Bethesda Veteran Praises Todd Howard’s Approach to Game Development, Admits He Was Wrong
Former The Elder Scrolls V: Skyrim lead designer Bruce Nesmith says Todd Howard has a knack for seeing games from an ordinary player’s perspective, an ability Nesmith credits with helping shape popular games.
Howard has worked at Bethesda for more than 30 years and has contributed to projects in the Fallout and The Elder Scrolls franchises. Nesmith, who has 17 years of experience, discussed working with Howard and his approach to development in an interview with The Examined Game.
Nesmith said his own experience makes it difficult for him to see games the way an ordinary player does:
I sit in an ivory tower. There’s no getting around it. I’m familiar with a much wider variety of games than the average player. I have much more experience playing games, and I definitely think about games more deeply.
Howard, Nesmith said, can put that experience aside and see what matters: “Aha, people just want to have a little fun here. Don’t get in their way with your math and complicated decisions. They just want to shoot that thing over there, so let them take the shot.”
Nesmith shared a story from Skyrim’s development to illustrate the difference in their perspectives. He said he did not understand the idea behind the game’s skill constellation system until the game was released.
Howard wanted the constellations’ visual design to reflect the relationships between skills. Nesmith suggested replacing them with a standard list because he feared players would find them confusing:
I thought, “People who care more about usability and functionality will just get confused by these constellations. This just won’t work. I don’t see how it can work.” And I held that opinion throughout development. Then the game came out, and people really liked the constellations. They thought they were amazing. So I was clearly wrong. But luckily, Todd, as head of the studio, had the authority to make the final decision. He said, “No, we’re doing it this way.” So in that particular case, we chose the better option.

The Elder Scrolls VI: Sentinel is currently in development and does not yet have a release date.
Source: iXBT.games
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