Five ex-Division devs are adapting a “cult traditional” IP

Five ex-Division devs are adapting a “cult traditional” IP

Back in January, 5 former Ubisoft Massive builders left to arrange an indie studio named Sharkmob. They’ve now damaged silence on their first venture: an bold multiplayer recreation primarily based on a “cult classic” IP. 

For extra hype gas, try our record of thrilling upcoming PC games.

The recreation will debut on PC, with a probable console launch later. CEO Fredrik Rundqvist says the explanation for licensing a recognized IP is to assist develop the sport right into a franchise, supported into the long-term with content material updates and stay providers.

Speaking with GamesBeat, Rundqvist says “we’re not really interested in making a more traditional single-player type of game. What we play privately, the kind of games we love, are very social, very competitive, always multiplayer. The more the merrier. Of course, in our opinion, the pure mechanics of that are not interesting if you don’t have the right IP, the right setting, the right fantasy to get people really excited about the game mechanics we provide. I guess that also gives you a hint as to what kind of game we’re making.”

It’s an bold plan for an indie studio of solely 5 folks, however Sharkmob have the experience. Between them, they cowl all of the core expertise of recreation improvement, at a senior degree, with loads of experience in this sort of recreation.

Rundqvist was government producer on The Division and chief working officer at Massive. He is joined by Anders Holmquist, ex-technical director on The Division and its Snowdrop engine; Martin Hultberg, The Division’s IP director and head of comms at Massive; Petter Mannerfelt, The Division’s recreation director, producer, and technical director; and Rodrigo Cortes, artwork director for The Division and model artwork director for Hitman. 

Any guesses on the IP?


 
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