Final Fantasy 15 DLC: Legendary composer Yasunori Mitsuda on returning to Square Enix after 20 years for Episode Ignis

Final Fantasy 15’s Episode Ignis DLC marks a significant milestone for Square – the return of certainly one of its most beloved collaborators.

To hardcore Japanese RPG followers, Yasunori Mitsuda is a legend. While Squaresoft actually had its choose of the very best composers working in video video games again within the day, Mitsuda is among the names that tends to hold extra weight due to his break-out work, the rating for the much-loved Chrono Trigger.

Composed by Mitsuda in his mid-twenties, the rating solely took place as a result of the pushed younger worker approached then-boss of Square Hironobu Sakaguchi and provided an ultimatum: enable him to compose a sport rating, or he’d stop. Chrono Trigger was the consequence, an completely traditional rating with a sound that managed to be distinct from Nobuo Uematsu’s barn-storming work on Final Fantasy.

The Mitsuda and Square relationship wasn’t practically as steadfast as that with Uematsu, nevertheless, and by the point he was set to work on the rating for Chrono’s sequel Mitsuda had already left the corporate to as an alternative work as a freelancer, a step that’d later be taken by lots of Square’s different composers.

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Mitsuda’s divorce from the corporate by no means appeared precisely clear, nevertheless, together with his title mysteriously disappearing from the credit of the PS1 port of Chrono Trigger. Whatever occurred then is now water beneath the bridge, nevertheless. After nearly twenty years Mitsuda is again working with Square Enix on Final Fantasy 15’s newest DLC.

“It’s been almost eighteen years since I finished Chrono Cross with Squaresoft, and when I heard the first proposal from Square for this I was very, very excited,” Mitsuda tells me after I go to him on the recording session for the Episode Ignis DLC’s rating in Europe. He’s a dapper dude who appears nowhere close to his 45 years – and crucially he appears extremely excited to be engaged on a Final Fantasy sport.

That pleasure comes from two locations. For one, Final Fantasy is a gigantic deal, a big step up from his different latest prices like Xenoblade 2 and Inazuma Eleven. But extra vital to Mitsuda, he explains, is that he’s a fan. When the decision got here from Square Enix providing him the job, he was partway by way of enjoying the sport himself.

“I actually played FF15 and I know the story, and so when I was told that this episode was about Ignis I was like… Ah! That’s my favourite character,” he laughs. “At that time I assumed… really, I may do that, I may write music about him. Really, if it wasn’t really about Ignis I in all probability would’ve mentioned no to the provide.

“I liked Ignis when I played the main game… It’s always really nice to think that there’s something you can protect, you know? Something that you’d even sacrifice yourself to protect. That’s a very, very strong message, and Ignis is all about that – he really has something that he wants and needs to protect.”

There was one other benefit too – with the sport full, DLC growth was a lot sooner, and that allowed Mitsuda to take a extra hands-on strategy to creating the rating. Too usually, he explains, composing is solely being requested for one thing that appears like a well-liked movie rating or one other sport. But with FF15 Episode Ignis the crew have been forthcoming with growth photographs and even gameplay movies to present Mitsuda an thought of the place to go musically.

“These characters – both Ignis and Ravus – are very strong characters,” he notes, “and they’re already established. In this regard it was much easier. It was really great to be able to have deep communication with the creators of the game.”

Despite being a fan of the characters, one factor Mitsuda was eager to not have occur was for the work of current FF15 composer Yoko Shimomura and even the shadow forged by Nobuo Uematsu’s signature sound for the sequence outline his work.

“I actually never even think about other composers,” Mitsuda says. “I feel if I actually listen to other people’s music then I’ve probably failed. I need to be all-original.”

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The rating in Episode Ignis is simply that, with the closely strings-driven sound that Mitsuda’s work is understood for. There’s a contact of Chrono Cross to the sound right here, and having the ability to work with dwell musicians to create a full orchestra sound is clearly one thing that excites Mitsuda enormously.

As the recording session winds on he sits up within the rafters grinning, and he laughs sheepishly as an extremely gifted session musician – the type who has been flown in only for this – struggles with the intricate fingering of 1 string part. Between takes and cursing on the problem, the musician muses that he finds it onerous to consider such intricate music is for a online game.

“I actually love strings and that sound… however for this, Episode Ignis… Ignis is a personality the place I actually need the sound to characterize him. I mentioned rather a lot with the director, [Takeshi] Terada-san, about what we wished to specific the character and his story by way of the music.

“It’s very important for us to have the proper instruments and the right setting of sound to create this music,” Mitsuda continues. “I spent so much time discussing, then producing and sending over demos, and of course we’d discuss everything. I felt very, very creative on this journey, and I’m really very satisfied with the outcome.”

Key to survival, Mitsuda says, just isn’t forgetting the place online game music got here from. Game music can now be advanced, layered and recorded dwell, however the constraints of sound chips have been arguably a constructive to Mitsuda. He estimates that Chrono Trigger’s rating expressed “maybe twenty percent” of what he’d envisioned, but it surely’s essential to not get misplaced within the trendy complexities and guarantee there’s nonetheless the identical type of sturdy melody one would compose when constrained so.

Mitsuda describes coming into Final Fantasy as daunting, with the provide resulting in what he describes as days of soul looking as to if his musical type may match the very musically distinct sequence. Now, nevertheless, as he sees the rating for Episode Ignis come collectively, he feels extra assured that he suits.

“I’d be very happy if I had a chance and I’d likely take that opportunity,” he replies with out hesitation when requested if he’d now like to attain a full Final Fantasy sport. “But if I did take that opportunity then I’d probably die! From stress and also from excitement,” he laughs.

Perhaps what’s most disarming about Mitsuda is how modest he appears. When I gush about Chrono, he appears nearly fully unaware that the sequence has a ravenous fanbase within the West. When I reward his latest Chrono sequence remix launch, his eyebrows increase, and he earnestly asks me if I believe it’d be price him doing extra. The reply, clearly, is sure. For now, nevertheless, it’s all about Episode Ignis for Mitsuda, and it’s plain on the recording session that he’s very pleased with the consequence.

“I’ve done a lot of different soundtracks and I’ve enjoyed every single work I’ve done in the past. Especially Chrono Trigger. That was my debut, and everybody picks that as my most significant work,” he says.

“From my point of view every single piece of work I’ve done is important, but right now… Final Fantasy 15 Episode Ignis is now… well, it’s not finished right now, but from what I’ve heard so far today, at this recording session, this is definitely the most amazing thing that I can be very proud of. It feels like the best work I’ve ever done.”

Final Fantasy 15 Episode Ignis is out now – it’s the ultimate piece of the sport’s season move content material.

 
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