Fallout four is large. Let’s be certain we see and do all of the necessities.
With Fallout four again due to the brand new VR model, we wished to make it possible for new gamers are up to the mark on all the principle story missions and facet quests.
Fallout four’s Commonwealth is fairly large, however extra importantly it’s extraordinarily dense. There’s a lot to see and do, and loads of it doesn’t even register in your quest log. The least we will do is put collectively a guidelines of the sport’s most important content material, so that you’ve obtained some thought of what’s on the market and the way far alongside you might be.
Below you’ll discover a checklist of most important story quests, offered by factions and companions, in addition to a very powerful facet quests. We’ve additionally included just a few notes on how one can discover these quests the place acceptable.
This is a removed from complete checklist of what’s accessible in Fallout four; consider it as a map pointing you to the important thing branches of what’s on supply.
Fallout four Main quest path
- Act 1
- Out of Time
– Initial quest - When Freedom Calls
– Completion leads into Minutemen quests - Jewel of the Commonwealth
– Initiated earlier than finishing earlier quest - Unlikely Valentine
- Getting A Clue
- Reunions
- Act 2
- Dangerous Minds
- The Glowing Sea
- Hunter/Hunted
- The Molecular Level
- Institutionalised
At this level the principle quest can go in one in every of 4 instructions, relying on which factions you’ve been working with, which faction you selected that will help you with The Molecular Level, and whether or not you select to proceed in your present allegiance or swap sides. You’ll discover three of the faction questlines comprise one quest with the identical title; you possibly can’t please everybody, and you’ll find yourself pissing off one facet or one other, it doesn’t matter what you do. See our how to get the best ending guide for additional info – and spoilers.
Minutemen and base constructing quest path
The Minutemen are all about settling the Commonwealth peacefully. Somehow this includes a variety of capturing? Preston is your finest good friend right here.
- Main quests
- Sanctuary
– Talk to Sturges to start this tutorial quest - The First Step
- Taking Independence
- Old Guns
- Inside Job
- Form Ranks
- Defend the Castle
- The Nuclear Option
- With Our Powers Combined
- Extra quests
- Returning the Favour
– Pick up at Abernathy Farm - Rogue Courser
– Only accessible after most important quest is full - Taking Point: [settlement] (repeats)
- Raider Troubles at [settlement] (repeats)
- Ghoul Problem at [settlement] (repeats)
- Kidnapping: [settlement] (repeats)
- Greenskins: [settlement] (repeats)
- Clearing the Way: [settlement] (repeats)
- Resettle Refugees: [settlement] (repeats)
- Defend [settlement] (repeats)
- Defend Artillery at [settlement] (repeats)
- Stop the Raiding [settlement] (repeats)
- Resources (water, meals or energy) at [settlement] (repeats)
- Suspected Synth [settlement] (repeats)
Brotherhood of Steel quest path
Big armored blokes are at all times price chumming as much as, and the Brotherhood are the most important of the lot.
- Main quests
- Reveille
– triggers initially of Act 2 when you’ve got not beforehand encountered the Brotherhood - Fire Support
– Granted by choosing up army radio frequency AF95 close to Cambridge - Call to Arms
- Semper Invicta
- Shadow of Steel
- Tour of Duty
- Show No Mercy
- From Within
- Outside the Wire
- Liberty Reprimed
- Blind Betrayal
- Tactical Thinking
- Spoils of War
- Ad Victoriam
- The Nuclear Option
- A New Dawn
- Extra quests
- The Lost Patrol
- A Loose End
- Duty or Dishonor
- Blood Bank
- Reactor Coolant
- Getting Technical
- Learning Curve (repeats)
- Cleansing the Commonwealth (repeats)
- Feeding the Troops (repeats)
- Quartermastery (repeats)
- Leading by Example (repeats)
The Railroad quest path
Sympathetic to synthetics? The railroad is the place for you.
- Main quests
- Road to Freedom
– Granted after listening to a dialog outdoors Nick Valentine’s workplace
– Follow the purple line on the bottom to the Old North Church. The password is “Railroad” - Tradecraft
- Underground Undercover
- Operation Ticonderoga
- Precipice of War
- Rockets Red Glare
- The Nuclear Option
- Burning Cover
- Extra quests
- Memory Interrupted
- Boston After Dark
- High Ground
- Mercer Safehouse
- Randolphe Safehouse
- Concierge
- Weathervane
- Jackpot
- Lost Soul
- Butcher’s Bill 1
- Butcher’s Bill 2
- Variable Removal
- To the Mattresses
- A Clean Equation
The Institute quest path
Optionally kicks off on the finish of Act 2 of the principle quest – should you select to become involved.
- Main quests
- Synth retention
- Battle of Bunker Hill
- Mankind Redefined
- Mass Fusion
- Pinned
- Powering Up
- End of the Line
- Airship daybreak
- Nuclear Family
- Extra quests
- Building a Better Crop
- Plugging a leak
- A House Divided
- Pest Control (repeats)
- Hypothesis (repeats)
- Appropriation (repeats)
- Reclamation (repeats)
- Political Leanings (repeats)
Companion quests
You’ll recruit most of your companions in the principle story or faction quest strains. We’ll checklist exceptions right here as we discover them.
- Story of the Century
Piper recruitment. Granted on arrival at Diamond City. - Curtain Call
Strong recruitment. Granted when investigating Trinity Tower. - Benign Intervention
Cait’s loyalty mission. Granted when you attain medium loyalty. - Emergent Behavior
Curie’s loyalty mission. - Long Road Ahead
MacCready’s loyalty mission.
Private detective instances
A novel quest chain accessible from information in Nick Valentine’s workplace, one after one other; speak to Nick and Ellie for extra info.
- The Disappearing Act
- The Gilded Grasshopper
Collect the folder then hearken to Marty’s holotape to provoke. - Long Time Coming
Nick Valentine’s loyalty quest
Major facet quests
These are the large quests we expect it is best to exit of your solution to see, both as a result of they’re further inetresting or rewarding in a roundabout way.
- Confidence Man
Speak to Vadim on the Dugout Inn in Diamond City. - Diamond City Blues
Speak to Darcy or Henry on the Colonial Taphouse in Diamond City. - The Secret of Cabot House
Quest chain. Speak to Edward Deegan at Diamond City Markets. - The Silver Shroud
Speak to Kent Conolly within the Memory Den in Goodneighbour. - The Big Dig
Speak to Bobbi No-Nose in a again alley in Goodneighbour. - Here there be Monsters
Speak to Donny on the docks close to the Shamrock Hotel in Boston. - Last Voyage of the USS Constitution
Speak to Lookout, a Mr Handy robotic present in Charlestown. - Human Error
Visit Covenant, a settlement within the mid north. - The Devil’s Due
Look for a holotape in a facet yard of the Witchcraft Museum in Salem. - Kid in a Fridge
Follow the voice south of University Point. - Vault 81 / Hole within the Wall
Find Vault 81 within the west of the map.
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