Former Naughty Dog Developers Developing Single-Player Crossfire Game

Comment Views: 14

That’s No Moon, a studio spearheaded by industry veterans from acclaimed developers like Naughty Dog and Infinity Ward, has officially unveiled its debut title: Crossfire. Currently in production for PlayStation 5, Xbox Series X, and PC, this narrative-driven, single-player experience serves as a bold reimagining of Smilegate’s legendary multiplayer franchise.

<p>Ahead of the game’s worldwide debut at Summer Game Fest, we visited That’s No Moon’s Los Angeles headquarters to explore how this newcomer partnered with Smilegate for such a high-profile launch. During our visit, we were granted an exclusive look at live gameplay showcasing a truly innovative evolution of cover-based combat.</p>

<p><em>Crossfire</em> presents itself as a third-person military shooter infused with sci-fi elements derived from contemporary technology. The announcement trailer highlights a high-stakes, cinematic experience featuring stealth mechanics, tactical shootouts, and high-tech equipment—including personal cloaking devices. However, the team emphasizes a grounded, realistic approach to action; players cannot simply charge into combat. With lethal stakes, every engagement demands precision and careful positioning.</p>

<div class="display-card video large no-badge">
    <div class="w-adsninja-video-player">
        <div class="an-ignore">
            <div class="adsninja-video-player emaki-video-player emaki-video-player-033eb419085bbbb3" id="emaki-video-player-033eb419085bbbb3">
                <script>
                    window.adsNinja = window.adsNinja || {};
                    window.adsNinja.queue = window.adsNinja.queue || [];
                    window.adsNinja.queue.push(function(){
                        var functionToRun = function(){
                            var fallbackContent = `<button class="prem-player-close">x</button><video class="adsninja-video-player" id='emaki_video-033eb419085bbbb3' poster="https://static0.polygonimages.com/wordpress/wordpress/wp-content/uploads/2026/06/screenshot-2026-06-05-at-5-48-39-pm.png?fit=crop&w=1024&h=576" controls ><source src="https://video.polygonimages.com/2026/06/crossfire-announcement-trailer-1780696018.mp4" type="video/mp4">Your browser does not support the video tag.</video>`;
                            let result = null;
                            try {
                                result = window.adsNinja.monetizeVideo('.emaki-video-player-033eb419085bbbb3', JSON.parse(`{"name":"Instream-InContent","groupName":"content"}`), JSON.parse(`{"trackingId":"in-content","playlist":[{"title":"Crossfire Announcement Trailer","description":"","length":"2:39","mimeType":"video/mp4","url":"https://video.polygonimages.com/2026/06/crossfire-announcement-trailer-1780696018.mp4","thumbnailLink":"https://static0.polygonimages.com/wordpress/wordpress/wp-content/uploads/2026/06/screenshot-2026-06-05-at-5-48-39-pm.png?fit=crop&w=1024&h=576"}]}`));
                                if(!result) document.getElementById('emaki-video-player-033eb419085bbbb3').innerHTML = fallbackContent;
                            } catch(error) {
                                document.getElementById('emaki-video-player-033eb419085bbbb3').innerHTML = fallbackContent;
                            }
                        };
                        if(typeof window.adsNinja.scheduleOnReadyState === 'function') window.adsNinja.scheduleOnReadyState('complete', functionToRun);
                        else window.adsNinja.queue.push(functionToRun);
                    });
                </script>
            </div>
        </div>
    </div>
</div>

<p>While it may appear familiar, the game’s "adaptive cover" system is a significant departure from genre norms. Rather than relying on rigid, chest-high walls, the environments offer organic geometry that characters navigate fluidly. In the pre-alpha demonstration, we observed character models dynamically adjusting to uneven terrain—shifting into a low-profile crawl to bypass detection. That’s No Moon attributes this breakthrough to observations of real-world tactical environments, resulting in an Unreal Engine 5 implementation so sophisticated that the studio feels little pressure from potential imitators.</p>

<p>"There comes a moment when legacy design limitations no longer suffice," says Game Director Jacob Minkoff. "We saw an opportunity to facilitate a paradigm shift in the third-person cover shooter genre."</p>

<p>Despite sharing a title with Smilegate’s titan of multiplayer, this project is a strictly curated, cinematic single-player endeavor. There is no live-service component here. Supported by a $100 million investment from the South Korean publisher, the team’s creative freedom has been protected by a singular directive: to craft an experience that resonates deeply with a Western audience.</p>

<p>This isn't Smilegate's first venture with Western studios; however, the disastrous launch of <em>CrossfireX</em> in 2022 serves as a cautionary tale. That’s No Moon aims to avoid those pitfalls by prioritizing narrative coherence over forced multiplayer integration.</p>

<p>The story centers on two ideological opposites—Layla Qassam, an anti-establishment operative portrayed by Claudia Doumit, and Delroy Cross, a staunch defender of institutional stability, played by Ricky Whittle. Bound together by an existential threat known as "The Pressure," the duo navigates a world that refuses to offer simple black-and-white moral absolutes.</p>

<section class="emaki-custom-block emaki-custom-pullquote" data-nosnippet>
    <div class="emaki-custom pullquote" id="custom_block_11">
        <div class="custom_block-content pullquote">
            <p>The story of two people with opposing views learning to see each other’s narrative as valid despite holding opposing views is a timeless story.</p>
        </div>
    </div>
</section>

<p>Drawing on their backgrounds in developing morally complex narratives for the <em>Call of Duty: Modern Warfare</em> series, Kurosaki and Minkoff are focusing on human connection rather than traditional villain tropes. The game serves as a metaphor for the modern political landscape, exploring how individuals with diametrically opposed worldviews can find common ground through shared humanity.</p>

<div class="w-promotion-offer promo-article-content-3/4-depth w-promotion-widget" data-popup="false" data-nosnippet>
    <h3 class="form-section-title">Subscribe for in-depth Crossfire coverage</h3>
    <p>Curious about the technical brilliance behind <em>Crossfire</em> or the creative process at That’s No Moon? Sign up for our newsletter for exclusive analysis and the latest industry updates.</p>
</div>

<p>When asked if this message might feel overly optimistic given the often-toxic nature of online gaming, the developers remain steadfast. They view the game through the lens of classic character archetypes found in films like <em>Midnight Run</em>—where conflict is fierce, yet mutual respect endures.</p>

<p>Ultimately, <em>Crossfire</em> strives for emotional maturity. While we await further details regarding its mysterious antagonist and specific release date, the ambition behind the project is clear: to prove that even in a genre defined by gunfire, there is still space for a nuanced, profound story.</p>
 

Source: Polygon

Share:

Related articles

Search games, news and articles…

Enter at least two characters

Enter at least two characters