.
- Side quests
- Insult to Injury
Speak to Fia in Mother’s Rise, a settlement discovered alongside the mountains forming the border between Mother’s Embrace and the broader Sacred Lands. - A Daughter’s Vengeance
Speak to the apprehensive younger man in Mother’s Rise. - Ancient Armory
Explore the Bunker ruins east of Mother’s Rise. - A Moment’s Peace
Speak to Tikuk within the Banuk Encampment on the far north east of the Sacred Lands. - Underequipped
Speak to the apprehensive dealer at Hunter’s Gathering, a settlement within the north west of the Sacred Lands, near the border with Carja.
- Errands
- Hunting for the Lodge
Speak to a Keeper at any of the Hunting Grounds arenas. - Sanctuary
Speak to Den in Mother’s Rise. - Shortage of Supplies
Speak to Sona in Mother’s Crown. Must have accomplished The War-Chief’s Trail and Revenge of the Nora. - Luck of the Hunt
Speak to Taim in Mother’s Crown. - To Old Acquaintance
Speak to Gera at Hunter’s Gathering. - Traitor’s Bounty
Unlocked throughout a cutscene on the essential path. - Queen’s Gambit
Unlocked upon completion of Traitor’s Bounty.
Meridian
All of those quests could be present in or close to Meridian, or are intimately tied to it.
- Side quests
- Robbing the Rich
Speak to the noble loudly decrying a theft close to the principle market space. - Honor the Fallen
Speak to Mournfall Namman within the round space on the higher degree of the town. - Fatal Inheritence
Speak to Ranaman in Meridian Village, a settlement simply south east of the town itself. - Hunter’s Blind
Speak to Talanah within the Hunters Lodge. Must have accomplished the errand Hunting for the Lodge. - Deadliest Game
Speak to Talanah within the Hunters Lodge. Must have accomplished Hunter’s Blind. - Redmaw
Speak to Talanah within the Hunters Lodge. Must have accomplished Deadliest Game.
- Errands
- Demand and Supply
Look for 2 squabbling retailers on the outer fringe of Meridian, in direction of Meridian Village.
Carja Territories
These quests can be found as Aloy roams the broader map past the Sacred Lands. Quests present in Meridian and close by hubs are usually not included right here.
- Side quests
- Heap of Trouble
Speak to Petra at Free Heap, a settlement to the north east of Carja territories, near the border with the Sacred Lands. - Hammer and Steel
Speak to Kaeluf at Free Heap. - Death from the Skies
Find a person wounded on the roads west of Free Heap. - Blood on Stone
Speak to the quarry foreman at Cut Cliffs, a settlement north east of Meridian. - Sun and Shadow
Speak to Lahavis at Brightmarket, a settlement northwest of Meridian. - Sunstone Rock
Approach Sunstone Rock, a settlement far to the southwest of Meridian. - Cause for Concern
Unlocked after finishing all Bandit Camps when you’ve met Nil in your journeys.
- Errands
- In Foreign Lands
Speak to Balahn at Daytower. - Collateral
Unlocked throughout The City of the Sun throughout dialog with Olin. - Sun’s Judgment
Speak to the grumbling stall proprietor in Brightmarket. - A cCrious Proposal
Speak to Fernund in Brightmarket. - Healer’s Oath
Speak to Abas exterior Sunfall.
All Horizon Zero Dawn weapon tutorial missions and methods to beat them
Every time you purchase a brand new weapon in Horizon Zero Dawn, you unlock a brief tutorial quest. These supply fairly first rate XP for not very a lot work, however remember you need to manually choose them in your quest journal on your actions to rely as progress.
- Sharpshot Bow
Kill three Watchers utilizing Precision Arrow pictures to the attention. - War Bow
Shoot energy cells utilizing Shock Arrows. Scrappers are the best targets; simply be certain they’re going through away from you and ping them within the canister on their butts. - Tripcaster
Trip three machines with Shock Wires. Any will do. - Sling
Freeze three machines weak to frost harm, reminiscent of Lancehorns or Tramplers, with Freeze Bombs. - Blast Sling
Kill a number of (two or extra) enemies with single pictures out of your blast sling. Human enemies in bandit camps or herds of Striders are the best targets. - Ropecaster
Tie down three small machines, reminiscent of Watchers or Striders. - Rattler
Kill three human enemies utilizing Metal Bolts. The Rattler is form of like a shotgun, so simply get good and shut and let rip. - Carja Tripcaster
Trip three machines with Blast Wires. Easily accomplished in the course of the Nora Hunting Grounds problem. - Carja Sling
Shock three machines weak to shock harm with Shock Bombs. Scrappers are a very good guess. - Carja Sharpshot Bow
Remove three machine elements utilizing Tearblast Arrows. These have to be parts like canisters or weapons, not armour plates, so intention exactly. Focus will establish legitimate targets, however simply because you may see it doesn’t imply you may hit it from each angle. Grazers are good targets. - Carja Ropecaster
Tie down three medium-sized machines. Sawtooths, Bellowbacks and Shell-Walkers rely. Easiest if yow will discover one by itself. Tie the identical one down 3 times when you like; simply be sure that it’s utterly free earlier than you begin once more. - Carja Blast Sling
Attach three Sticky Bombs to machines. Very simple from stealth, or discover one thing you may’t miss as a result of it’s monumental. - Carja Rattler
Shock three machines weak to shock harm utilizing Shock Bolts. Longlegs are best for this, as Stalkers are extra annoying to battle. - Carja War Bow
Shoot Freeze Containers utilizing Freeze Arrows. There are a number of machines with Freeze Canisters however Lancehorns are far and away the best targets; like Grazers, they’ve a stack of canisters on their backs you may hit with ease from behind them. - Shadow Hunter Bow
Shoot ten plates from machines. This is form of a ache and simpler if yow will discover an remoted massive machine like a Ravager, nullify its ranged assaults with Tearblast Arrows, after which sit up excessive on a rock the place it will probably’t attain you. Armour plates are pale colored and if you knock them off the creature seems darker, so goal accordingly. You’ll most likely have to repeat this just a few instances to get ten plates. And then you definitely’ll by no means use this ammo once more, most likely. - Shadow Tripcaster
Trip three machines with Fire Wires. No particular necessities, so very simple. - Shadow War Bow
Enrage three machines with corruption arrows. If you don’t have the Triple Shot ability, discover some Watchers or Striders to knock this one over shortly. The extra highly effective machines will take a number of pictures to deprave, and since corruption doesn’t make the goal pleasant to you, you don’t need to break stealth doing this. - Shadow Blast Sling
Kill three machines with Proximity Bombs. The bombs will one-hit kill weaker enemies, however you’ll must weaken extra highly effective ones first. Try laying a line of bombs round you then blowing up a canister on one thing that can cost you in retaliation. - Shadow Ropecaster
Tie down three massive machines. Large machines embody Stormbirds, Thunderjaws and Rockcrushers. Thunderjaw is best to hit; take out some other close by machines first and, when you’re actually struggling, knock off all of the Thunderjaw’s weapons so that you’re comparatively protected from assault as you tie it down repeatedly. - Tearblaster
Remove 15 machine parts. The Tearblaster is very easy to make use of as you solely must level it vaguely in the proper route. Make positive your goal really has some parts left to knock off; armour plates don’t rely. - Shadow Sling
Burn three machines susceptible to fireside utilizing Fire Bombs. This have to be a physique vulnerability, not a canister or different part weak point. Sawtooth, Freeze Bellowback, Glinthawk, Corruptor, Ravager and Snapmaw all work. - Shadow Sharpshot Bow
Shoot off elemental canisters utilizing Harvest Arrows. Grazers and Lancehorns, or maybe even Striders, are the best targets right here.
Open world Horizon Zero Dawn content material
As effectively because the formal quests listed above, Horizon Zero Dawn has loads of open world tomfoolery to maintain you amused. Below you’ll discover a examine listing of what it is best to see and do as you wander the map; overriding Tallnecks will reveal all of those places, however so long as you go all over the place you shouldn’t miss something.
Collectibles
See our Horizon Zero Dawn collectibles information for vantages, steel flowers, historical vessels and Banuk artifacts. Or simply purchase the maps discovered within the Special objects part of any post-prologue service provider’s stock.
Bandit Camps
Bandit camps are fortresses stuffed with human enemies. For greatest outcomes, sneak in and disable the alarm first; that stops reinforcements. Free prisoners for AI help. Prior to your first bandit camp within the sacred Lands, search for an NPC close by. Nil proves to be an ready companion all through Horizon Zero daybreak when you befriend him.
- Devil’s Thirst
- Hollow Fort
- Two-Teeth
- Gatelands
- Shattered Kiln
- Blackwing Snag
Tallnecks
Tallnecks are to Horizon Zero Dawn what towers are to Assassin’s Creed and Far Cry – however they’re just a few of them, fortunately. Your aim is all the time to battle or sneak by means of close by machines so you may attain a platform alongside the Tallneck’s patrol route excessive sufficient to will let you bounce onto its again. From there it’s a simple climb to the top to fill out close by map icons.
- Devil’s Thirst
- Copper Deeps
- Sun-Steps
- Spearshafts
- Rustwash
Corrupted Zones
There are 11 corrupted zones on the map. They don’t have names, however they’re onerous to overlook. Tallnecks will reveal them on the map.
Cauldrons
Cauldrons are optionally available dungeons in Horizon Zero Dawn which are effectively value exploring as a result of they grant you the flexibility to override new machines. There are 4 of them, and when you’ve executed the lot you’ll even have the ability to flip Thunderjaws to your aspect.
- Cauldron Sigma
In the Sacred Lands, north of Mother’s Crown. - Cauldron Rho
In the Carja Territories, south of Daytower. - Cauldron Xi
In the Carja Territories, far south of Meridian. - Cauldron Zeta
In the Carja Territories, north of the Sunfurrows Hunting Grounds.