Fallout Creator Explains Why Leaving Lore Unsaid Is Important

Fallout Creator Explains Why Leaving Lore Unsaid Is Important

If you reveal everything at once, players will have no reason to seek out an expansion or a sequel.

Tim Cain, the creator of Fallout, recently published a new blog post. This time he chose to talk about mysteries within game lore.

In his view, developers shouldn’t answer every question that might occur to a player. Leaving things unsaid creates space for expansions or sequels — “the whole point of an unexplored world is that you can come back to explore it later.”

In Fallout we never explained who Harold was. There was no need — it mattered neither to the plot nor to the world. It’s an intriguing mystery.

Another example is an unfinished quest in Arcanum involving the island of half-ogres:

You know what? People with money and power don’t owe you an explanation. They answer to no one. That’s one of the themes I portray in my games.

Tim Cain highlighted two methods for constructing a “mystery”: you can scatter numerous clues across the game so players can form their own theories while the developers confirm nothing.

The other option is to do nothing at all:

There’s another approach — simply don’t expand the lore. The developers themselves aren’t aware of it, the game never mentions it, and players will never discover it within that title.

 

Source: iXBT.games