Capcom Drops Linear Level Design for Onimusha Way of the Sword with Semi-Open Areas and Side Quests

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Capcom has revealed new details about Onimusha: Way of the Sword, confirming that the upcoming installment in the iconic series will go beyond familiar linear levels. Although the game will maintain a classic structure, players can expect more spacious locations featuring additional activities and optional content.

These new features came to light through an exclusive preview by PC Gamer. According to journalist Robert Jones, the full version of the game will feature significantly more open areas than those presented in the demo.

Onimusha: Way of the Sword is not an open-world game […] The main storyline will remain, but at the same time, it will be possible to deviate from the route to complete side quests and engage in other activities.
PC Gamer.

Game director Satoru Nihei also confirmed that players will encounter supporting characters, hidden bosses, and quests centered on the history of ancient Japan’s capital.

You will be able to talk to various secondary characters, and you will also encounter hidden bosses. Kyoto has a rich history and many mysterious legends, so players will be able to go on quests that allow them to see this side of the city. We want people to be able to experience the charm of Kyoto.
Satoru Nihei, Capcom.

 

Source: iXBT.games

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